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Defiance44

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About Defiance44

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  1. Hi. I'm looking for a add-on that lets me spawn a group of AI that will spawn inside of my squad, and next to me. I want them to be able to be commanded by me. If anyone could provide any script suggestions, add-ons, or anything else I can look into to get started with my "quest." EDIT: http://www.armaholic.com/page.php?id=12113 LOOKING INTO THIS THIS MIGHT BE WHAT I NEED THANKS.
  2. takes like 30 minutes just to load (DAC initialization?) I want to play, not wait 30 minutes for it to initialize!
  3. Defiance44

    Multi-Session Operations v4.5 released

    How do I enable a respawn? I just die and I am just "dead" there without any respawn.
  4. Thanks. I updated the software and now ACRE is working better than ever. Thank you from California, USA :D
  5. My TS resetted all of it's setting for some reason. It works, but I can't hear anyone.. I have a Logitech G35 headset, and I have my 3D settings (ie the one in options>playback) enabled. Please help. IT work just working 1 day ago.
  6. Defiance44

    Insurgency

    I've changed most of the defines, I changed the starting Coordinates in one of the defines (which I think was located in the main directory of the mission). I'm going to test it out now finally. Okay, here is what I did to fix the problem: I changed (in defines.sqf in the directory), I changed the startpos to the start pos of all of my units (which are in the same spot overlaying eachother), then I changed the center POS to the coordinates of the UN Flag, and make sure to change the z cord to 0 in centerpos.
  7. Defiance44

    Insurgency

    I've surely spent an hour on this, and I wish I did. I resort to this topic whenever I need urgent help.
  8. Defiance44

    Insurgency

    I added ACE Insurgency onto the map called Sangin, Afghanistan. Everything works good except the MHQ does not randomly spawn, I tried to make it a static spawn (because I know how to), but it still doesn't work. The respawn does not work either. When I die, I simply respawn on respawn_marker marker.
  9. Defiance44

    MCC Sandbox - The Mod

    I created a few objects and a few soldiers on Tora Bora. I "safed" it, then I loaded the mission after restarting, and it won't load. It just says "Updating Zone\Contacting Server." Here is my mission code: mcc_zone_number=1; mcc_zone_marker_X=100; mcc_zone_marker_Y=100; mcc_zone_markername='1'; mcc_zone_size set [mcc_zone_number,[mcc_zone_marker_X,mcc_zone_marker_Y]]; mcc_markerposition=[7640.68,6492.11,-100.188]; script_handler = [0] execVM '\mcc_sandbox_mod\mcc\general_scripts\mcc_make_the_marker.sqf'; waitUntil {scriptDone script_handler}; mcc_spawntype=''; mcc_classtype=''; mcc_isnewzone=true; mcc_spawnwithcrew=true; mcc_spawnname=''; mcc_spawnfaction=''; mcc_zone_number=1; mcc_zoneinform='NOTHING'; mcc_zone_markername='1'; mcc_spawnbehavior='MOVE'; mcc_grouptype =''; mcc_spawndisplayname =''; mcc_track_units = false; mcc_awareness = 'DEFAULT'; mcc_sidename = 'WEST'; script_handler = [0] execVM '\mcc_sandbox_mod\mcc\general_scripts\mcc_SpawnStuff.sqf'; waitUntil {scriptDone script_handler}; _string=''; _type=3; ['briefing', [_string, _type]] call CBA_fnc_globalEvent; sleep 1;_type=0; _stringName='Gharunta'; _stringDescription='Taliban forces are using the small village of Gharunta as shelter. They terrorize the villagers, and use their homes to shoot at American soldiers. They've set up machine guns and increased the amount of forces in the city since they got word we're coming.'; _pos = []; ['tasks', [_type, _stringName, _stringDescription, _pos]] call CBA_fnc_globalEvent; sleep 1;['simpleSpawn', [[7573.16,6503.65,11], 297.935, 'Land_BagFenceRound', 'AMMO', 'CIV', true, '', '']] call CBA_fnc_globalEvent; MCC_mccFunctionDone = false; waitUntil {MCC_mccFunctionDone}; script_handler = [1] execVM '\mcc_sandbox_mod\mcc\general_scripts\delete\undo.sqf'; waitUntil {scriptDone script_handler}; ['simpleSpawn', [[7571.71,6449.96,11], 302.391, 'Land_BagFenceRound', 'AMMO', 'CIV', true, '', '']] call CBA_fnc_globalEvent; MCC_mccFunctionDone = false; waitUntil {MCC_mccFunctionDone}; script_handler = [1] execVM '\mcc_sandbox_mod\mcc\general_scripts\delete\undo.sqf'; waitUntil {scriptDone script_handler}; MCC_align3D=true;publicVariable 'MCC_align3D';['simpleSpawn', [[7571.83,6450.21,11], 302.554, 'Land_BagFenceRound', 'AMMO', 'CIV', true, '', '']] call CBA_fnc_globalEvent; MCC_mccFunctionDone = false; waitUntil {MCC_mccFunctionDone}; ['simpleSpawn', [[7571.14,6451.15,11.5], 121.583, 'DSHkM_Mini_TriPod_TK_INS_EP1', 'VEHICLE', 'EAST', true, '', '']] call CBA_fnc_globalEvent; MCC_mccFunctionDone = false; waitUntil {MCC_mccFunctionDone}; script_handler = [1] execVM '\mcc_sandbox_mod\mcc\general_scripts\delete\undo.sqf'; waitUntil {scriptDone script_handler}; ['simpleSpawn', [[7571.71,6450.97,11], 122.916, 'DSHkM_Mini_TriPod_TK_INS_EP1', 'VEHICLE', 'EAST', true, '', '']] call CBA_fnc_globalEvent; MCC_mccFunctionDone = false; waitUntil {MCC_mccFunctionDone}; script_handler = [1] execVM '\mcc_sandbox_mod\mcc\general_scripts\delete\undo.sqf'; waitUntil {scriptDone script_handler}; ['simpleSpawn', [[7570.7,6450.65,11], 125.392, 'DSHkM_Mini_TriPod_TK_INS_EP1', 'VEHICLE', 'EAST', true, '', '']] call CBA_fnc_globalEvent; MCC_mccFunctionDone = false; waitUntil {MCC_mccFunctionDone}; script_handler = [1] execVM '\mcc_sandbox_mod\mcc\general_scripts\delete\undo.sqf'; waitUntil {scriptDone script_handler}; script_handler = [1] execVM '\mcc_sandbox_mod\mcc\general_scripts\delete\undo.sqf'; waitUntil {scriptDone script_handler}; ['simpleSpawn', [[7567.44,6505.52,10], 104.562, 'RU_WarfareBMGNest_PK', 'AMMO', 'CIV', true, '', '']] call CBA_fnc_globalEvent; MCC_mccFunctionDone = false; waitUntil {MCC_mccFunctionDone}; script_handler = [1] execVM '\mcc_sandbox_mod\mcc\general_scripts\delete\undo.sqf'; waitUntil {scriptDone script_handler}; ['simpleSpawn', [[7567.97,6505.31,10], 104.586, 'RU_WarfareBMGNest_PK', 'AMMO', 'CIV', true, '', '']] call CBA_fnc_globalEvent; MCC_mccFunctionDone = false; waitUntil {MCC_mccFunctionDone}; ['simpleSpawn', [[7694.9,6520.45,9.5], 106.409, 'Land_fort_bagfence_round', 'AMMO', 'CIV', true, '', '']] call CBA_fnc_globalEvent; MCC_mccFunctionDone = false; waitUntil {MCC_mccFunctionDone}; script_handler = [1] execVM '\mcc_sandbox_mod\mcc\general_scripts\delete\undo.sqf'; waitUntil {scriptDone script_handler}; ['simpleSpawn', [[7694.54,6521.73,9.5], 108.032, 'Land_fort_bagfence_round', 'AMMO', 'CIV', true, '', '']] call CBA_fnc_globalEvent; MCC_mccFunctionDone = false; waitUntil {MCC_mccFunctionDone}; script_handler = [1] execVM '\mcc_sandbox_mod\mcc\general_scripts\delete\undo.sqf'; waitUntil {scriptDone script_handler}; ['simpleSpawn', [[7693.56,6521.65,9.5], 106.948, 'Land_fort_bagfence_round', 'AMMO', 'CIV', true, '', '']] call CBA_fnc_globalEvent; MCC_mccFunctionDone = false; waitUntil {MCC_mccFunctionDone}; ['simpleSpawn', [[7693.43,6520.29,10], 107.219, 'TK_INS_Soldier_EP1', 'MAN', 'EAST', true, '', '']] call CBA_fnc_globalEvent; MCC_mccFunctionDone = false; waitUntil {MCC_mccFunctionDone}; ['simpleSpawn', [[7654.61,6462.32,6], 109.994, 'TK_INS_Soldier_2_EP1', 'MAN', 'EAST', true, '', '']] call CBA_fnc_globalEvent; MCC_mccFunctionDone = false; waitUntil {MCC_mccFunctionDone}; ['simpleSpawn', [[7567.99,6455.25,9.5], 113.891, 'TK_INS_Soldier_2_EP1', 'MAN', 'EAST', true, '', '']] call CBA_fnc_globalEvent; MCC_mccFunctionDone = false; waitUntil {MCC_mccFunctionDone}; ['simpleSpawn', [[7619.89,6538.02,5.5], 114.929, 'TK_INS_Soldier_AT_EP1', 'MAN', 'EAST', true, '', '']] call CBA_fnc_globalEvent; MCC_mccFunctionDone = false; waitUntil {MCC_mccFunctionDone}; ['simpleSpawn', [[7585,6532.79,4.5], 111.778, 'TK_INS_Soldier_AT_EP1', 'MAN', 'EAST', true, '', '']] call CBA_fnc_globalEvent; MCC_mccFunctionDone = false; waitUntil {MCC_mccFunctionDone}; ['simpleSpawn', [[7585.81,6532.38,1], 113.444, 'TK_INS_Warlord_EP1', 'MAN', 'EAST', true, '', '']] call CBA_fnc_globalEvent; MCC_mccFunctionDone = false; waitUntil {MCC_mccFunctionDone}; ['simpleSpawn', [[7619.38,6435.01,1], 111.741, 'TK_INS_Warlord_EP1', 'MAN', 'EAST', true, '', '']] call CBA_fnc_globalEvent; MCC_mccFunctionDone = false; waitUntil {MCC_mccFunctionDone}; script_handler = [1] execVM '\mcc_sandbox_mod\mcc\general_scripts\delete\undo.sqf'; waitUntil {scriptDone script_handler}; ['simpleSpawn', [[7612.79,6437.05,2], 111.63, 'TK_INS_Warlord_EP1', 'MAN', 'EAST', true, '', '']] call CBA_fnc_globalEvent; MCC_mccFunctionDone = false; waitUntil {MCC_mccFunctionDone}; ['simpleSpawn', [[7658.34,6490.75,2], 110.926, 'TK_INS_Bonesetter_EP1', 'MAN', 'EAST', true, '', '']] call CBA_fnc_globalEvent; MCC_mccFunctionDone = false; waitUntil {MCC_mccFunctionDone}; MCC_align3D=false;publicVariable 'MCC_align3D';['simpleSpawn', [[7562.55,6520.98,5], 109.009, 'TK_INS_Soldier_Sniper_EP1', 'MAN', 'EAST', true, '', '']] call CBA_fnc_globalEvent; MCC_mccFunctionDone = false; waitUntil {MCC_mccFunctionDone}; ['simpleSpawn', [[7636.13,6547.31,1], 109.314, 'TK_INS_Soldier_EP1', 'MAN', 'EAST', true, '', '']] call CBA_fnc_globalEvent; MCC_mccFunctionDone = false; waitUntil {MCC_mccFunctionDone}; ['simpleSpawn', [[7600.46,6432.58,0], 118.422, 'TK_INS_Soldier_EP1', 'MAN', 'EAST', true, '', '']] call CBA_fnc_globalEvent; MCC_mccFunctionDone = false; waitUntil {MCC_mccFunctionDone};
  10. Defiance44

    MCC Sandbox - The Mod

    Does this support all maps and islands? EDIT: Nevermind
  11. Defiance44

    MCC Sandbox - The Mod

    Could you please make this mod supportable with Tora Bora? Thank you.
  12. Pfft... "very easy to use". I followed every tutorial here and on Bohemia Wiki on how to set up this RCON tool to a server.... this tool still can't connect to the server. Here is my BEserver.cfg file: RConPassword jacob Very simple :) Here is where it is at on my server: /64.x.x.x2_port_xxxx/Expansion/BattlEye/BEserver.cfg
  13. Defiance44

    Insurgency

    Look at my previous post if you want to know how to add more units.
  14. Hi, I have read the wiki and still I do not see anything in the boxes. Nevermind, I fixed it. I added my addons in "Manage Addons" under help and now I see items in the boxes.
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