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thechaos

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Everything posted by thechaos

  1. thechaos

    Alpha lite invites

    http://forums.bistudio.com/showthread.php?147430-Looking-for-Arma-3-Free-Alpha-invites-Look-here!
  2. http://feedback.arma3.com/view.php?id=3278 Yesterday for the first time I tried to create custom loadouts with avaible weapons and gear, and new Arma 3 features, and I realize that it will be very useful to have this commands in editor. For example, I want to put items directly in the vest, uniform and backpack: "This additemUniform ["classname", x]"; "This addmagazineVest ["classname", x]"; "This additemBackpack ["classname", x]"; etc Please vote up and discuss :)
  3. Yep, but If I understand correctly - making custom loadouts is not so popular in the ArmA community :(
  4. Yes, I think it's a bug. I created an issue about it: http://feedback.arma3.com/view.php?id=4666
  5. Yes it's funny, but I think that using UGL like stun gun is strange decision :)
  6. This thread is not about UGL's damage, it's about modern (and close future - 2035 is here :D) weapon modularity and customization. By the way, Ghost Recon Future Soldier has unique weapon customization which hasn't any one another military game. It's not about mainstream or I don't know, "underground" games. Meanwhile, ArmA 3 Alpha is top selling PC game and ArmA 2 have more than ~1.5-2kk players with DayZ (my guess only) - it's seems pretty mainstream too now :) It's right - grenades form UGL and even RPG don't explode on close range in real life.
  7. thechaos

    How to give units "containers" (Tac vests, etc.)

    For removing: removeUniform this; removeVest this; removeHeadgear this; For adding: This addUniform "U_B_CombatUniform_mcam_vest"; This addHeadgear "H_HelmetB_light"; This addvest "V_BandollierB_khk"; etc
  8. thechaos

    Diver getting changed

    I have the same problems with uniform in backpack and bonnie textures. ---------- Post added at 06:27 PM ---------- Previous post was at 06:15 PM ---------- http://feedback.arma3.com/view.php?id=2336 - ticket about boonies
  9. Yep, I had thoughts that modern systems make attachment/detachment more useful and fast.
  10. thechaos

    3d scopes?

    There is come ticket about it: http://feedback.arma3.com/view.php?id=2510 I'm very like 3d optics in Red Orchestra 2 - it looks unique and very atmospheric.
  11. http://feedback.arma3.com/view.php?id=3278 - another variant which can solve our problem
  12. But there is one big problem with that - who will be their OPFOR? We have only Dead Space-style Iran army for now :)
  13. Okay, I think it can have 20-30 sec delay when you make it in the field :) But of course, it's more game design decision than usability feature for now.
  14. Actually, textures even better than Arma 3 o_O Top quality work!
  15. I have the same question.
  16. thechaos

    FHQ Remington Weapon Pack

    Can you add it in the first post? I think it can resolve future questions like this.
  17. thechaos

    FHQ Remington Weapon Pack

    Very good, I glad to hear it! :) Waiting for it.
  18. thechaos

    FHQ Remington Weapon Pack

    Hey, what about ACE support?
  19. thechaos

    ExA RG-31 Mk5

    Glad to hear it :)
  20. thechaos

    ExA RG-31 Mk5

    Perfect looking models. I know that this question pretty usual this days, but is there any plans to port Mk5s in Arma 3? :)
  21. thechaos

    daveygarys Rangers

    daveygarys Rangers and ESS Tactical Sunglasses updated to beta 4 Hey, I'm happy too see this :)
  22. Very nice, can't wait for release! And what about FV103 Spartan?
  23. thechaos

    Which version will you be buying?

    Alpha only. I wish to buy suppoter edition, but I can't spend about $100 now - student's live is awful :(
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