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cotton

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Posts posted by cotton


  1. I have been working on a concept for a while and have hit a point where it goes beyond my knowledge and time avalible. 

     

    This concept is a new game mode which puts control of how the game is played almost completely in the hands of the players.

    To summarize this game mode, the defending team will choose anywhere they want on the map to defend.  Once decided, they can teleport there and choose where the objective (a laptop) and their respawn point is place.  The only restriction is the respawn point cannot be placed any closer than 200m.

     

    After this, the attacking team can travel to the AO and set up an FOB via the squad leader deploying camp.  Again the same 200m restrictions apply.

    This pretty much sums it up.  Every time this game mode is played, it will be a brand new experience, even if played in the same AO/town since the target can be placed anywhere.  This will keep it fresh as opposed to game modes with predetermined objective locations.

     

    The link below is to an outline I created that has notes of the ideas I have to polish and develop the game mode. 

    https://docs.google.com/document/d/103OhSpBQ1JQLQEQXHd7DUDWGR7ch6zvprB7KYM3PLsg/edit?usp=sharing

     

    I have this game mode created and playable, the problem I feel and need help with at this point, is making it user friendly.  Also developing and implementing various features such as leveling, unlocks, rolls, and other aspects may be interesting.  This has been a mode my friends and I have been enjoying, and I would like to share it with the rest of the ARMA community.

     

    If you are interested, contact me.  Thanks!

     


  2. Amazing work... i am especially amazed at how well this map preforms in comparison to what is coming with the game. I have double the fps on this verse stratis and altis. Keep it up!

    *update* - I maxed all of my settings to ultra and am getting solid performance... in altis or stratis i generally get 30-60 fps on ultra settings and when going in city areas i get 20 so i usually keep most settings "standard" and cut off AA. on yours i have maxed everything and get a solid 70-90. They need to hire you to optimize their maps.


  3. I am running into an issue that could have this title, so i will post it here. I am running the following script triggered by a present blufor trigger. The problem is, when i am hosting locally, it runs fine, a single ai unit spawns. However, when i run it on my dedicated server, it spawns 2 ai units every time.

    trigger init

    nul = [getMarkerPos "spawn1", t1] execVM "spawns.sqf";

    spawns.sqf

    private ["_pos", "_group"];
    _pos = _this select 0;
    _group = createGroup east;
    
    onee = _this select 1;
    //_one = format onee;
    if (on == "on") then {
    //"O_Soldier_F" createUnit [_pos, _group, "this setdamage .3"];
    unit = _group createunit ["O_Soldier_F", _pos,[],1,""];
    unit setdamage .4;
    };
    
    //turn off trigger. Reset by On.sqf.
    onee setTriggeractivation ["civ", "present", true];

    on.sqf

    on = "on";
    
    t1 setTriggeractivation ["west", "present", true];
    t2 setTriggeractivation ["west", "present", true];
    t3 setTriggeractivation ["west", "present", true];
    t4 setTriggeractivation ["west", "present", true];
    t5 setTriggeractivation ["west", "present", true];
    t6 setTriggeractivation ["west", "present", true];
    t7 setTriggeractivation ["west", "present", true];
    t8 setTriggeractivation ["west", "present", true];
    t9 setTriggeractivation ["west", "present", true];
    t10 setTriggeractivation ["west", "present", true];
    t11 setTriggeractivation ["west", "present", true];
    t12 setTriggeractivation ["west", "present", true];
    t13 setTriggeractivation ["west", "present", true];
    t14 setTriggeractivation ["west", "present", true];
    t15 setTriggeractivation ["west", "present", true];

    Off.sqf

    on = "off";


  4. Thanks, but, I am aware of wave and the defaults... its the triggering the respawn for the dead player part when an objective has been completed i am having trouble with and the combination. So its an either or type thing, if all players die, they will respawn at a "rally point" or if the remaining player complete that objective it will trigger the dead players back into the game.

    Thanks!


  5. I have searched around and can not find anything about this. I want to make a script to respawn players in a mission when either (1) all players die or (2) the objective is complete, then dead players will respawn.

    the first one i can figure out, however the second one along with the combination of the two, i don't know where to start.

    For an example of this, refer to insurgency "firefight" game mode

    Thanks!


  6. i think the modules are broken. i opened one of my missions and found that any of my skirmish modules were gone but any synchronization lines were just floating. i deleted them and the mission worked with one error. However, when we were playing through, there were no enemies at the "site" locations, only enemies i manually put in the mission.


  7. it may be a brag post on that extent; oh well... to focus on that and not the issue at hand is irresponsible. i see it a lot in this community along with well, almost every community. viciousness of people is out of hand. treating each other with respect seems to be a thing of the past many times.

    Anyways, yes its an alpha, well aware. Historically, arma has been poorly optimized and i hope it isn't the same way by beta; create a strong foundation/engine that is well optimized, and build up from there. BI is a great developer though, so I hope the keep in the direction they are going and I encourage them to focus on stability and optimization. the game can be beautiful and have all the features in the world, but if we only get an average of 30-40 fps along with dips in performance, that will kill the experience.

    that said, a3 is overall smoother than a2 or a1 was... so there is hope

    It is a boast post - explain to me why we need pics of the guys machine in the context of the game not running according to his expectations.

    I get a mix of 30-60 but we must remember that this is an alpha and there is much optimization etc to be done.

    I didn't detect any jealousy here, I think if he'd just asked the question and left out the pictures of his rig, it would have been fine.


  8. weird responses to this thread... I am not running a rig as beefy as this but with everything on mid - low - high it doesnt matter... i am getting 30-50 fps on average... i would like to see the settings he is running the game at.

    I did figure out one trick to get a slightly better fps (gained around 10fps and usually dont drop below 30)

    i set everything in game to standard or mid level (AA disabled), then i turned everything up in nvidia's control panel, the game looks as good as it does on highest settings and is more stable. however, we shouldnt have to do anything like this as it indicates poor optimization. I really hope to see it run smoother.

    to those who are jealous or simply viewing this as a boast post; is the game running smooth and solid for you at any settings? are you staying around or above 60fps? if so please post your settings and configuration. I hope to see every feature under the sun in arma3 however, i really hope stability and optimization comes first.

    my rigg:

    evga gtx 580 3gb

    i7 950

    24gb ram ddr3


  9. the ability to control stance via mouse wheel while holding key would be great... this way it would be more dynamic. Currently you have to stop to change stance whereas on the scroll you could keep your movement while getting to a lower stance when under fire.... to anyone who wants to argue realism, please consult a doctor if you have to come to a stop before crouching.


  10. "command station" - basically a room or desk you can sit at with monitors, when you enter it your monitor (or monitors) are changed to a mode where you can monitor soldiers helmet cams and uav. look at nuclear dawn as an example. basically this would give you a large vantage point to orchestrate your troops and would be fun for both multiplayer or singleplayer.


  11. arma 3 is a huge step forward from the past, however it could be cleaned up a bit. If you want realism, then support realism. In real life, with gear and weapon in hand, i do not feel half as clunky. While the game has improved, it still has a ways to go. I think those who are against better movement are clinging to bad mechanics like a security blanket. makes them feel safe.

    here are some things to consider; when i am doing live fire drills, clearing drills, simunition FvF training, or just airsoft; i do not feel like a refrigerator. the feeling is dynamic and violent. This is how the game should feel. furthermore, something else to consider, is that with more natural and fluid movement will bring more importance to defending your sectors of fire and utilizing team work.

    Do not be afraid of making this game into a simulator. Embrace the simulation of true movement over clunky movement.


  12. Agreed. I think the fear many have is that the substance will be lost. That, or, they are just scared of change and cant let go of broken systems because they feel it keeps others away. The excuse that this is a simulator of real life, and that life is hard is invalid. In life, i dont think about moving my arms and legs, i dont think about grabbing a door handle and turning it, i dont have trouble moving through tight spaces with gear on and weapon in hand. I just do it. If your argument is to support this being the best simulator that it can be, then support the improvement towards it actually simulating real life and cleaning up the clunky movement and controls; while at the same time, not losing its substance.

    in summary

    keep the substance, clean up the clunk


  13. Hi, I have been working on a mission and everything works well in the editor, but when in multiplayer, the fps drops to a halt. I have also set up a server on my work machine (2 xeon processors with 12 gb each) and when #monitoring its frame rate drops to a halt also. I tested some other user missions along with BIS missions and the frame rate stays at 50 (which leads to the question how can i get it higher?). This tells me that my mission is not properly optimized. I have not run into this issue, at least that i know of, for arma 2 CO. Can anyone help me or point me in the direction to optimizing my missions? I have searched the forums along with others and google with no luck. The word optimization is overwhelmed with results regarding optimizing your computers performance.

    Thanks in advance!

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