Doofy
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sorry guys this will be my last post
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Arma 2 Addon request thread
Doofy replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
i would love to see all you guys that are scfi buffs or even not scfi buffs and make a Avatar addon..everythings plants and all..could even be like Marines agents Avatars,,,Marines would have there troops,Vehicals,Those robots the get into, Avatars would have there bigg dogs and side kick eagle buddy's lol .. But just to see how you guys would do it..the detail would be crazy i can just see it now -
Military SciFi Projects Thread
Doofy replied to Zedrein's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
wasnt really requesting it.just was something that popped in my head when i saw all the cool stuff being maid on the thread..Sounded like the guys on the thread like the scfi stuff so was throwing a conversation starter out there..instead of saying wow man good job like everyone else says..But if it offended anyone ill make sure i wont do it again -
Military SciFi Projects Thread
Doofy replied to Zedrein's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I would love to see all you Scfi buffs get to gether and go all out on a avatar mod.The hole shabang..Im talking plants and all..just to see what you guys came up with..Plus not to mention you could almost make it like avatars agenst Marines even with there machines and robots they get into"Marines robots".. i think you guys would be outstanding at it.. -
yeah ill haft to mess around with it ..Got to be like a attach to thing i can do so it will make the trigger appear once you set the box then with in range activate the animation..got to be like those NZX Humvee s something like that..Were it will just activate the animation though..Im not that good at scripting so it might take a bit but ill try like crazy.
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Just showing some stuff that we have been working on..little hints here and there.. Updated pic.. Lots more to do but hope you guys like http://i1191.photobucket.com/albums/z463/doofygopoopoo2/3dsmax2012-05-1608-44-56-95copy.jpg?t=1337176565
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W.I.P US C.L.S (Combat Logistics Support)Vehicle Pack
Doofy replied to f2f_bho's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I Love you guys../I have been waiting for this :)..I was wondering if you maid the Ammo Hauler yet? cuz a couple people and i are working updated ammo boxes. Pm me and let me know..We don't know whether to come out with a trailer or a truck in it as well..Havnt really started it just because i heard threw the grape fine you guys were doing this.. -
[WIP] ArmaSideMap - External Moving Map for Arma2:OA
Doofy replied to gammadust's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
lol its not realistic running and gunning with it open..But when your unit is set up somewere with a perimeter up and you are one of those guys on the perimeter..going to the map in game to get grids or anything else inst really the best thing to do at the junction.. because as soon as you hit the map button it blocks your screen.. I didnt mean run around with it open ..I meant it wont cover your screen when you want to look at a map. -
[WIP] ArmaSideMap - External Moving Map for Arma2:OA
Doofy replied to gammadust's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Love the idea..there has been so many times during a op that i needed to check the map but could not because well you go blind when you check the map ..Cant see targets..This will add a touch of realism just because you can actually look at your map in real life while scanning for targets.. love the idea -
Simple map one big problem..Help please :(
Doofy replied to Doofy's topic in ARMA 2 & OA : TERRAIN - (Visitor)
ouuu thanks much Bushlurker.. didnt really realize how a little out of date it was until i looked at those :) thank you much kind sir..Looking foward to get this one in game then .Start on a map for everyone ..I have so many ideas .Cant wait to acually get started on one i want to use .. :) -
Simple map one big problem..Help please :(
Doofy replied to Doofy's topic in ARMA 2 & OA : TERRAIN - (Visitor)
Ok the map im making is for nothing.Testing my brain persay..it is so i can figure out the correct steps then make my own.. Just to see if i can even do it.. Its just a random texture file i found to see if the steps even worked.Dont plan on using it ..i plan on making my own texture..almost done with my own texture anyhow and planed on adding my own tag..i just wanted to see how easy it was to do the steps.. All im trying to do is learn the steps..Then when im comfortable i will start to make a map map for the community. witch will be hopefully after i can see if i did the steps right .. -
Simple map one big problem..Help please :(
Doofy replied to Doofy's topic in ARMA 2 & OA : TERRAIN - (Visitor)
i didnt use any part of his map or downloads..all i used was the steps ..if i need permission to use the steps then why did he post the tutorial ? -
NEW PICK of what i was thinking for vehical ammo? or anyother gun :) http://i1191.photobucket.com/albums/z463/doofygopoopoo2/3dsmax2012-05-1214-15-44-14.jpg?t=1336850234 http://i1191.photobucket.com/albums/z463/doofygopoopoo2/3dsmax2012-05-1214-16-35-74.jpg?t=1336850254 new CO texture as well i think were going to use .add the fine detail later :)
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How would i go about doing that ? and would it really be annoying if you got like 10 people at the same box? maybe there is a way to have a trigger right next to it so when you get close it will open then go to gear menu .. Defiantly something im going to look into :)
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Simple map one big problem..Help please :(
Doofy replied to Doofy's topic in ARMA 2 & OA : TERRAIN - (Visitor)
oh snap it didnt show my link lol .. http://www.armaholic.com/forums.php?m=posts&q=1576 Above is what i fallowed to a T except for the Sand texture files.. class Layers { class pisek { texture ="MyMap\Data\ibr_dsand_mco.paa"; material="MyMap\Data\ibr_Dsand.rvmat"; }; }; class Legend { picture="MyMap\Source\MapLegend.png"; class Colors { /// color names should correspond to surface layer names pisek[]={{255,255,0}}; } }; I know there is a Cappitbale D in there as well thats what the the texture files is called Texture files ibr_Dsand.rvmat ibr_dsand_detail_co.paa ibr_dsand_deatail_nopx.paa ibr_dsand_mco.paa I even went threw and changed my revmat so it would see it still freezes ---------- Post added at 13:36 ---------- Previous post was at 13:32 ---------- ahh it says Invalid on the satellite segment? whats that mean also 393153 is the Satellite segment and sattilite grid is 393153 base is active Update..Got all that taken care off and my textures are in :) but now when i put buildings in it cant find the textures..wont open them .lol ill keep messing with er so close