Sharpshooter221
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Everything posted by Sharpshooter221
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Mission works on localhost but not dedicated
Sharpshooter221 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Recently I put together a mission for use on my clan's server that's basically a template for MCC mission building. It's pretty simple and just has a couple of bases set up at Stratis Air Base and Camp Maxwell with a few playable units at each. It all works just fine through the editor and on localhost, yet it just refuses to load on the clan's dedicated server. It will do the loading screen that shows Stratis and once it's complete it will hang for a while before displaying a blank map screen and then jumping straight back to the mission select menu. I haven't the foggiest idea what could be causing this and I was hoping one of the many brilliant minds here might be able to help me crack this nut. I went ahead and uploaded the mission so you can poke around it yourself, though it requires Massi's SOCOM/DEVGRU Units and RH's M4/M16 pack. You can find the mission here: https://www.mediafire.com/?h8wn5ls4dpjzgbc I hope someone here can chase down a solution and maybe teach me how to avoid having this happen again. Thanks in advance. - Sharpshooter. -
Mission works on localhost but not dedicated
Sharpshooter221 replied to Sharpshooter221's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yessir, they are. -
revive A3 Wounding System (AIS by Psycho)
Sharpshooter221 replied to Psychobastard's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Which file exactly? I looked around for a 'config' and even poked around through some of the other files to try and find what you were talking about, but to no avail.- 914 replies
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revive A3 Wounding System (AIS by Psycho)
Sharpshooter221 replied to Psychobastard's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This is probably the issue then, as I'm trying to use it with Massi's Rangers. Any idea if/when they'll be supported?- 914 replies
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revive A3 Wounding System (AIS by Psycho)
Sharpshooter221 replied to Psychobastard's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I can't get this to work and for the life of me I can't figure out why. From what I can tell, everything is set up as it was in the demo mission and yet I'm having no luck with it when trying to use it in my own mission. Does anyone know what might be the issue? Thanks in advance. - Sharpshooter.- 914 replies
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Taking units out of one addon and putting them in another
Sharpshooter221 posted a topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
First of all, apologies if this is in the wrong section or has been asked and answered before, but a search yielded one result that might help me, but the poor fellow was never answered. So basically I'm a fan of DayZ (though I'd been heavily into ARMA before I even knew DayZ existed) and I've been wanting to use DayZ units in mission editing for a long time now. What I've tried so far is to depbo the dayz.pbo which contains the units and then take the ones I need and place them into another PBO, but this obviously didn't work as I couldn't find the units anywhere in the editor. Afterwards I tried to open the mission I wished to use these units in with the editor while running the @DayZ addon and though the mission did open, most units that were placed were coming up as big question marks, apparently locked out by the addon itself. So I guess my question is this: Is there a way to take units from one addon, put them into another and then run the addon and use the units in missions also involving other ARMA II content such as USMC units and so on? And if not, is there an addon floating around somewhere with these units on their own already that I haven't been able to find? Any help is greatly appreciated. - Sharpshooter. -
Taking units out of one addon and putting them in another
Sharpshooter221 replied to Sharpshooter221's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I never planned on or said that I'd be publishing anything anywhere. I'm simply trying to use the units in such a way that they won't lock out other content so I can make missions for personal use. If that is not possible or no one is willing to discuss such a thing, that's fine. If what I'm trying to do is in fact illegal, go ahead and lock the thread. I won't bring it up again. -
Taking units out of one addon and putting them in another
Sharpshooter221 replied to Sharpshooter221's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
DayZ has been modified and repackaged about twenty times over already. I figure if anyone was going to kick up a stink legally it would have happened by now. -
Taking units out of one addon and putting them in another
Sharpshooter221 replied to Sharpshooter221's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
The zombies aren't what I'm trying to use. I'm looking to put the different survivor/bandit skins in a mission. -
Cancelling a units animation when shooting happens
Sharpshooter221 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
First of all I apologise if this has been covered before. I searched but couldn't find anything. So here's my problem: I've got a unit outside a house doing an animation. Thing is that no matter what happens, they continue to stand there smoking their cigarette, totally ignorant of whatever happens in front of them. So what I'd like is for that animation to stop if someone nearby fires a weapon and then seek cover. Is this possible? I've placed the following code into a waypoint to initiate the animation: monique_wade playMove "ActsPercMstpSnon_damsel_smoking" Any help is much appreciated. - Sharpshooter. -
Cancelling a units animation when shooting happens
Sharpshooter221 replied to Sharpshooter221's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Animus is right as far as what I'm trying to do. This is for multiplayer and the idea is that if anyone shoots nearby, she'll stop whatever animation she's doing and seek cover. I'll check out the event handler later on and get back to you. Your help is much appreciated. - Sharpshooter. -
Editing, Expanding and Modifying Domination
Sharpshooter221 replied to Tankbuster's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
So my friends have complained about 20-30 minutes of preparation/planning going to hell when a Taki one-hits them and they drop dead. Their main request is some sort of revive/medical system. Now I know there's already the revive mode, but we play on AI and I was wondering if there was a way to merge the two modes so that we can have both Revive and AI at once. Any help is greatly appreciated. - Sharpshooter. -
Files C: Program Files/Bohemia Interactive/ArmA 2/Addons/addons.pbo are not signed...
Sharpshooter221 posted a topic in ARMA 2 & OA - TROUBLESHOOTING
Every multiplayer server I try to join gives me the following error: Files C: Program Files/Bohemia Interactive/ArmA 2/Addons/addons.pbo are not signed by a key accepted by this server, to play on this server remove listed files or install additional accepted keys. What I don't get is addons.pbo doesn't even exist and no one else who plays has it either. I've tried reinstalling and so on, it just won't let me play. Any ideas? -
Files C: Program Files/Bohemia Interactive/ArmA 2/Addons/addons.pbo are not signed...
Sharpshooter221 replied to Sharpshooter221's topic in ARMA 2 & OA - TROUBLESHOOTING
Bumping this because this error has stopped me from playing DayZ for months now and I really need a solution before I put my fist through the screen. -
Files C: Program Files/Bohemia Interactive/ArmA 2/Addons/addons.pbo are not signed...
Sharpshooter221 replied to Sharpshooter221's topic in ARMA 2 & OA - TROUBLESHOOTING
Well then I don't see why it should be a problem. Is there anyone from BI who might have a better insight? -
Files C: Program Files/Bohemia Interactive/ArmA 2/Addons/addons.pbo are not signed...
Sharpshooter221 replied to Sharpshooter221's topic in ARMA 2 & OA - TROUBLESHOOTING
Running the patch again seems to have fixed the issue with non-DayZ servers. The same error persists on DayZ servers however. I don't understand how a file that doesn't exist for me or anyone else could be causing so much trouble. Does anyone anywhere have an addons.pbo? -
Files C: Program Files/Bohemia Interactive/ArmA 2/Addons/addons.pbo are not signed...
Sharpshooter221 replied to Sharpshooter221's topic in ARMA 2 & OA - TROUBLESHOOTING
So the idea is to just run the 1.60 patch again? -
Files C: Program Files/Bohemia Interactive/ArmA 2/Addons/addons.pbo are not signed...
Sharpshooter221 replied to Sharpshooter221's topic in ARMA 2 & OA - TROUBLESHOOTING
I'm using CO + RF and ran into the issue when trying to play DayZ. It seems to have totally locked me out of all MP servers now with this same error. -
DayZ Zombie RPG (Unofficial Mod) Alpha
Sharpshooter221 replied to rocket's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi there. I'm experiencing an issue with the mod that I installed on a physical copy of the game using the retail installation guide. Any server I join gives me the following error: "Files addons\addons.pbo is not signed by a key accepted by this server. To play this server remove selected files or install additional accepted keys." I get this on every server I try to join. I tried using the installer/updater thing and got the same result. Weird thing is there isn't even an addons.pbo in my files, so I don't see why it should even be an issue. Anyone got any ideas? -
Editing, Expanding and Modifying Domination
Sharpshooter221 replied to Tankbuster's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
When I originally got the mission, all I did was google it and download the first result I found and then began adding to it. At this point it seems like it'd be quite a hassle to have to shift all the changes made over to yet another version of the mission. -
Editing, Expanding and Modifying Domination
Sharpshooter221 replied to Tankbuster's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
2.28 AI is the version I'm trying to edit. -
Editing, Expanding and Modifying Domination
Sharpshooter221 replied to Tankbuster's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I'm having trouble getting R3F Logistics to work on Domination. I've added the right line to init.sqf but when it comes time to add the line to description.sqf, I put it in and the entire game crashes. Here's the line I'm using: #include "R3F_ARTY_AND_LOG\desc_include.h" class RscTitles { #include "R3F_ARTY_AND_LOG\desc_rsct_include.h" }; { #include "x_dlg\IntroText.hpp" #ifdef __MANDO__ #include "mando_missiles\mando_missiletitles.h" #endif }; This is the problem area. Anyone have any ideas? -
Editing, Expanding and Modifying Domination
Sharpshooter221 replied to Tankbuster's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
So, I finally was able to open the mission in the editor and I've been having a whirl with it. What I'd like to do next is add an MQ-9 UAV and connect it to a backpack terminal. I've heard many people have had issues with this. Anyone here who can help me? -
Editing, Expanding and Modifying Domination
Sharpshooter221 replied to Tankbuster's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Okay, so to recap: I placed the PBO on the desktop and opened with Eliteness (also located on the Desktop) and then DePBO'd the file, I then opened up mission.sqm to check if there was any "weird text". It looked like normal script so I didn't know what was going on. Derapify'd and then created a folder in the Editor directory called mymission.Takistan and then placed the mission.sqm inside. Fired up ARMA and went to Editor. Still not showing up. -
Editing, Expanding and Modifying Domination
Sharpshooter221 replied to Tankbuster's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Apologies for not responding sooner, but I just felt too embarrassed. It still isn't showing up in the Editor. What the bloody hell am I doing wrong?