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Urbansausage

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Posts posted by Urbansausage


  1. Is there any way to to detect movement from a unit, so my situation is that there are player POWs guarded by AI units, i want it so when the players units try to run away, it triggers a trigger that says 'pow1 setCaptive false;" so is there any way to detect movement, maybe an 'is' command, but i can only find isWalking which triggers when walking is toggled


  2. So, Heres the situation, I want to make an Airborne mission, I have written a script to make them eject and everything but I want to command a group of guys when we get ejected from the plane, but when i group them to me, then group the plane to me so that we will spawn inside it, i can command the pilot and the co-pilot, and i dont want this, how do i fix this?

    Nevermind! I Fixed it, I used the script 'Grp5 = Group this; {_x moveincargo CA} ForEach units group this; '

    The CA Is the planes name and Grp5 is the groups name

    :)

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