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StatusRed

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About StatusRed

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core_pfieldgroups_3

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  1. That doesn't make much sense. Team Damage should mean, damage to team mates; but that isn't the case. It's a poor mod.
  2. Looks like Impulse has your answer. It's an extra mod, which actually is pretty poorly made since it counts normal kills as "team kills" (even when you're not on the same team as the person you've killed). Basically though elec, if you do find a mod which does it as long as the lines it generates contain " was killed by " or " was wounded by " it would show up in that output box; I do believe.
  3. Thank you, much appreciated. This program reads publicly accessible server RPT logs, the server logs information about who's been wounded by who. Does that help to explain? If you download the program and connect to the server that's already set up with the default download you can see what I mean.
  4. I decided to start working on an ArmA 2 / ArmA 3 RPT reader that will work in Windows, Linux and Mac. This reader allows you view the logs of any ArmA 2 / ArmA 2 game server that allows public access to it’s log file. Current Version: 1.1 Author: StatusRed / Edward McKnight (www.EM-Creations.co.uk) Full Article Features: Multi-platform; works in Windows, Linux and Mac Every other line in the RPT output is coloured to make it easier to read Add / remove servers on the fly Choose between raw or wounds output Set individual timezones for each server (format: Continent/City) Requirements: JRE (Java Runtime Environment) 1.6 (or higher) Internet connection Screen shots: Windows 7: Ubuntu 12.10: Details as to how to use the program are in the readme.txt file (included in the download). Download Download Mirror #1
  5. An update: Although occasionally an error does still appear it doesn't seem to have any adverse effect, the entire script doesn't stop for example. So I think it's just something I'll have to live with.
  6. Thanks but I've been spawning vehicles like that in other missions and in this mission (before adding more) without any script errors etc.. I don't think it's the problem.
  7. Hey and thank you for your response. I am sure that this is the only script which is calling BIS_fnc_spawnGroup; yes. All calls to BIS_fnc_spawnGroup send 9 parameters, with the azimuth (angle) being the last (9th) parameter, making it element 8 in the parameter's array. As you can see, this is a valid value for the azimuth and so should not be a problem. I will however in a minute look through the entire script again and ensure that 9 parameters are being sent for each call. I have already tried debugging it and trying to find where the problem occurs panther, by commenting out certain parts of the spawnAI.sqf script, however where the problem comes from appears to change. Thank you for your suggestions however. --- Edit: I've just finished checking through it and each call definitely contains 9 parameters.
  8. So, it hasn't caused any adverse effects in any of your missions? Like the spawnAI script not working and groups not being created? Thanks.
  9. I'm starting to think this is a problem in BIS' function..
  10. I know that's the problem. I've already stated that I've looked through each call to BIS_fnc_spawnGroup and can't see anything wrong with the calls? Can you see anything wrong?
  11. Hi, I'm editing a mission I originally made about two weeks ago to adjust the number of AI in the mission. I've created a spawnAI.sqf file, which runs either on the server or the headless client (if the headless client has been slotted). When I originally made the mission this worked absolutely perfectly but now that I've started editing the script again I am receiving the following error: private ["_azimuth"]; if ((co> Error Zero divisor File ca\modules\functions\spawning\fn_spawnGroup.sqf, line 115 This seems to sometimes not occur when I save the mission in the editor, but as soon as it does start appearing, no matter how many times I restart the mission it will reappear, until I re-save the mission. I know, this sounds very bizarre. I can't work out what the problem is and I've looked through every single one of my calls to BIS_fnc_spawnGroup and have made sure that the markers are placed, I can't find the problem. I've also commented out sections of the spawnAI.sqf code to try and locate where the problem lies but it keeps changing seemingly. spawnAI.sqf: //hint "Making group"; _infGroupTemplate = ["Ins_Soldier_CO", "Ins_Soldier_1", "Ins_Soldier_1", "Ins_Soldier_GL", "Ins_Soldier_AR", "Ins_Soldier_1", "Ins_Soldier_1", "Ins_Soldier_1"]; _infGroupRanks = ["SERGEANT", "PRIVATE", "PRIVATE", "CORPORAL", "PRIVATE", "PRIVATE", "PRIVATE", "PRIVATE"]; _heavyInfGroupTemplate = ["Ins_Soldier_CO", "Ins_Soldier_GL", "Ins_Soldier_MG", "Ins_Soldier_AT", "Ins_Soldier_AT", "Ins_Soldier_AA"]; _heavyInfGroupRanks = ["SERGEANT", "CORPORAL", "PRIVATE", "PRIVATE", "PRIVATE", "PRIVATE"]; _patrolGroupTemplate = ["Ins_Soldier_AR", "Ins_Soldier_1", "Ins_Soldier_AT", "Ins_Soldier_AA"]; _patrolGroupRanks = ["SERGEANT", "CORPORAL", "PRIVATE", "PRIVATE"]; _techieTemplate = ["Pickup_PK_INS"]; _techieRanks = ["CORPORAL"]; _brdmTemplate = ["BRDM2_INS"]; _brdmRanks = ["CORPORAL"]; _heliTemplate = ["Mi17_Ins"]; _heliRanks = ["CORPORAL"]; // Create misc Groups // Helicopter 1 _h_g1 = [getMarkerPos "h_g1_wp1", EAST, _heliTemplate, [], _heliRanks, [], [], [], 180] call BIS_fnc_spawnGroup; _h_g1_wp1 = _h_g1 addWaypoint [getMarkerPos "h_g1_wp1", 0]; _h_g1_wp1 setWaypointType "MOVE"; _h_g1_wp1 setWaypointSpeed "LIMITED"; _h_g1_wp2 = _h_g1 addWaypoint [getMarkerPos "h_g1_wp2", 0]; _h_g1_wp2 setWaypointType "MOVE"; _h_g1_wp3 = _h_g1 addWaypoint [getMarkerPos "h_g1_wp3", 0]; _h_g1_wp3 setWaypointType "MOVE"; _h_g1_wp4 = _h_g1 addWaypoint [getMarkerPos "h_g1_wp4", 0]; _h_g1_wp4 setWaypointType "MOVE"; _h_g1_wp5 = _h_g1 addWaypoint [getMarkerPos "h_g1_wp5", 0]; _h_g1_wp5 setWaypointType "CYCLE"; // Helicopter 2 _h_g2 = [getMarkerPos "h_g2_wp1", EAST, _heliTemplate, [], _heliRanks, [], [], [], 180] call BIS_fnc_spawnGroup; _h_g2_wp1 = _h_g2 addWaypoint [getMarkerPos "h_g2_wp1", 0]; _h_g2_wp1 setWaypointType "MOVE"; _h_g2_wp1 setWaypointSpeed "LIMITED"; _h_g2_wp2 = _h_g2 addWaypoint [getMarkerPos "h_g2_wp2", 0]; _h_g2_wp2 setWaypointType "MOVE"; _h_g2_wp3 = _h_g2 addWaypoint [getMarkerPos "h_g2_wp3", 0]; _h_g2_wp3 setWaypointType "MOVE"; _h_g2_wp4 = _h_g2 addWaypoint [getMarkerPos "h_g2_wp4", 0]; _h_g2_wp4 setWaypointType "MOVE"; _h_g2_wp5 = _h_g2 addWaypoint [getMarkerPos "h_g2_wp5", 0]; _h_g2_wp5 setWaypointType "CYCLE"; sleep 2; // Create Berezino Groups // Group 1 _b_g1 = [getMarkerPos "b_g1_wp1", EAST, _infGroupTemplate, [], _infGroupRanks, [], [], [], 180] call BIS_fnc_spawnGroup; _b_g1_wp1 = _b_g1 addWaypoint [getMarkerPos "b_g1_wp1", 0]; _b_g1_wp1 setWaypointType "MOVE"; _b_g1_wp1 setWaypointSpeed "LIMITED"; _b_g1_wp1 setWaypointBehaviour "SAFE"; _b_g1_wp2 = _b_g1 addWaypoint [getMarkerPos "b_g1_wp2", 0]; _b_g1_wp2 setWaypointType "MOVE"; _b_g1_wp3 = _b_g1 addWaypoint [getMarkerPos "b_g1_wp3", 0]; _b_g1_wp3 setWaypointType "MOVE"; _b_g1_wp4 = _b_g1 addWaypoint [getMarkerPos "b_g1_wp4", 0]; _b_g1_wp4 setWaypointType "MOVE"; _b_g1_wp5 = _b_g1 addWaypoint [getMarkerPos "b_g1_wp5", 0]; _b_g1_wp5 setWaypointType "CYCLE"; // Group 2 _b_g2 = [getMarkerPos "b_g2_wp1", EAST, _infGroupTemplate, [], _infGroupRanks, [], [], [], 180] call BIS_fnc_spawnGroup; _b_g2_wp1 = _b_g2 addWaypoint [getMarkerPos "b_g2_wp1", 0]; _b_g2_wp1 setWaypointType "MOVE"; _b_g2_wp1 setWaypointSpeed "LIMITED"; _b_g2_wp1 setWaypointBehaviour "SAFE"; _b_g2_wp2 = _b_g2 addWaypoint [getMarkerPos "b_g2_wp2", 0]; _b_g2_wp2 setWaypointType "MOVE"; _b_g2_wp3 = _b_g2 addWaypoint [getMarkerPos "b_g2_wp3", 0]; _b_g2_wp3 setWaypointType "MOVE"; _b_g2_wp4 = _b_g2 addWaypoint [getMarkerPos "b_g2_wp4", 0]; _b_g2_wp4 setWaypointType "MOVE"; _b_g2_wp5 = _b_g2 addWaypoint [getMarkerPos "b_g2_wp5", 0]; _b_g2_wp5 setWaypointType "CYCLE"; // Group 3 _b_g3 = [getMarkerPos "b_g3_wp1", EAST, _heavyInfGroupTemplate, [], _heavyInfGroupRanks, [], [], [], 180] call BIS_fnc_spawnGroup; _b_g3_wp1 = _b_g3 addWaypoint [getMarkerPos "b_g3_wp1", 0]; _b_g3_wp1 setWaypointType "MOVE"; _b_g3_wp1 setWaypointSpeed "LIMITED"; _b_g3_wp1 setWaypointBehaviour "SAFE"; _b_g3_wp2 = _b_g3 addWaypoint [getMarkerPos "b_g3_wp2", 0]; _b_g3_wp2 setWaypointType "MOVE"; _b_g3_wp3 = _b_g3 addWaypoint [getMarkerPos "b_g3_wp3", 0]; _b_g3_wp3 setWaypointType "MOVE"; _b_g3_wp4 = _b_g3 addWaypoint [getMarkerPos "b_g3_wp4", 0]; _b_g3_wp4 setWaypointType "MOVE"; _b_g3_wp5 = _b_g3 addWaypoint [getMarkerPos "b_g3_wp5", 0]; _b_g3_wp5 setWaypointType "CYCLE"; // Group 4 _b_g4 = [getMarkerPos "b_g4_wp1", EAST, _heavyInfGroupTemplate, [], _heavyInfGroupRanks, [], [], [], 180] call BIS_fnc_spawnGroup; _b_g4_wp1 = _b_g4 addWaypoint [getMarkerPos "b_g4_wp1", 0]; _b_g4_wp1 setWaypointType "MOVE"; _b_g4_wp1 setWaypointSpeed "LIMITED"; _b_g4_wp1 setWaypointCombatMode "RED"; _b_g4_wp1 setWaypointBehaviour "SAFE"; _b_g4_wp2 = _b_g4 addWaypoint [getMarkerPos "b_g4_wp2", 0]; _b_g4_wp2 setWaypointType "MOVE"; _b_g4_wp3 = _b_g4 addWaypoint [getMarkerPos "b_g4_wp3", 0]; _b_g4_wp3 setWaypointType "MOVE"; _b_g4_wp4 = _b_g4 addWaypoint [getMarkerPos "b_g4_wp4", 0]; _b_g4_wp4 setWaypointType "MOVE"; _b_g4_wp5 = _b_g4 addWaypoint [getMarkerPos "b_g4_wp5", 0]; _b_g4_wp5 setWaypointType "CYCLE"; // Techie 1 _b_t1 = [getMarkerPos "b_t1_wp1", EAST, _techieTemplate, [], _techieRanks, [], [], [], 180] call BIS_fnc_spawnGroup; _b_t1_wp1 = _b_t1 addWaypoint [getMarkerPos "b_t1_wp1", 0]; _b_t1_wp1 setWaypointType "MOVE"; _b_t1_wp1 setWaypointSpeed "LIMITED"; _b_t1_wp2 = _b_t1 addWaypoint [getMarkerPos "b_t1_wp2", 0]; _b_t1_wp2 setWaypointType "MOVE"; _b_t1_wp3 = _b_t1 addWaypoint [getMarkerPos "b_t1_wp3", 0]; _b_t1_wp3 setWaypointType "MOVE"; _b_t1_wp4 = _b_t1 addWaypoint [getMarkerPos "b_t1_wp4", 0]; _b_t1_wp4 setWaypointType "MOVE"; _b_t1_wp5 = _b_t1 addWaypoint [getMarkerPos "b_t1_wp5", 0]; _b_t1_wp5 setWaypointType "CYCLE"; // Techie 2 _b_t2 = [getMarkerPos "b_t2_wp1", EAST, _techieTemplate, [], _techieRanks, [], [], [], 180] call BIS_fnc_spawnGroup; _b_t2_wp1 = _b_t2 addWaypoint [getMarkerPos "b_t2_wp1", 0]; _b_t2_wp1 setWaypointType "MOVE"; _b_t2_wp1 setWaypointSpeed "LIMITED"; _b_t2_wp1 setWaypointCombatMode "RED"; // Fire at will _b_t2_wp2 = _b_t2 addWaypoint [getMarkerPos "b_t2_wp2", 0]; _b_t2_wp2 setWaypointType "MOVE"; _b_t2_wp3 = _b_t2 addWaypoint [getMarkerPos "b_t2_wp3", 0]; _b_t2_wp3 setWaypointType "MOVE"; _b_t2_wp4 = _b_t2 addWaypoint [getMarkerPos "b_t2_wp4", 0]; _b_t2_wp4 setWaypointType "MOVE"; _b_t2_wp5 = _b_t2 addWaypoint [getMarkerPos "b_t2_wp5", 0]; _b_t2_wp5 setWaypointType "CYCLE"; // BRDM 1 _b_b1 = [getMarkerPos "b_b1_wp1", EAST, _brdmTemplate, [], _brdmRanks, [], [], [], 180] call BIS_fnc_spawnGroup; _b_b1_wp1 = _b_b1 addWaypoint [getMarkerPos "b_b1_wp1", 0]; _b_b1_wp1 setWaypointType "MOVE"; _b_b1_wp1 setWaypointSpeed "LIMITED"; _b_b1_wp2 = _b_b1 addWaypoint [getMarkerPos "b_b1_wp2", 0]; _b_b1_wp2 setWaypointType "MOVE"; _b_b1_wp3 = _b_b1 addWaypoint [getMarkerPos "b_b1_wp3", 0]; _b_b1_wp3 setWaypointType "MOVE"; _b_b1_wp4 = _b_b1 addWaypoint [getMarkerPos "b_b1_wp4", 0]; _b_b1_wp4 setWaypointType "MOVE"; _b_b1_wp5 = _b_b1 addWaypoint [getMarkerPos "b_b1_wp5", 0]; _b_b1_wp5 setWaypointType "CYCLE"; sleep 2; // Solinchniy // Group 1 _s_g1 = [getMarkerPos "s_g1_wp1", EAST, _heavyInfGroupTemplate, [], _heavyInfGroupRanks, [], [], [], 180] call BIS_fnc_spawnGroup; _s_g1_wp1 = _s_g1 addWaypoint [getMarkerPos "s_g1_wp1", 0]; _s_g1_wp1 setWaypointType "MOVE"; _s_g1_wp1 setWaypointSpeed "LIMITED"; _s_g1_wp2 = _s_g1 addWaypoint [getMarkerPos "s_g1_wp2", 0]; _s_g1_wp2 setWaypointType "MOVE"; _s_g1_wp3 = _s_g1 addWaypoint [getMarkerPos "s_g1_wp3", 0]; _s_g1_wp3 setWaypointType "MOVE"; _s_g1_wp4 = _s_g1 addWaypoint [getMarkerPos "s_g1_wp4", 0]; _s_g1_wp4 setWaypointType "MOVE"; _s_g1_wp5 = _s_g1 addWaypoint [getMarkerPos "s_g1_wp5", 0]; _s_g1_wp5 setWaypointType "CYCLE"; // Group 2 _s_g2 = [getMarkerPos "s_g2_wp1", EAST, _infGroupTemplate, [], _infGroupRanks, [], [], [], 180] call BIS_fnc_spawnGroup; _s_g2_wp1 = _s_g2 addWaypoint [getMarkerPos "s_g2_wp1", 0]; _s_g2_wp1 setWaypointType "MOVE"; _s_g2_wp1 setWaypointSpeed "LIMITED"; _s_g2_wp2 = _s_g2 addWaypoint [getMarkerPos "s_g2_wp2", 0]; _s_g2_wp2 setWaypointType "MOVE"; _s_g2_wp3 = _s_g2 addWaypoint [getMarkerPos "s_g2_wp3", 0]; _s_g2_wp3 setWaypointType "MOVE"; _s_g2_wp4 = _s_g2 addWaypoint [getMarkerPos "s_g2_wp4", 0]; _s_g2_wp4 setWaypointType "MOVE"; _s_g2_wp5 = _s_g2 addWaypoint [getMarkerPos "s_g2_wp5", 0]; _s_g2_wp5 setWaypointType "CYCLE"; // Group 3 _s_g3 = [getMarkerPos "s_g3_wp1", EAST, _infGroupTemplate, [], _infGroupRanks, [], [], [], 180] call BIS_fnc_spawnGroup; _s_g3_wp1 = _s_g3 addWaypoint [getMarkerPos "s_g3_wp1", 0]; _s_g3_wp1 setWaypointType "MOVE"; _s_g3_wp1 setWaypointSpeed "LIMITED"; _s_g3_wp2 = _s_g3 addWaypoint [getMarkerPos "s_g3_wp2", 0]; _s_g3_wp2 setWaypointType "MOVE"; _s_g3_wp3 = _s_g3 addWaypoint [getMarkerPos "s_g3_wp3", 0]; _s_g3_wp3 setWaypointType "MOVE"; _s_g3_wp4 = _s_g3 addWaypoint [getMarkerPos "s_g3_wp4", 0]; _s_g3_wp4 setWaypointType "MOVE"; _s_g3_wp5 = _s_g3 addWaypoint [getMarkerPos "s_g3_wp5", 0]; _s_g3_wp5 setWaypointType "CYCLE"; // Group 4 _s_g4 = [getMarkerPos "s_g4_wp1", EAST, _heavyInfGroupTemplate, [], _heavyInfGroupRanks, [], [], [], 180] call BIS_fnc_spawnGroup; _s_g4_wp1 = _s_g4 addWaypoint [getMarkerPos "s_g4_wp1", 0]; _s_g4_wp1 setWaypointType "MOVE"; _s_g4_wp1 setWaypointSpeed "LIMITED"; _s_g4_wp1 setWaypointCombatMode "RED"; _s_g4_wp1 setWaypointBehaviour "SAFE"; _s_g4_wp2 = _s_g4 addWaypoint [getMarkerPos "s_g4_wp2", 0]; _s_g4_wp2 setWaypointType "MOVE"; _s_g4_wp3 = _s_g4 addWaypoint [getMarkerPos "s_g4_wp3", 0]; _s_g4_wp3 setWaypointType "MOVE"; _s_g4_wp4 = _s_g4 addWaypoint [getMarkerPos "s_g4_wp4", 0]; _s_g4_wp4 setWaypointType "MOVE"; _s_g4_wp5 = _s_g4 addWaypoint [getMarkerPos "s_g4_wp5", 0]; _s_g4_wp5 setWaypointType "CYCLE"; // BRDM 1 _s_b1 = [getMarkerPos "s_b1_wp1", EAST, _brdmTemplate, [], _brdmRanks, [], [], [], 180] call BIS_fnc_spawnGroup; _s_b1_wp1 = _s_b1 addWaypoint [getMarkerPos "s_b1_wp1", 0]; _s_b1_wp1 setWaypointType "MOVE"; _s_b1_wp1 setWaypointSpeed "LIMITED"; _s_b1_wp2 = _s_b1 addWaypoint [getMarkerPos "s_b1_wp2", 0]; _s_b1_wp2 setWaypointType "MOVE"; _s_b1_wp3 = _s_b1 addWaypoint [getMarkerPos "s_b1_wp3", 0]; _s_b1_wp3 setWaypointType "MOVE"; _s_b1_wp4 = _s_b1 addWaypoint [getMarkerPos "s_b1_wp4", 0]; _s_b1_wp4 setWaypointType "MOVE"; _s_b1_wp5 = _s_b1 addWaypoint [getMarkerPos "s_b1_wp5", 0]; _s_b1_wp5 setWaypointType "CYCLE"; // BRDM 2 _s_b2 = [getMarkerPos "s_b2_wp1", EAST, _brdmTemplate, [], _brdmRanks, [], [], [], 180] call BIS_fnc_spawnGroup; _s_b2_wp1 = _s_b2 addWaypoint [getMarkerPos "s_b2_wp1", 0]; _s_b2_wp1 setWaypointType "MOVE"; _s_b2_wp1 setWaypointSpeed "LIMITED"; _s_b2_wp2 = _s_b2 addWaypoint [getMarkerPos "s_b2_wp2", 0]; _s_b2_wp2 setWaypointType "MOVE"; _s_b2_wp3 = _s_b2 addWaypoint [getMarkerPos "s_b2_wp3", 0]; _s_b2_wp3 setWaypointType "MOVE"; _s_b2_wp4 = _s_b2 addWaypoint [getMarkerPos "s_b2_wp4", 0]; _s_b2_wp4 setWaypointType "MOVE"; _s_b2_wp5 = _s_b2 addWaypoint [getMarkerPos "s_b2_wp5", 0]; _s_b2_wp5 setWaypointType "CYCLE"; sleep 2; // Elektro // Group 1 _c_g1 = [getMarkerPos "c_g1_wp1", EAST, _heavyInfGroupTemplate, [], _heavyInfGroupRanks, [], [], [], 180] call BIS_fnc_spawnGroup; _c_g1_wp1 = _c_g1 addWaypoint [getMarkerPos "c_g1_wp1", 0]; _c_g1_wp1 setWaypointType "MOVE"; _c_g1_wp1 setWaypointSpeed "LIMITED"; _c_g1_wp2 = _c_g1 addWaypoint [getMarkerPos "c_g1_wp2", 0]; _c_g1_wp2 setWaypointType "MOVE"; _c_g1_wp3 = _c_g1 addWaypoint [getMarkerPos "c_g1_wp3", 0]; _c_g1_wp3 setWaypointType "MOVE"; _c_g1_wp4 = _c_g1 addWaypoint [getMarkerPos "c_g1_wp4", 0]; _c_g1_wp4 setWaypointType "MOVE"; _c_g1_wp5 = _c_g1 addWaypoint [getMarkerPos "c_g1_wp5", 0]; _c_g1_wp5 setWaypointType "CYCLE"; // Group 2 _c_g2 = [getMarkerPos "c_g2_wp1", EAST, _heavyInfGroupTemplate, [], _heavyInfGroupRanks, [], [], [], 180] call BIS_fnc_spawnGroup; _c_g2_wp1 = _c_g2 addWaypoint [getMarkerPos "c_g2_wp1", 0]; _c_g2_wp1 setWaypointType "MOVE"; _c_g2_wp1 setWaypointSpeed "LIMITED"; _c_g2_wp2 = _c_g2 addWaypoint [getMarkerPos "c_g2_wp2", 0]; _c_g2_wp2 setWaypointType "MOVE"; _c_g2_wp3 = _c_g2 addWaypoint [getMarkerPos "c_g2_wp3", 0]; _c_g2_wp3 setWaypointType "MOVE"; _c_g2_wp4 = _c_g2 addWaypoint [getMarkerPos "c_g2_wp4", 0]; _c_g2_wp4 setWaypointType "MOVE"; _c_g2_wp5 = _c_g2 addWaypoint [getMarkerPos "c_g2_wp5", 0]; _c_g2_wp5 setWaypointType "CYCLE"; // Group 3 _c_g3 = [getMarkerPos "c_g3_wp1", EAST, _infGroupTemplate, [], _infGroupRanks, [], [], [], 180] call BIS_fnc_spawnGroup; _c_g3_wp1 = _c_g3 addWaypoint [getMarkerPos "c_g3_wp1", 0]; _c_g3_wp1 setWaypointType "MOVE"; _c_g3_wp1 setWaypointSpeed "LIMITED"; _c_g3_wp2 = _c_g3 addWaypoint [getMarkerPos "c_g3_wp2", 0]; _c_g3_wp2 setWaypointType "MOVE"; _c_g3_wp3 = _c_g3 addWaypoint [getMarkerPos "c_g3_wp3", 0]; _c_g3_wp3 setWaypointType "MOVE"; _c_g3_wp4 = _c_g3 addWaypoint [getMarkerPos "c_g3_wp4", 0]; _c_g3_wp4 setWaypointType "MOVE"; _c_g3_wp5 = _c_g3 addWaypoint [getMarkerPos "c_g3_wp5", 0]; _c_g3_wp5 setWaypointType "CYCLE"; // Group 4 _c_g4 = [getMarkerPos "c_g4_wp1", EAST, _heavyInfGroupTemplate, [], _heavyInfGroupRanks, [], [], [], 180] call BIS_fnc_spawnGroup; _c_g4_wp1 = _c_g4 addWaypoint [getMarkerPos "c_g4_wp1", 0]; _c_g4_wp1 setWaypointType "MOVE"; _c_g4_wp1 setWaypointSpeed "NORMAL"; _c_g4_wp1 setWaypointBehaviour "SAFE"; _c_g4_wp2 = _c_g4 addWaypoint [getMarkerPos "c_g4_wp2", 0]; _c_g4_wp2 setWaypointType "MOVE"; _c_g4_wp3 = _c_g4 addWaypoint [getMarkerPos "c_g4_wp3", 0]; _c_g4_wp3 setWaypointType "MOVE"; _c_g4_wp4 = _c_g4 addWaypoint [getMarkerPos "c_g4_wp4", 0]; _c_g4_wp4 setWaypointType "MOVE"; _c_g4_wp5 = _c_g4 addWaypoint [getMarkerPos "c_g4_wp5", 0]; _c_g4_wp5 setWaypointType "CYCLE"; // Group 5 _c_g5 = [getMarkerPos "c_g5_wp1", EAST, _heavyInfGroupTemplate, [], _heavyInfGroupRanks, [], [], [], 180] call BIS_fnc_spawnGroup; _c_g5_wp1 = _c_g5 addWaypoint [getMarkerPos "c_g5_wp1", 0]; _c_g5_wp1 setWaypointType "MOVE"; _c_g5_wp1 setWaypointSpeed "LIMITED"; _c_g5_wp2 = _c_g5 addWaypoint [getMarkerPos "c_g5_wp2", 0]; _c_g5_wp2 setWaypointType "MOVE"; _c_g5_wp3 = _c_g5 addWaypoint [getMarkerPos "c_g5_wp3", 0]; _c_g5_wp3 setWaypointType "MOVE"; _c_g5_wp4 = _c_g5 addWaypoint [getMarkerPos "c_g5_wp4", 0]; _c_g5_wp4 setWaypointType "MOVE"; _c_g5_wp5 = _c_g5 addWaypoint [getMarkerPos "c_g5_wp5", 0]; _c_g5_wp5 setWaypointType "CYCLE"; // BRDM 1 _c_b1 = [getMarkerPos "c_b1_wp1", EAST, _brdmTemplate, [], _brdmRanks, [], [], [], 180] call BIS_fnc_spawnGroup; _c_b1_wp1 = _c_b1 addWaypoint [getMarkerPos "c_b1_wp1", 0]; _c_b1_wp1 setWaypointType "MOVE"; _c_b1_wp1 setWaypointSpeed "LIMITED"; _c_b1_wp2 = _c_b1 addWaypoint [getMarkerPos "c_b1_wp2", 0]; _c_b1_wp2 setWaypointType "MOVE"; _c_b1_wp3 = _c_b1 addWaypoint [getMarkerPos "c_b1_wp3", 0]; _c_b1_wp3 setWaypointType "MOVE"; _c_b1_wp4 = _c_b1 addWaypoint [getMarkerPos "c_b1_wp4", 0]; _c_b1_wp4 setWaypointType "MOVE"; _c_b1_wp5 = _c_b1 addWaypoint [getMarkerPos "c_b1_wp5", 0]; _c_b1_wp5 setWaypointType "CYCLE"; // BRDM 2 _c_b2 = [getMarkerPos "c_b2_wp1", EAST, _brdmTemplate, [], _brdmRanks, [], [], [], 180] call BIS_fnc_spawnGroup; _c_b2_wp1 = _c_b2 addWaypoint [getMarkerPos "c_b2_wp1", 0]; _c_b2_wp1 setWaypointType "MOVE"; _c_b2_wp1 setWaypointSpeed "LIMITED"; _c_b2_wp2 = _c_b2 addWaypoint [getMarkerPos "c_b2_wp2", 0]; _c_b2_wp2 setWaypointType "MOVE"; _c_b2_wp3 = _c_b2 addWaypoint [getMarkerPos "c_b2_wp3", 0]; _c_b2_wp3 setWaypointType "MOVE"; _c_b2_wp4 = _c_b2 addWaypoint [getMarkerPos "c_b2_wp4", 0]; _c_b2_wp4 setWaypointType "MOVE"; _c_b2_wp5 = _c_b2 addWaypoint [getMarkerPos "c_b2_wp5", 0]; _c_b2_wp5 setWaypointType "CYCLE"; // BRDM 3 _c_b3 = [getMarkerPos "c_b3_wp1", EAST, _brdmTemplate, [], _brdmRanks, [], [], [], 180] call BIS_fnc_spawnGroup; _c_b3_wp1 = _c_b3 addWaypoint [getMarkerPos "c_b3_wp1", 0]; _c_b3_wp1 setWaypointType "MOVE"; _c_b3_wp1 setWaypointSpeed "LIMITED"; _c_b3_wp2 = _c_b3 addWaypoint [getMarkerPos "c_b3_wp2", 0]; _c_b3_wp2 setWaypointType "MOVE"; _c_b3_wp3 = _c_b3 addWaypoint [getMarkerPos "c_b3_wp3", 0]; _c_b3_wp3 setWaypointType "MOVE"; _c_b3_wp4 = _c_b3 addWaypoint [getMarkerPos "c_b3_wp4", 0]; _c_b3_wp4 setWaypointType "MOVE"; _c_b3_wp5 = _c_b3 addWaypoint [getMarkerPos "c_b3_wp5", 0]; _c_b3_wp5 setWaypointType "CYCLE"; // Techie 1 _c_t1 = [getMarkerPos "c_t1_wp1", EAST, _techieTemplate, [], _techieRanks, [], [], [], 180] call BIS_fnc_spawnGroup; _c_t1_wp1 = _c_t1 addWaypoint [getMarkerPos "c_t1_wp1", 0]; _c_t1_wp1 setWaypointType "MOVE"; _c_t1_wp1 setWaypointSpeed "LIMITED"; _c_t1_wp2 = _c_t1 addWaypoint [getMarkerPos "c_t1_wp2", 0]; _c_t1_wp2 setWaypointType "MOVE"; _c_t1_wp3 = _c_t1 addWaypoint [getMarkerPos "c_t1_wp3", 0]; _c_t1_wp3 setWaypointType "MOVE"; _c_t1_wp4 = _c_t1 addWaypoint [getMarkerPos "c_t1_wp4", 0]; _c_t1_wp4 setWaypointType "MOVE"; _c_t1_wp5 = _c_t1 addWaypoint [getMarkerPos "c_t1_wp5", 0]; _c_t1_wp5 setWaypointType "CYCLE"; // Other // Patrol 1 _p_g1 = [getMarkerPos "p_g1_wp1", EAST, _patrolGroupTemplate, [], _patrolGroupRanks, [], [], [], 180] call BIS_fnc_spawnGroup; _p_g1_wp1 = _p_g1 addWaypoint [getMarkerPos "p_g1_wp1", 0]; _p_g1_wp1 setWaypointType "MOVE"; _p_g1_wp1 setWaypointSpeed "LIMITED"; _p_g1_wp1 setWaypointCombatMode "RED"; _p_g1_wp1 setWaypointBehaviour "SAFE"; _p_g1_wp2 = _p_g1 addWaypoint [getMarkerPos "p_g1_wp2", 0]; _p_g1_wp2 setWaypointType "MOVE"; _p_g1_wp3 = _p_g1 addWaypoint [getMarkerPos "p_g1_wp3", 0]; _p_g1_wp3 setWaypointType "MOVE"; _p_g1_wp4 = _p_g1 addWaypoint [getMarkerPos "p_g1_wp4", 0]; _p_g1_wp4 setWaypointType "MOVE"; _p_g1_wp5 = _p_g1 addWaypoint [getMarkerPos "p_g1_wp5", 0]; _p_g1_wp5 setWaypointType "CYCLE"; // Patrol 2 _p_g2 = [getMarkerPos "p_g2_wp1", EAST, _patrolGroupTemplate, [], _patrolGroupRanks, [], [], [], 180] call BIS_fnc_spawnGroup; _p_g2_wp1 = _p_g2 addWaypoint [getMarkerPos "p_g2_wp1", 0]; _p_g2_wp1 setWaypointType "MOVE"; _p_g2_wp1 setWaypointSpeed "LIMITED"; _p_g2_wp1 setWaypointCombatMode "RED"; _p_g2_wp1 setWaypointBehaviour "SAFE"; _p_g2_wp2 = _p_g2 addWaypoint [getMarkerPos "p_g2_wp2", 0]; _p_g2_wp2 setWaypointType "MOVE"; _p_g2_wp3 = _p_g2 addWaypoint [getMarkerPos "p_g2_wp3", 0]; _p_g2_wp3 setWaypointType "MOVE"; _p_g2_wp4 = _p_g2 addWaypoint [getMarkerPos "p_g2_wp4", 0]; _p_g2_wp4 setWaypointType "MOVE"; _p_g2_wp5 = _p_g2 addWaypoint [getMarkerPos "p_g2_wp5", 0]; _p_g2_wp5 setWaypointType "CYCLE"; // Patrol 3 _p_g3 = [getMarkerPos "p_g3_wp1", EAST, _patrolGroupTemplate, [], _patrolGroupRanks, [], [], [], 180] call BIS_fnc_spawnGroup; _p_g3_wp1 = _p_g3 addWaypoint [getMarkerPos "p_g3_wp1", 0]; _p_g3_wp1 setWaypointType "MOVE"; _p_g3_wp1 setWaypointSpeed "LIMITED"; _p_g3_wp1 setWaypointCombatMode "RED"; _p_g3_wp1 setWaypointBehaviour "SAFE"; _p_g3_wp2 = _p_g3 addWaypoint [getMarkerPos "p_g3_wp2", 0]; _p_g3_wp2 setWaypointType "MOVE"; _p_g3_wp3 = _p_g3 addWaypoint [getMarkerPos "p_g3_wp3", 0]; _p_g3_wp3 setWaypointType "MOVE"; _p_g3_wp4 = _p_g3 addWaypoint [getMarkerPos "p_g3_wp4", 0]; _p_g3_wp4 setWaypointType "MOVE"; _p_g3_wp5 = _p_g3 addWaypoint [getMarkerPos "p_g3_wp5", 0]; _p_g3_wp5 setWaypointType "CYCLE";/**/ Any help would be appreciated; thank you.
  12. StatusRed

    Arma 3 Notepad++ Syntax Highlighting

    Thank you for this, but it doesn't seem to be working for me at the moment.. Nothing is highlighted. How did you implement this with Notepad++?
  13. StatusRed

    Which version will you be buying?

    Supporter edition. :)
  14. I've already stated that I know exactly what the problem is. Yes you're right is it caused by having an incorrect path. However, this doesn't stop this being useful to people. One person has already posted on my website saying how long it took him to find this and it was exactly what he needed.
  15. Hello, I was having some problems launching ArmA 2: Combined Operations from Steam, I searched the web looking for a solution but there was nothing that solved my problem. I decided to take matters into my own hands and fix it myself using some good ‘ol DOS knowledge. Here is my post from the another ArmA forum post: Screen shot: So I started looking for reg.exe and found it’s location and then edited the “_runA2CO.cmd†batch file to include the location of the reg.exe file as there is obviously a path issue with reg.exe on my computer. And so I replaced everywhere where it says “REG†to: “C:\Windows\System32\reg.exeâ€, and it seems to work! This is the only change I’ve made but I hope it helps some of you. Download
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