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Everything posted by headswe
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Need BIS developer confirmation (breakOut)
headswe replied to killzone_kid's topic in ARMA 3 - BETA DISCUSSION
It's just like break in any other languages with a optional goto for whatever reason. -
Don't worry guys! were working on the next version and it should be ready tomorrow!(We hope!)
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Awesome work!
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Thanks Foxhound, you are a god. Totally forgot i had a video
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Hoo, Updated to version 1.1.0.0 changelog + download on http://bit.ly/headpage Or check the first post :)
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Oh dear, these are very good!
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helicopters don't explode when crashing into ground
headswe replied to roguetrooper's topic in ARMA 3 - BETA DISCUSSION
I like it, just means we wont have to restart a mission because some transport pilot got shot down and killed everyone. -
I assume he means a scroll option.
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createVehicle Problem
headswe replied to SovietReign's topic in ARMA 3 - MISSION EDITING & SCRIPTING
When using createVehicle array there is no preceding string argument. _heli1 = createVehicle ["[font=Verdana]B_MH9_F[/font]", getMarkerPos "heli1sp", [], 0, "NONE"]; I assume vehicle.sqf is the vehicular respawn script? Well you are using it wrong. Try [color=#EEEEEE][[/color]_heli1[color=#EEEEEE], 5, 1000] execVM "vehicle.sqf"; [/color] -
Nice work!
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Just curious: Is anyone interested in no-respawn MP?
headswe replied to Bahger's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I mean the Alternate Injury System. The default "revive". -
This seems to happen when going from side courch or side standing to prone. ( since there are no side prone only up and down)
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Questions about the presentation of mission
headswe replied to atlantisthief's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Export your mission to multiplayer again with the description.ext inside the mission folder. -
Just curious: Is anyone interested in no-respawn MP?
headswe replied to Bahger's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I only miss the good old bis AIS that allowed you to survive some shots. -
Questions about the presentation of mission
headswe replied to atlantisthief's topic in ARMA 3 - MISSION EDITING & SCRIPTING
http://community.bistudio.com/wiki/Description.ext This will tell what ya need to know :) -
Now that is very odd, could you perhaps upload your profiles/presets?. On another front i have added A2 CO support to the application that you can instantly switch to. As-well as a WiP mod installer that allows you drag a zip file of a addon onto the application and it will be sorted and installed just like it should. You click the A3/A2 icon to switch between them.
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The mods or the profiles?
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Vehicle (roadcone) not named correctly when created with forEach - a short example
headswe replied to bobby budnick's topic in ARMA 3 - MISSION EDITING & SCRIPTING
The reason why that wouldent work is the fact it would be "STRINGHERE" = "RoadCone" createVehicle (getpos player) . format returns a string compile takes a string and turns it into a {} (code boject) call well.. executes a code object. No problem by the way. -
Vehicle (roadcone) not named correctly when created with forEach - a short example
headswe replied to bobby budnick's topic in ARMA 3 - MISSION EDITING & SCRIPTING
try call compile format["%1 = 'RoadCone' createVehicle (getPos player)",_x]; instead of _x = "RoadCone" createVehicle (getPos player); Edit: Make the variable a string too. so HQ_ARRAY = ["COMPANY_1_HQ"]; Putting a variable in a array like that just grabs the value of it and stuffs it into the array. Pretty logical infact. Anyway previous example should work. -
Spwaning Vehicles and Detecting Smoke.
headswe replied to EBass's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I think you have to use a fired eventhandler and check if the unit is throwing a smoke and if the unit is inside the trigger area. -
Could you either list how the folder structure or screenshot the folder and every folder inside it Thanks
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Tell me what mods arent showing up in the list and how their internal directory looks. ---------- Post added at 22:35 ---------- Previous post was at 22:30 ---------- Yes. Tell me what mods aren't showing up in the list and how their internal directory looks.
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Add extended event handlers to the VR engine
headswe replied to terox's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
This would be a godsend for modders. -
Thank you guys for all the kind words. We had about 2070 downloads so far that we can track and were super pleased! Thank you!
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Work on 1.1 is going forward so you can expect a new release in a few days.