Urbansausage
-
Content Count
7 -
Joined
-
Last visited
-
Medals
Posts posted by Urbansausage
-
-
Does anyone know what the names are for the side in scripting, for example in ArmA 2 there were: 'West', 'East' and 'Resistance' and some others, but they dont seem to work in Iron front editor?
I have tried:'LIB_SOV', 'LIB_GER', 'GER', 'SOV', 'WEST', 'EAST'
-
Ah, I see now, i just didn't think logicaly enough, thanks for the help!
EDIT:When the players run away, there is a random delay between when the enemy actually start shooting, is there anyway to fix this? - Urbansausage
-
Is there any way to to detect movement from a unit, so my situation is that there are player POWs guarded by AI units, i want it so when the players units try to run away, it triggers a trigger that says 'pow1 setCaptive false;" so is there any way to detect movement, maybe an 'is' command, but i can only find isWalking which triggers when walking is toggled
-
So, Heres the situation, I want to make an Airborne mission, I have written a script to make them eject and everything but I want to command a group of guys when we get ejected from the plane, but when i group them to me, then group the plane to me so that we will spawn inside it, i can command the pilot and the co-pilot, and i dont want this, how do i fix this?
Nevermind! I Fixed it, I used the script 'Grp5 = Group this; {_x moveincargo CA} ForEach units group this; '
The CA Is the planes name and Grp5 is the groups name
:)
-
So, What happens is that if i spawn myself in cargo inside a humvee in a convoy, the driver automatically becomes one of my own squad members, but, i dont want that to happen, i just want to be a standalone guy, without any squad, how do i fix this?
-
So, My Problem Is That When i Try To Set Up a Convoy on a road, im using two Humvees and you get to play as the gunner on top, but, with the AI Driving, The Convoy Keeps Jerking About And Not In A Straight Smooth Line on the road, is there any way to fix this? Thanks - Urbansausage
Classnames
in IRON FRONT: LIBERATION 1944 - MISSIONS - Editing & Scripting
Posted
Thanks Chief, Nice to know :D