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pigmoose

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Everything posted by pigmoose

  1. pigmoose

    Beta stuttering

    Me three. Didn't have this issue in the alpha. Turned down the usual video settings (that FPS counter is really nice) but my frames were at 20-30! Turned off SSAO and it improved somewhat. Turned FXAA to SMAA and that helped too. Got my frames up to 50-60ish like in the alpha. Still stuttering though. i5 2500k 8gb ram win 7 x64 ati 6950 1gb nothing overclocked
  2. Using ace wounds module, set the ace_wounds_prevtime = 600; in its init field, etc... But when I go down as unconscious and hit respawn, I respawn back at base but I immediately black out. :butbut: edit: FOR FUTURE GOOGLE QUERIES, I HAVE THE SOLUTION: ACE has a system for punishing players who respawn by themselves. Gotta add ace_sys_wounds_no_rpunish = true; to the wounds module init to prevent this.
  3. I made a pretty elaborate first mission, cobbled together some scripts and all that, but now when I export it to multiplayer nothing loads as it should. None of my playable characters show up in the pre-mission selection screen. Not even the description shows up, and there are no error messages I can go on. If I just try to run just my .sqm in a .pbo it looks fine, but obviously the mission is incomplete without other stuff in it. I'm not really sure where I went wrong, so I'd really appreciate someone taking a look at the folder and letting me know what's gone wrong. I spent a good deal of time on this mission so I would be really grateful if anyone can help. https://dl.dropbox.com/u/37159132/CO11-OperationShitcan.clafghan.pbo Thanks in advance. edit: mission requires CLAfghan & ACE
  4. :icon_eek: That was it. Thank you good sir.
  5. I had this problem and just solved it. Check out the error message. There's a double \\ in the address line before the expansion folder. Delete the \ off the end of the MAIN game folder address in the registry for Arma II. Greenmangaming must've added that extra and screwed up the program's address search via registry.
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