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abdel

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Everything posted by abdel

  1. abdel

    MCC Sandbox - The Mod

    shay_gman, Thanks for this great tool and for fixing the convoy shooting problem :) I'm having a problem with the convoy reset, typically when a convoy finishes all four waypoints the lead vehicle just goes to the back of the convoy column and the convoy then pretty much is irresponsive to the reset waypoints. I have OA 1.6+ACE+ACEX and tested it without any other addons.... Regards,
  2. abdel

    ArmA 3 System Requirements

    Just was talking out of frustration, why would they put everything just behind the PCI-x port, else where on the motherboard is really just empty! anyway I'm swaying away from the topic...
  3. abdel

    ArmA 3 System Requirements

    A month ago I was going for 5770, but my crappy HP minitower is frustratingly designed in a way that prevents you from installing such big sized cards. Damn you HP!!!!
  4. abdel

    ArmA 3 System Requirements

    CTCCoco, thanks for your reply. Medium-low mixed settings would be more than enough for me :)
  5. abdel

    ArmA 3 System Requirements

    Hello Gents, I was wondering can my PC run Arma 3? OS: Win7 x64 Processor: Intel Core 2 Quad (2.7Ghz) Q7600 RAM: 8 GB Video: AMD Radeon HD 6570 (2GB dedicated) HDD: 1TB Currently it runs ARMA 2 on high settings with vsync and AA turned off at 1280x1024, also BF3 at the same resolution with many of the settings at medium.... Thanks in advance
  6. abdel

    J.S.R.S. 1.5

    @Maturin, well I hope the following audio file would do the job... http://www.mediafire.com/?7s6mpgh8dt0zp9d @VIPER[CWW], basically I meant, "I like it but this will make me love it". :) but yea it might work the other way around...
  7. abdel

    J.S.R.S. 1.5

    LordJarhead thanks for the great mod, especially the M134 sound :D is there is any possible way to make sound like this? it's more like the BF3 sound and it's ultra real and awesome :)
  8. It has worked, I had to wait 3-4 mins, thanks Ryd. :)
  9. http://www.mediafire.com/?ou1lbtagz1vmxc1 I used pure ARMA 2 generic units, I'm using ARMA 2 CO 1.6 + ACE2.
  10. I've made a very simple mission, A commander + me and 1 unit within my group + Medevac Humvee. Also I sat the damage to 0.6 to that unit in my group, nothing happens the commander send the Humvee to a waypoint "Res A". I'm using ACE, does it affect this process?
  11. Jingle, actually ya, they just sat down as sentry nearby the commander :D Rydygier, oh another thing, I hope you're not tired of solving my problem :P I've tried to see if the medevac functions properly, I've shoot my teammate but the medevac truck didn't bother to come and aid him. I'm 600m close to the truck with no enemies nearby. this is the RHQ arrays for the Humvee: RHQ_Support = ["GAZ_Vodnik_MedEvac","UH1Y","KamazReammo","KamazRefuel","KamazRepair","Mi17_medevac_RU","ACE_UralReammo_RU","ACE_UralRefuel_RU","ACE_UralRepair_RU","UH60M_MEV_EP1","HMMWV_Ambulance_DES_EP1","MtvrRepair_DES_EP1","MtvrRefuel_DES_EP1","MtvrReammo_DES_EP1","UH60M_EP1"]; RHQ_Med =["GAZ_Vodnik_MedEvac","Mi17_medevac_RU","UH60M_MEV_EP1","HMMWV_Ambulance_DES_EP1"];
  12. Rydygier, Thanks man it's worked like a charm. My SAS have done their job and now back under command :p http://i257.photobucket.com/albums/hh226/abdelazizfarouk/Untitled-2.png >100kb!
  13. Orcinus, Thanks for your reply. The AI led team isn't my Aim, but that Exclude RHQ Array is a good idea, I would love to have a trigger that brings me into the leader's command. Perhaps you tell how to make such a trigger, I'm very bad with scripting and stuff :D Regards,
  14. Rydygier, I've been wondering if you can implement a Special Forces Mission to HAC, for example a specific array for special forces units would include Spec Ops Units, then we can make a trigger that assigns a special forces objective. For example, I want a spec ops team to destroy a scud and only this spec ops team can attack not any other unit.
  15. Rydygier thanks for your reply, Good idea you got there !!! Best of luck with your modding =D
  16. Hello guys, Just wondering, under what RHQ array shall the 9K22 Tunguska fall? I can't find a Light armored array for AAs. Thanks in advance.
  17. First of all, Rydygier thanks for this great mod :D Just has an intense fight with your mod ... I've been looking at the RHQ arrays so I can complement ACE and other mods, what kind of file I need to create that needs the ACE Classnames in it? and should I use the script version? Thanks in advance
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