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Everything posted by dekster
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MP PvP mission ending trigger and starting problems
dekster posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm having my first go at Arma edditing and decided to make a PvP multiplayer series of missions.I'm a total noob at this and only have some abstract knowledge of programming. I want to use vanila Arma 3 stuff only. (so no mods have to be installed by the player) The concept Team A starts holding a certain area, team B has to seize the area. They do this by raising their flag(s). The things I don't know how to do is setting up when the game is finished. I want team A to win the mission -if they still have a majority of flags and the timer is finished I want team B to win the mission -If they lower and raise all flags in the area (the mission ends) -If they have a majority of the flags and the timer is finished I also would like team A to start on a certain location, but respawn from another after a player gets killed. Extra conditions: -if a slot is not taken, the character does not respawn on the starting location. -if a player picks and empty slot as soon as the game runs for a X amount of time, he starts in at the respawn location where he goes when he dies. Any help is much appreciated. :) -
MP PvP mission ending trigger and starting problems
dekster replied to dekster's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm having trouble with the sectors. Each tutorial has more options in the game logic box, but I'm just seeing this ? -
MP PvP mission ending trigger and starting problems
dekster replied to dekster's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I've used this in my map. Setup a small radius and a 10 to 1 ratio to capture it. I still have problems figuring out the starting positions. I don't think placing each individual unit is a good idea since the missions are for up to 90 players. I have the idea to setup squads and then let the squad start around a specific marker. (I must admit this is all a lot harder than I expected ) -
MP PvP mission ending trigger and starting problems
dekster replied to dekster's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you very much for helping me out so far. -
MP PvP mission ending trigger and starting problems
dekster replied to dekster's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I don't have the flags placed on the map yet, but of course I have a specific location in mind. All flags are held by team A at the start of the game. I want the flag change to take a certain amount of time. (like a progress bar) The player has to run up to the flagpole and start the switching in the action menu. While this runs, he/she mustn't walk away from the pole or the capturing will be canceled. Team B should have the possibility to recapture the flag in the same way during the game. No timer yet No, the starting position is one of my questions, together with the joining condition. The respawn position is set for both team A and B. -
It sure looks a lot better than the Jurassic Park trailer. Knowing Abrams directed this one, seeing what he has done with Star Trek, looking very much forward to these new films.
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---------- Post added at 12:25 AM ---------- Previous post was at 12:13 AM ----------
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You can install the DLC's as a "separate" game, launch those for a first time and it's settled. :)
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I have switched my Hardcopy keys of arma 2 (Arma 2, Arma OA, BAF, PMC) to steam, but somehow now in OA I only have the lite versions of BAF and PMC. How can solve this? ---------- Post added at 12:45 PM ---------- Previous post was at 12:43 PM ---------- When I go in steam to "downloadable content for Arma OA" I can see these games are allready in my libary...
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Problem solved, had to launch the DLC's apart and then they appeared in OA in full version. (the hardcopy never had that problem) thread locked?
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None of this has worked, both games are now run under 32bit, but still the lite versions.
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Just tried this (run steam als admin), doesn't fix the problem. :confused: Also tried to reinstall, didn't do anything. But I have discovered that Steam only gives me the 32bit folder option for reinforcements, while the Arma2 files are in a 64bit folder? Edit again: now removing all arma 2 files and reinstalling them in 32bit folder, hope this will work.
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I only use steam for Arma 3 and ofp, not A2. This really shouldn't be happening, it's a big problem... ---------- Post added at 12:52 AM ---------- Previous post was at 12:11 AM ---------- Found this thread, think that's my problem http://forums.bistudio.com/showthread.php?181966-Arma-2-no-servers-showing-up http://en.m.wikipedia.org/wiki/GameSpy
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I've never had problems with arma 2 online, but suddenly I can't play it anymore. I have internet connection and Arma 3 for example goes on the net fine, but in A2, there is a long loading screen and no servers appear at all. A search on the internet gave me folowing suggestions. *run as adminidtrator==>always do *check windows firewall==> no problem *a problem with norton antivirus that was badly uninstalled==> never had norton *reset router==> done that, no solution So, I'm pretty clueless as to what's causing the problem... (OFP also has the same problem.)
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I'm not a hardcore player, and often I prefer just playing vanila content and loging onto a public server. This makes me disappointed in Arma 3, the graphic stuff is better, the controls, I don't really know... however, what I really don't like are the sounds and futuristic and unreal content. Arma 2 now looks old graphic wise, but as a game, it was much better as a package, certainly the pre-OA version, I absolutly loved that game. Unlike most people I liked the sounds of Arma 2, compared to Arma 3, they're not as cinema like, but they were very distinctive and it was much easier to locate where the sound is comming from... A game I also found very enjoyable, was the most updated version of IronFront, looked very polished and was a joy to play in multiplayer. Just a pity, practicly no-one plays the game.
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Hey,just trying to help. ;) Only noticed because I saw the real gun once. Did you know the scope is just a slide-on, removeable with one hand? (you can perhaps make 1 model, for the standard, this scope and the larger one) Sorry if this is something you're allready working on, or if it takes too much time.
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I don't know what to think of the island, I must say, I've not been exploring it, playing only multiplayer and seeing how it is, on the way... My mixed feelings concern mostly that while being bigger than Chernarus, it feels smaller.
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You got the shape of the mounting not 100% right (right side slimmer than left side)
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Missiles make no sound at all - overall sound design of Arma 3 is bad.
dekster replied to Dead3ye's topic in ARMA 3 - GENERAL
You can do the same with a homemade rocket, you won't hear it fall normaly. Also, being at the target, a rocket that travells near the speed of sound with engine burning, will hardly be hearable to you since the soundwaves hardly overtake the object. -
Missiles make no sound at all - overall sound design of Arma 3 is bad.
dekster replied to Dead3ye's topic in ARMA 3 - GENERAL
If you trow a wooden stick in the air, do you hear it once it's airborne? (still going up or when falling) -
I'm not going to open a new topic, so I'll just write it down where it's most appropriate; I think. I have purchased a hard copy of Arma3 and so far I only played it twice, reasons for this are the folowing: 1.Graphical performance is horrible, ok my computer isn't that great, but It could run Arma2 on the max settings without trouble. I need to get a new computer, but I didn't expect it to be this bad. 2.Walking/moving, I got used to the new buttons quite quickly, but moving in this game feels so unrealistic. I was just boiling with anoyance during running. In Arma 2 you didn't have this many stances, but the ones you had felt ok, here it's the opposite, many stances, few feel ok. 3.Mouse movement, it's supposed to be easier then in Arma2, but it just isn't. I can't explain what's wrong with it, it just is. (and yes, I've fiddled aro und with the settings) 3.extra: the steering ratio with a mouse compared to on foot is completly wrong. 4.The future thing and developers designing their own vehicles. I've always been reserved towards this and while you might design some cool things, I feel most of them are just own creations for the sake of it. (ex. the MI-48)
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At first I found the song "normal", but the more I listen to it, the more I see its brilliance. Imo you never can get bored with this.
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http://www.bistudio.com/english/company/developers-blog/356-arma3-steam-dev-blog Seriously, what were you thinking when writing this BIS? Threatening us that a game wouldn't be possible without it. The whole text is bad communication, for real, it feels like a whole load of bs. That's no way to communicate.
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Would be nice if those windmills would actually turn and spin under influence of the wind.
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I've always been a sucker for twin engined aircraft, certainly a relativly small aircraft with overpowered engines. It gives the impression that wings are un-needed and the engines will always push enough air to keep it airborne. I've once seen a Mitchell take off and reving on the ground at about 30 meters distance, you feel the power standing next to it and it is louder than you ever could imagine. It's normal it shakes on the inside as much.