abdel
Member-
Content Count
18 -
Joined
-
Last visited
-
Medals
Everything posted by abdel
-
shay_gman, Thanks for this great tool and for fixing the convoy shooting problem :) I'm having a problem with the convoy reset, typically when a convoy finishes all four waypoints the lead vehicle just goes to the back of the convoy column and the convoy then pretty much is irresponsive to the reset waypoints. I have OA 1.6+ACE+ACEX and tested it without any other addons.... Regards,
-
Just was talking out of frustration, why would they put everything just behind the PCI-x port, else where on the motherboard is really just empty! anyway I'm swaying away from the topic...
-
A month ago I was going for 5770, but my crappy HP minitower is frustratingly designed in a way that prevents you from installing such big sized cards. Damn you HP!!!!
-
CTCCoco, thanks for your reply. Medium-low mixed settings would be more than enough for me :)
-
Hello Gents, I was wondering can my PC run Arma 3? OS: Win7 x64 Processor: Intel Core 2 Quad (2.7Ghz) Q7600 RAM: 8 GB Video: AMD Radeon HD 6570 (2GB dedicated) HDD: 1TB Currently it runs ARMA 2 on high settings with vsync and AA turned off at 1280x1024, also BF3 at the same resolution with many of the settings at medium.... Thanks in advance
-
@Maturin, well I hope the following audio file would do the job... http://www.mediafire.com/?7s6mpgh8dt0zp9d @VIPER[CWW], basically I meant, "I like it but this will make me love it". :) but yea it might work the other way around...
-
LordJarhead thanks for the great mod, especially the M134 sound :D is there is any possible way to make sound like this? it's more like the BF3 sound and it's ultra real and awesome :)
-
HETMAN - Artificial Commander
abdel replied to Rydygier's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
It has worked, I had to wait 3-4 mins, thanks Ryd. :) -
HETMAN - Artificial Commander
abdel replied to Rydygier's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
http://www.mediafire.com/?ou1lbtagz1vmxc1 I used pure ARMA 2 generic units, I'm using ARMA 2 CO 1.6 + ACE2. -
HETMAN - Artificial Commander
abdel replied to Rydygier's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I've made a very simple mission, A commander + me and 1 unit within my group + Medevac Humvee. Also I sat the damage to 0.6 to that unit in my group, nothing happens the commander send the Humvee to a waypoint "Res A". I'm using ACE, does it affect this process? -
HETMAN - Artificial Commander
abdel replied to Rydygier's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Jingle, actually ya, they just sat down as sentry nearby the commander :D Rydygier, oh another thing, I hope you're not tired of solving my problem :P I've tried to see if the medevac functions properly, I've shoot my teammate but the medevac truck didn't bother to come and aid him. I'm 600m close to the truck with no enemies nearby. this is the RHQ arrays for the Humvee: RHQ_Support = ["GAZ_Vodnik_MedEvac","UH1Y","KamazReammo","KamazRefuel","KamazRepair","Mi17_medevac_RU","ACE_UralReammo_RU","ACE_UralRefuel_RU","ACE_UralRepair_RU","UH60M_MEV_EP1","HMMWV_Ambulance_DES_EP1","MtvrRepair_DES_EP1","MtvrRefuel_DES_EP1","MtvrReammo_DES_EP1","UH60M_EP1"]; RHQ_Med =["GAZ_Vodnik_MedEvac","Mi17_medevac_RU","UH60M_MEV_EP1","HMMWV_Ambulance_DES_EP1"]; -
HETMAN - Artificial Commander
abdel replied to Rydygier's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Rydygier, Thanks man it's worked like a charm. My SAS have done their job and now back under command :p http://i257.photobucket.com/albums/hh226/abdelazizfarouk/Untitled-2.png >100kb! -
HETMAN - Artificial Commander
abdel replied to Rydygier's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Orcinus, Thanks for your reply. The AI led team isn't my Aim, but that Exclude RHQ Array is a good idea, I would love to have a trigger that brings me into the leader's command. Perhaps you tell how to make such a trigger, I'm very bad with scripting and stuff :D Regards, -
HETMAN - Artificial Commander
abdel replied to Rydygier's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Rydygier, I've been wondering if you can implement a Special Forces Mission to HAC, for example a specific array for special forces units would include Spec Ops Units, then we can make a trigger that assigns a special forces objective. For example, I want a spec ops team to destroy a scud and only this spec ops team can attack not any other unit. -
HETMAN - Artificial Commander
abdel replied to Rydygier's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Rydygier thanks for your reply, Good idea you got there !!! Best of luck with your modding =D -
HETMAN - Artificial Commander
abdel replied to Rydygier's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hello guys, Just wondering, under what RHQ array shall the 9K22 Tunguska fall? I can't find a Light armored array for AAs. Thanks in advance. -
HETMAN - Artificial Commander
abdel replied to Rydygier's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
First of all, Rydygier thanks for this great mod :D Just has an intense fight with your mod ... I've been looking at the RHQ arrays so I can complement ACE and other mods, what kind of file I need to create that needs the ACE Classnames in it? and should I use the script version? Thanks in advance