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Everything posted by dekster
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Depending on price, I will too, but I have confidence.
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People tend to forget it, but chernarus looks less pretty in OA in comparison to Arma2.
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Japanese Self-Defence Force DLC might be in the making.
dekster replied to Colossus's topic in ARMA 2 & OA - GENERAL
The yellow flowers make me doubt, but I think it's taken between Staroye and Msta. -
BBC - Zombies help ageing title Arma II top video game charts
dekster replied to k0rpen's topic in ARMA 2 & OA - GENERAL
They should forsee a better implementation for such mods in A3, but please no seperate game. Imo market segregation is something that doesn't tend to benefit consumers. -
Bit off-topic, but it would be a waste of space to make a new thread. Why is ArmA2 a 16+ game and OA an 18+?
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At the beginning of the you can see a jet high in the sky.Would be great if planes would be rendered further than other objects. (outside the max viewing distance)
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Getting a coke from the machine. Reflections look very nice. I wonder what shooting trough the glass looks like in A3.
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Oh god please no. (I even think the current damage-model is too soft)
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Japanese Self-Defence Force DLC might be in the making.
dekster replied to Colossus's topic in ARMA 2 & OA - GENERAL
Perhaps it will be something with a northern Japanese island under attack from the Chinese, because they found some oil there. -
http://www.militaryfactory.com/smallarms/imgs/fabrique-nationale-fn-minimi_3.jpg (118 kB)
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Really like that new technical stance.
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Anyhow, she needs bigger boobs. (move to wishlist topic if you want)
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Just had an idea: blow air trough the rotor-ends (face it forwards), by that you can stall the ends and reduce the noise. Don't know if it would work, but I like my thinking
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If you need something large, suited for low flight with a high payload and stealthy: why not use an airship?
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Something that disturbed me about A2: amount of enemies you were up against.
dekster replied to Jaypaul97's topic in ARMA 3 - GENERAL
About the A2 missions, I started playing those and actually I quite like them so far. (But I'm not that far into the game) Arma 2 (OA) manual says that to make a good chance in an attack you should outnumber the enemy 3:1. (AI speaking) ---------- Post added at 09:46 PM ---------- Previous post was at 09:43 PM ---------- other remark: the AI can see trough fallen trees. -
Actually, most shots I miss are at relativly close range. (30-120m) Something else I experienced was for example with the Mod0 MG, I was holding an overview(on my belly), trying to flank the enemy (pvp server, hold). First shot I mised was a guy who was sitting, he was just a little bit bigger then my red dot and I couldn't line my red dot on him. It was a bit too low, just wanted to put it up a notch, but it just wasn't possible and took a lot of time; by that time he was on the move. Another "problem" is the opposite, bullit spread can be a pain in the ass. For example for surpressive fire with a mounted MG.
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About the underwater stuff, I remember in Delta Force 2 you had a special underwater weapon. -edit: this one http://world.guns.ru/assault/rus/aps-underwater-e.html and the Hk P11-
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Perhaps a long time ago a a bit off-topic, but where can I find those?
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How far can a bullit go underwater? I think not very or at least it won't be that deadly (or deadly at all)
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(btw, was that an audi Q7 police-car?)
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I was sceptical of A3 at the beginning, but the more is revealed, the more I look forward to it. Just take your time BIS, don't show too much in the mean time and I'll buy the game and discover it myself. :) (The stance of the character in the new video seems altered, more bend forward, anyhow I like it.)
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From what I know women in the israeli army are common practice since whenever it was founded. Since arma3 has some israeli equipment in it (don't know if they're a force) women can be a logical addition.
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Will try it after my exams. I made a topic about it in the past and this wasn't brought up. Thx
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I can't do harder if I can download the files, but can't see them when I want them to open in my arma-folder. It's like that building in "the shadow", it's there, but you can't see it and therefor can't unpack them.