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About boglav

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  1. ATOC has to be "0" in order to eliminate the weird transparent tree edges, as seen in your screenshots. Foliage looks better anyway, with some detail (you can see through leaves), otherwise it looks just as if it were painted. Performance is a little better too. I think they didn't test this enough with the original Arma 2 textures.
  2. boglav

    ArmA 2 I/O analysis results

    Hi everybody, I am an avid sim-racer, and on my favourite sim, Race 07 I had a nasty issue with the game crashing (and also having texture flashing problems) when using a certain track (Nordschleife - about 20 km, with a lot of trees around) with the maximum number of opponents (25). After a while of looking into the problem (changing video drivers, google-ing stuff,etc.) I found a solution that I think might help a lot with Arma 2, and I thought might be useful for you too look into: 1. I patched the .exe of the game with this tool:http://www.ntcore.com/4gb_patch.php. It's safe and automaticly creates a backup of the original (also comes with an interface so very easy to use); 2. I also enabled PAE as shown here: http://windows7themes.net/how-to-enable-pae-in-windows-7.html; I also used: "BCDEdit /set increaseuserva 3072", as described here: http://www.mathworks.com/help/techdoc/matlab_prog/brh72ex-49.html Fact is, after these two steps I never had the crash problem in >240 hours of gameplay. I also tested with the unmodded version of the game exe and it crashed pretty much every time or had flashing texture problems. It is also very convenient as there the switches in step 2 can be easily disabled if you don't find them useful. I don't know if this will work with Arma 2 (I am going to try it with the windows memory allocator), but it could be useful, also for other memory intensive apps (especially games). Hope this helps.
  3. Hi, new armafan here. I would like to report that the latest beta version (88207) doesn't seem to work for me. Mod is installed and activated properly (i get the okt_noblur icon in the main menu and expansions). With PP set to "very low" it woks ok, but when I use my default "low" setting I get the nasty blur back. The only mod to my cfg was the FXAAsharp value set to 6, but that shouldn't interfere. This is my very first post, and I'd like to use it to tank you Oktane and congratulate you both for your work and for trying to make this great adventure better for all of us. Don't give up hope! later edit: well, apparently FXAA Sharp does have an influence on blur. I set it to 0 in arma2ao.cfg and also disabled fxaa (previously on 17) and all is good. much later edit: apparently i was wrong again, the blur seems to appear/disappear randomly (after reloading saves, new missions, etc.). Must be a beta thing, I have no idea, until the next final release i will have to get used to it.