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moviemaker100

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About moviemaker100

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  1. moviemaker100

    destrType = "DestructWreck";

    Sorry if I dig this out. I edited all as described - but the model keeps fall through. BUT: I got instead there only the crate of the destructed model without the model itself and without fire. Furthermore the normal model turns on the back and THEN falls through the ground. Has anybody any idea, what I did wrong - or where I could search for the error: Cfg, modelfile or..? EDIT: This destrType = "DestructEngine"; made it better... Fire and crate is made alone with that (!), too. The only thing that still doesn´t work, is the exchange of the models, to have a second model as wreck.
  2. I understand, I understand..Most people understand that. So most people make no mods or convert it. I hope all are proud and happy about that... The code is nearly 100% from xpetit or that, what he has edited.I was not allowed to delete xpetits name, because it was nearly his code. The at moment flying HK400 is strong altered by me. (I solved the problem on myself, because the first post was released by the mods way too late) Else it would not fly in Arma2. Well, you think everyone should spend hours of time to contact maybe dead modders (many were old) - and that after YEARS. Else you don´t want to help. Further you think mainly about licences and laws, that not really exist and spend a lot of time, discussing them. Ok. That is clear. Make it so. Me for myself spend the time to make hard work, to get out the secrets of arma2 and how I can get mods into it. I like scifi - so I need mods, that are only in ofp until now. Nobody wants to help me. Ok. I got it once on my own - and I will get it again on my own. There is no other chance, as I see. That´s sad. But it has to be exactly in this way for all the time. Seven years are way too less time, to prohibit as many mods, as the ultra-successful ofp. That ofp BECAUSE of that many mods is until today unforgotton - that is only my opinion... Well..make it so for the next seven und 70 years. You seem to like, what the least seven years have brought................
  3. No.But are YOU an IP lawyer ??
  4. Really..?I read some law-texts. 1. Without any clear licence, there is nothing! 2. Xpetit hisself doesn´t have the licence for the mod, because it is from Terminator - BUT ist is SIMILAR - no more. 3. Xpetit has no patent. 4. I make a SIMILAR mod - and that is absolutely ok. It is not the same mod, that he has released. The model is not his and the code is by me, too. SIMILAR. For the law that is 100% ok. 5. Xpetit is since 2010 offline and doesn´t react on my email. A second Modder, Philcommando didn´t react on my mail, too. 6. I will tell all user, who is the origin-modder, for sure. As most modders do. If you try to contact all (mostly nowerdays inaktive) modder, that modded x years ago anything, people would burn all their time with contacting instead of modding. 7. If my kind of modding is forbidden, EVERY re-texturing is forbidden. That all is SIMILAR and no one has the licence of the model or the code. What do you want to licence..?? The changed objects are not yours! You as first modder just made something SIMILAR out of something for that you got no licence or what ever. So you can´t give a licence to anyone or prohibit anything. Btw.: Exactly WHEN gave Bohemia all the modders the licence, to make mods and produce objects SIMILAR to their game-objects for their games..?? Never. You see - when you are right, normally EVERY mod is illegal! => absurd! 8. Nothing is sold. Law can´t grab anything. Else: Please show me the law, that says, you are right, wenn nothing is sold and the creator of anything has originally no licence.
  5. Licence..? There is no nothing! Not even a readme! Just the Zip with the pbo - and so you get ALL of his Mods.....
  6. @[APS]Gnat Thanx!! @Max Power Tried to. But he is offline since 2010 (!). And on his HP I could not finde any email. So I tried to contact him in this forum. At the moment I wait for any answer. By the way: Does anybody know, how to make indestructible vehicles like carriers destructible or if that is at least possible ? I have read, that there is a 50m restriction fort ships. If that is right: Does that mean, that destructible capital ships out of OFP are in A2 just indestructible, or has the indestructibility any other reasons..?
  7. Hi, Since two days I try to get the HK400 Mod of Ofp to Arma2. It´s quite frustrating! All works, EXCEPT the weapons. Perhaps you could help me... Here is the cpp code after uncounted tries to fix the problem. Nothing! I just get "HFlaser" - but as ammo nothing. If I change "Machinegun30" to M230, I get at least as ammo 0. Any ideas, where the error could be ? ILLICITLY OBTAINED CODE REMOVED
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