Defiance44
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Looking for an add-on that spawns AI in my group that I can command and stuff
Defiance44 replied to Defiance44's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
like I said I found it. thanks for your help buddy :)! -
Hi. I'm looking for a add-on that lets me spawn a group of AI that will spawn inside of my squad, and next to me. I want them to be able to be commanded by me. If anyone could provide any script suggestions, add-ons, or anything else I can look into to get started with my "quest." EDIT: http://www.armaholic.com/page.php?id=12113 LOOKING INTO THIS THIS MIGHT BE WHAT I NEED THANKS.
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Urban Chaos Combined Operations Map Pack
Defiance44 replied to iceman77's topic in ARMA 2 & OA - USER MISSIONS
takes like 30 minutes just to load (DAC initialization?) I want to play, not wait 30 minutes for it to initialize! -
Multi-Session Operations v4.5 released
Defiance44 replied to highhead's topic in ARMA 2 & OA - USER MISSIONS
How do I enable a respawn? I just die and I am just "dead" there without any respawn. -
A.C.R.E - Advanced Combat Radio Environment - 1.4 Stable - Release Thread
Defiance44 replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks. I updated the software and now ACRE is working better than ever. Thank you from California, USA :D -
A.C.R.E - Advanced Combat Radio Environment - 1.4 Stable - Release Thread
Defiance44 replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
My TS resetted all of it's setting for some reason. It works, but I can't hear anyone.. I have a Logitech G35 headset, and I have my 3D settings (ie the one in options>playback) enabled. Please help. IT work just working 1 day ago. -
I've changed most of the defines, I changed the starting Coordinates in one of the defines (which I think was located in the main directory of the mission). I'm going to test it out now finally. Okay, here is what I did to fix the problem: I changed (in defines.sqf in the directory), I changed the startpos to the start pos of all of my units (which are in the same spot overlaying eachother), then I changed the center POS to the coordinates of the UN Flag, and make sure to change the z cord to 0 in centerpos.
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I've surely spent an hour on this, and I wish I did. I resort to this topic whenever I need urgent help.
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I added ACE Insurgency onto the map called Sangin, Afghanistan. Everything works good except the MHQ does not randomly spawn, I tried to make it a static spawn (because I know how to), but it still doesn't work. The respawn does not work either. When I die, I simply respawn on respawn_marker marker.
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MCC Sandbox - The Mod
Defiance44 replied to shay_gman's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I created a few objects and a few soldiers on Tora Bora. I "safed" it, then I loaded the mission after restarting, and it won't load. It just says "Updating Zone\Contacting Server." Here is my mission code: mcc_zone_number=1; mcc_zone_marker_X=100; mcc_zone_marker_Y=100; mcc_zone_markername='1'; mcc_zone_size set [mcc_zone_number,[mcc_zone_marker_X,mcc_zone_marker_Y]]; mcc_markerposition=[7640.68,6492.11,-100.188]; script_handler = [0] execVM '\mcc_sandbox_mod\mcc\general_scripts\mcc_make_the_marker.sqf'; waitUntil {scriptDone script_handler}; mcc_spawntype=''; mcc_classtype=''; mcc_isnewzone=true; mcc_spawnwithcrew=true; mcc_spawnname=''; mcc_spawnfaction=''; mcc_zone_number=1; mcc_zoneinform='NOTHING'; mcc_zone_markername='1'; mcc_spawnbehavior='MOVE'; mcc_grouptype =''; mcc_spawndisplayname =''; mcc_track_units = false; mcc_awareness = 'DEFAULT'; mcc_sidename = 'WEST'; script_handler = [0] execVM '\mcc_sandbox_mod\mcc\general_scripts\mcc_SpawnStuff.sqf'; waitUntil {scriptDone script_handler}; _string=''; _type=3; ['briefing', [_string, _type]] call CBA_fnc_globalEvent; sleep 1;_type=0; _stringName='Gharunta'; _stringDescription='Taliban forces are using the small village of Gharunta as shelter. They terrorize the villagers, and use their homes to shoot at American soldiers. They've set up machine guns and increased the amount of forces in the city since they got word we're coming.'; _pos = []; ['tasks', [_type, _stringName, _stringDescription, _pos]] call CBA_fnc_globalEvent; sleep 1;['simpleSpawn', [[7573.16,6503.65,11], 297.935, 'Land_BagFenceRound', 'AMMO', 'CIV', true, '', '']] call CBA_fnc_globalEvent; MCC_mccFunctionDone = false; waitUntil {MCC_mccFunctionDone}; script_handler = [1] execVM '\mcc_sandbox_mod\mcc\general_scripts\delete\undo.sqf'; waitUntil {scriptDone script_handler}; ['simpleSpawn', [[7571.71,6449.96,11], 302.391, 'Land_BagFenceRound', 'AMMO', 'CIV', true, '', '']] call CBA_fnc_globalEvent; MCC_mccFunctionDone = false; waitUntil {MCC_mccFunctionDone}; script_handler = [1] execVM '\mcc_sandbox_mod\mcc\general_scripts\delete\undo.sqf'; waitUntil {scriptDone script_handler}; MCC_align3D=true;publicVariable 'MCC_align3D';['simpleSpawn', [[7571.83,6450.21,11], 302.554, 'Land_BagFenceRound', 'AMMO', 'CIV', true, '', '']] call CBA_fnc_globalEvent; MCC_mccFunctionDone = false; waitUntil {MCC_mccFunctionDone}; ['simpleSpawn', [[7571.14,6451.15,11.5], 121.583, 'DSHkM_Mini_TriPod_TK_INS_EP1', 'VEHICLE', 'EAST', true, '', '']] call CBA_fnc_globalEvent; MCC_mccFunctionDone = false; waitUntil {MCC_mccFunctionDone}; script_handler = [1] execVM '\mcc_sandbox_mod\mcc\general_scripts\delete\undo.sqf'; waitUntil {scriptDone script_handler}; ['simpleSpawn', [[7571.71,6450.97,11], 122.916, 'DSHkM_Mini_TriPod_TK_INS_EP1', 'VEHICLE', 'EAST', true, '', '']] call CBA_fnc_globalEvent; MCC_mccFunctionDone = false; waitUntil {MCC_mccFunctionDone}; script_handler = [1] execVM '\mcc_sandbox_mod\mcc\general_scripts\delete\undo.sqf'; waitUntil {scriptDone script_handler}; ['simpleSpawn', [[7570.7,6450.65,11], 125.392, 'DSHkM_Mini_TriPod_TK_INS_EP1', 'VEHICLE', 'EAST', true, '', '']] call CBA_fnc_globalEvent; MCC_mccFunctionDone = false; waitUntil {MCC_mccFunctionDone}; script_handler = [1] execVM '\mcc_sandbox_mod\mcc\general_scripts\delete\undo.sqf'; waitUntil {scriptDone script_handler}; script_handler = [1] execVM '\mcc_sandbox_mod\mcc\general_scripts\delete\undo.sqf'; waitUntil {scriptDone script_handler}; ['simpleSpawn', [[7567.44,6505.52,10], 104.562, 'RU_WarfareBMGNest_PK', 'AMMO', 'CIV', true, '', '']] call CBA_fnc_globalEvent; MCC_mccFunctionDone = false; waitUntil {MCC_mccFunctionDone}; script_handler = [1] execVM '\mcc_sandbox_mod\mcc\general_scripts\delete\undo.sqf'; waitUntil {scriptDone script_handler}; ['simpleSpawn', [[7567.97,6505.31,10], 104.586, 'RU_WarfareBMGNest_PK', 'AMMO', 'CIV', true, '', '']] call CBA_fnc_globalEvent; MCC_mccFunctionDone = false; waitUntil {MCC_mccFunctionDone}; ['simpleSpawn', [[7694.9,6520.45,9.5], 106.409, 'Land_fort_bagfence_round', 'AMMO', 'CIV', true, '', '']] call CBA_fnc_globalEvent; MCC_mccFunctionDone = false; waitUntil {MCC_mccFunctionDone}; script_handler = [1] execVM '\mcc_sandbox_mod\mcc\general_scripts\delete\undo.sqf'; waitUntil {scriptDone script_handler}; ['simpleSpawn', [[7694.54,6521.73,9.5], 108.032, 'Land_fort_bagfence_round', 'AMMO', 'CIV', true, '', '']] call CBA_fnc_globalEvent; MCC_mccFunctionDone = false; waitUntil {MCC_mccFunctionDone}; script_handler = [1] execVM '\mcc_sandbox_mod\mcc\general_scripts\delete\undo.sqf'; waitUntil {scriptDone script_handler}; ['simpleSpawn', [[7693.56,6521.65,9.5], 106.948, 'Land_fort_bagfence_round', 'AMMO', 'CIV', true, '', '']] call CBA_fnc_globalEvent; MCC_mccFunctionDone = false; waitUntil {MCC_mccFunctionDone}; ['simpleSpawn', [[7693.43,6520.29,10], 107.219, 'TK_INS_Soldier_EP1', 'MAN', 'EAST', true, '', '']] call CBA_fnc_globalEvent; MCC_mccFunctionDone = false; waitUntil {MCC_mccFunctionDone}; ['simpleSpawn', [[7654.61,6462.32,6], 109.994, 'TK_INS_Soldier_2_EP1', 'MAN', 'EAST', true, '', '']] call CBA_fnc_globalEvent; MCC_mccFunctionDone = false; waitUntil {MCC_mccFunctionDone}; ['simpleSpawn', [[7567.99,6455.25,9.5], 113.891, 'TK_INS_Soldier_2_EP1', 'MAN', 'EAST', true, '', '']] call CBA_fnc_globalEvent; MCC_mccFunctionDone = false; waitUntil {MCC_mccFunctionDone}; ['simpleSpawn', [[7619.89,6538.02,5.5], 114.929, 'TK_INS_Soldier_AT_EP1', 'MAN', 'EAST', true, '', '']] call CBA_fnc_globalEvent; MCC_mccFunctionDone = false; waitUntil {MCC_mccFunctionDone}; ['simpleSpawn', [[7585,6532.79,4.5], 111.778, 'TK_INS_Soldier_AT_EP1', 'MAN', 'EAST', true, '', '']] call CBA_fnc_globalEvent; MCC_mccFunctionDone = false; waitUntil {MCC_mccFunctionDone}; ['simpleSpawn', [[7585.81,6532.38,1], 113.444, 'TK_INS_Warlord_EP1', 'MAN', 'EAST', true, '', '']] call CBA_fnc_globalEvent; MCC_mccFunctionDone = false; waitUntil {MCC_mccFunctionDone}; ['simpleSpawn', [[7619.38,6435.01,1], 111.741, 'TK_INS_Warlord_EP1', 'MAN', 'EAST', true, '', '']] call CBA_fnc_globalEvent; MCC_mccFunctionDone = false; waitUntil {MCC_mccFunctionDone}; script_handler = [1] execVM '\mcc_sandbox_mod\mcc\general_scripts\delete\undo.sqf'; waitUntil {scriptDone script_handler}; ['simpleSpawn', [[7612.79,6437.05,2], 111.63, 'TK_INS_Warlord_EP1', 'MAN', 'EAST', true, '', '']] call CBA_fnc_globalEvent; MCC_mccFunctionDone = false; waitUntil {MCC_mccFunctionDone}; ['simpleSpawn', [[7658.34,6490.75,2], 110.926, 'TK_INS_Bonesetter_EP1', 'MAN', 'EAST', true, '', '']] call CBA_fnc_globalEvent; MCC_mccFunctionDone = false; waitUntil {MCC_mccFunctionDone}; MCC_align3D=false;publicVariable 'MCC_align3D';['simpleSpawn', [[7562.55,6520.98,5], 109.009, 'TK_INS_Soldier_Sniper_EP1', 'MAN', 'EAST', true, '', '']] call CBA_fnc_globalEvent; MCC_mccFunctionDone = false; waitUntil {MCC_mccFunctionDone}; ['simpleSpawn', [[7636.13,6547.31,1], 109.314, 'TK_INS_Soldier_EP1', 'MAN', 'EAST', true, '', '']] call CBA_fnc_globalEvent; MCC_mccFunctionDone = false; waitUntil {MCC_mccFunctionDone}; ['simpleSpawn', [[7600.46,6432.58,0], 118.422, 'TK_INS_Soldier_EP1', 'MAN', 'EAST', true, '', '']] call CBA_fnc_globalEvent; MCC_mccFunctionDone = false; waitUntil {MCC_mccFunctionDone}; -
MCC Sandbox - The Mod
Defiance44 replied to shay_gman's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Does this support all maps and islands? EDIT: Nevermind -
MCC Sandbox - The Mod
Defiance44 replied to shay_gman's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Could you please make this mod supportable with Tora Bora? Thank you. -
RCon server administration coming to ArmA 2!
Defiance44 replied to $able's topic in ARMA 2 & OA - Servers & Administration
Pfft... "very easy to use". I followed every tutorial here and on Bohemia Wiki on how to set up this RCON tool to a server.... this tool still can't connect to the server. Here is my BEserver.cfg file: RConPassword jacob Very simple :) Here is where it is at on my server: /64.x.x.x2_port_xxxx/Expansion/BattlEye/BEserver.cfg -
Look at my previous post if you want to know how to add more units.
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LEA - Loadout Editor For ArmA 2 Combined Operations and ACE 2
Defiance44 replied to major_shepard's topic in ARMA 2 & OA : Community Made Utilities
Hi, I have read the wiki and still I do not see anything in the boxes. Nevermind, I fixed it. I added my addons in "Manage Addons" under help and now I see items in the boxes.