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Alo Keen

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Everything posted by Alo Keen

  1. Is it just me, or are the rpt files now (0.53.103524) including a whole lot more data, or is it just that there are changes that produce many reports? String STR_DISP_MP_DESYNC not found String STR_DISP_MP_PL_NAME not found String STR_DISP_MP_PL_MAIL not found String STR_DISP_MP_PL_ICQ not found String STR_DISP_MP_PL_REMARK not found String STR_DISP_MP_PING not found String STR_DISP_MP_BANDWIDTH not found String STR_DISP_MP_DESYNC not found String STR_DISP_MP_PL_NAME not found String STR_DISP_MP_PL_MAIL not found String STR_DISP_MP_PL_ICQ not found String STR_DISP_MP_PL_REMARK not found String STR_DISP_MP_PING not found String STR_DISP_MP_BANDWIDTH not found String STR_DISP_MP_DESYNC not found And keeps flooding... on a script that hasn't been edited since before the patches.
  2. As per title, is output of the new A3 script command sorted, and if so, what are the criteria/keys? Name, some id....?
  3. From what I could tell, yes. Didn't do a type check on it, just diag_log. Gonna look up checking var types and report back... Damn, learning a new language from scratch is infuriating, I keep looking through the wiki and stuff to do the basics...
  4. Did you get anywhere with testing this? I had a similar dilemma and went for triggers. I guess that nearEntities would introduce some differences in the approach.
  5. With the recent large DEV branch update (and I suppose the first big main branch update) PiP takes a much smaller hit on resources
  6. NP, if anyone uses this I'd appreciate feedback on performance, and if any experienced coders bump into this, I'm open to suggestions on best practices etc. Is there benefit from formally releasing this in the other topic, does it warrant a release and all that....? I saw a tutorial that should allow the same functionality through use of modules in the editor, but couldn't find mentioned module in A3. Will look in A2. Perhaps an old tut, or I was too tired....
  7. I did, it seems they are, but didn't want to run into an untested case somewhere down the line.
  8. Alo Keen

    Stratis 360°

    TY guys, ;)
  9. _i = 0; myMarkerNameVar = []; // initialize the array to hold your markers ao_markerLocations_roads = { markerLocations_roads = getMarkerPos "AO" nearRoads ao_size; if (isNil "markerLocations_roads") exitWith {if (Debug == "true") then {hint "im NIL: no roads in marker area";};}; if (Debug == "true") then { for "_i" from 0 to (count markerLocations_roads - 1) do { _current = markerLocations_roads select _i; _position = position _current; _n = format["roadMarker_%1", _current]; _m = createMarker [_n, _position]; _m setMarkerType "mil_dot"; _m setMarkerText _n; _m setMarkerColor 'colorBlack'; myMarkerNameVar set [(count myMarkerNameVar), _m]; // push the marker name into the array }; }; //last bracket of ao_markerLocations_roads function }; call ao_markerLocations_roads; I think this should do it, not tested
  10. Thanks for the quick reply, makes me feel better when you say it's an effort :)
  11. OK, I admit... I am fresh to SQF and/or stupid. I do have coding experience, but the amount of includes and code in general in your mission is overwhelming :) Now that that's out of the way: Can you point me to where do I need to dig do adapt your code to make a mission symmetrical? Or if you want to do it, that's fine, but I'd rather learn something if possible :D
  12. There is a thread for you :)
  13. Disregard that -server and console stuff for the time being, you can host a multiplayer game from your server browser (MAIN MENU, click PLAY, click MULTIPLAYER) within the game, just click NEW in the bottom left. Then you'll be taken to the next screen where you enter the name of your server (that's what your friend will need to find in his server browser), then select INTERNET for the HOST option, leave the PORT as it is, set up MAX. PLAYERS to your liking and optionally enter a PASSWORD that your friend will need to enter to join the server. Next screen lets you choose the mission you want to play and the difficulty. You can choose from 4 preset difficulty settings, each of which you can tweak back in (MAIN MENU - OPTIONS - GAME - DIFFICULTY). When you choose a mission and hit PLAY, your server will initialize and your friend will be able to join. Then you both pick slots, click OK and have fun.
  14. You seem to think that PvP and MilSim are incompatible? PvP can be quite good in terms of MilSim, but it takes a lot of like-minded P's.
  15. Download link in the first post. Not. But do read through it, your question is answered there :)
  16. Alo Keen

    ARMA3 on Mac?

    In essence, it'll cost more.
  17. Alo Keen

    How to switch to collimator sights?

    You can also switch before right clicking to bring up the sights - essentially the / or ctrl+rclick is the toggle, and rclick is the gimmeTheSelectedSights key :) Damn, I hope you get what I'm trying to say :D
  18. Hoping that you're not trolling :) Try browsing through the options/controls. That's what I always do when I get a new game, gives you insight into what's there. Furthermore, someone mentioned armaholic - good place to see what kind of missions and game modes exist, but then again, it's a lot to take in. Sometimes, yes. IMO, best gameplay to be had in ARMA is with a bunch of like minded players, in an organized match or mission or whatever you wanna call it. Can you list a few games that you liked and enjoyed, might help us to see where you're coming from, so to speak, and help you make the transition :D (if that turns out to be what you want) That'd be the Wasteland mission (in the server browser filter mission name for "wasteland"), but since A3 is so fresh, the mission isn't ported completely from A2. Still, you could get a feel for it.
  19. I hear ya.... Drop by, you'll fit right in :)
  20. Are you sure that your desire to turn grass off doesn't have anything to do with seeing enemies better? This has been a much discussed point over the years...
  21. 3rd p was there from the start, since this was initially (on that note, you probably started playing arma recently-ish, right?) single player/multiplayer COOP game, where external view wasn't used by inexperienced players (trying to be polite here), or those that exploit game mechanics to gain an unfair advantage (cough cough) to peek around corners. We can have a looong debate about game features and their 'fair use', but we won't. This is my opinion, it is solid and you are not going to change it. Pardon me for being stern, but I'm relatively old and quite grumpy, and don't care much for the likes of you. Nothing personal.
  22. Alo Keen

    Hacking

    It is so nice to see people have the nerve to compose kind answers to the OP. I felt inclined to use harsh language and such.
  23. For a FPS boost in vehicles/choppers, disable PiP
  24. Alo Keen

    Development Blog & Reveals

    The foliage, visuals, animations (well, most of them), fluiditiy, performance... I was blown away :D
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