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Details setting about Defense Module
aammooss1122 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
So I get the Defense Module working with someone's method, my question is how can I make it spawn enemy unit like cars, armors. (the old method no longer working) Anyone know how to do ? Also how can I spawn more enemies in one wave ? Thanks ~-
- Defense Module
- Arma 3
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Defence module mission help
aammooss1122 replied to Theodor Schmidt's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I got it working but I have a question, how to make vehicles or armors to spawn as enemy ? placing empty vehicle ? cuz it dosen't seem like going to spawn -
I always wonder is it possible to make the soldier to run at least 2 times faster than vanilla version speed ? Cause that will be a real super soldier :)
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Firefight Improvement System 2
aammooss1122 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hopefully your work can complete very soon . Because this is the best AI mod I have seen for ARMA 3 , but sadly for several times of update , the old version of your mod seems may casue some bug in the latest version of ARMA 3 . Thank you for all your work :bounce3: Can't wait anymore for the FFIS 2 -
Wander Panzer(WAP) MOD for ArmA3
aammooss1122 replied to gmwo's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Love the latest update and that BEAM :cool: Nice work bro , -
Nice job !!!:cool: Everyone who plays arma are glad to see the A-10's back :bounce3: Looking forward to your release ~
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This is something which we can't lack of to playing Arma 3 . :cool: Donwloaded
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I like it . Nice soundmod , but it could be a little bit louder :)
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GID - Object Positioning System
aammooss1122 replied to lynx75's topic in ARMA 3 - COMMUNITY MADE UTILITIES
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GID - Object Positioning System
aammooss1122 replied to lynx75's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Anybody can answer my question above ??? Need help plz :( -
GID - Object Positioning System
aammooss1122 replied to lynx75's topic in ARMA 3 - COMMUNITY MADE UTILITIES
I'm sorry to ask . But what exactly "call your script at the beginning of the mission" this step mean ?? And how it works ? -
ArmA 3 Editor - Inbuilt Editor Tasks?
aammooss1122 replied to Ryousuke's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Finally I figured out how to make use of it myself . Just choose linked objects by using F5 synchronized and it will be done . Originally , I was misunderstanded the ways to use those function .:( -
ArmA 3 Editor - Inbuilt Editor Tasks?
aammooss1122 replied to Ryousuke's topic in ARMA 3 - MISSION EDITING & SCRIPTING
My situation is as same as you ..... Does anybody really know how to use those new function ?? plz -
ArmA 3 Editor - Inbuilt Editor Tasks?
aammooss1122 replied to Ryousuke's topic in ARMA 3 - MISSION EDITING & SCRIPTING
And how about the state of task ?? Is it a BIS_fnc too ?? -
What does it mean "helmet mounted canera" ? Is that something like "land warrior system " in reality ?