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magnus28

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Posts posted by magnus28


  1. 4 Things:

    #1 Pac, you F*ing Rock! I've been playing WW2 mods across mutiple games for the past 10+ years, Xww2 (BF1942) Project Reality (BF2), etc. Not one can touch this mod! I give it a 9.5 out of 10! I've been trying to post for a week on the invasion official site forums, but haven't been activated by admin ( to let you guys know you rock).

    #2 Question about AI Gunners.

    I realize some of this has to do with the way the script was written for AI gunners to engage targets, however I noticed that for example In a Stug 42, if you order the loader to turn out, he will not engage ANYTHING no matter what you tell him to. The same thing goes with the radio operator in tiger,panther, etc. (the bow gunner) If you order him to attack, he tracks the target but does not engage with MG34. Is this something you guys are working on to fix in upcoming patch?

    Again, I know it's default poor scripting by BI - like "engage at will" does not work, and if you see 10 infantry, you have to tell your gunner to engage each one individually.

    #3 I play alot of I44 CO Warfare, but I noticed that half the planes are missing, p-38,ju-87,b-17, etc. my question is what does one have to do to add them back to the buy menu in the mission (if this question should be posted elsewhere, I apologize). It's just that my Clan (Deadly Assassins) like this mod so much, that they are putting it up on one of their servers and would like to add those planes back to the mission.

    #4 may I have the contact info for whoever owns the rights to the Ju-87 depicted in your fine mod? I would like to contact this person and discussing a collaboration on this

    http://www.inetres.com/gp/military/art/rw/rw_ju87g2.jpg

    the infamous ju87g-2 that Hans Rudel dominated T-34's in!


  2. hi.. I have friends that own and maintain CTI and Life servers.

    We used to run vopsound ver 2.2 on them both, but after the arma and oa updates apparantly the ver 2 files aren't signed??

    Not exactly sure how this all works :-(

    The server admin added the vopsound2.3.bikey server key to accepted keys list in his server parameters, also verified signature=1

    So he has the server key I sent him, but I still can't play on the server with the mod enabled????

    what needs to be done in order to play this mod on a server that is willing to accept the damn key???

    Thanks


  3. I didn't say I could replace my chipset with the CHEAPEST chipset on the market, I said If I were to take my CURRENT set up, and replace it with the best chipset on the market, I wouldn't see any difference.

    I have an FX chipset, which means that if a single GPU is used, it will support 16x PCI Express bus speeds.

    If I were to get a cheap GX chipset, it might only go 8x/8x. but mine is 16x no matter how many GPUS I use.

    You test hardware as a part of your job?

    good for you, you might also know that testing FPS is not a finite science.

    I could test my settings looking at a fixed point in the game, then test an hour later, and see 5 fps in the difference.

    I would like you to post SS of your test setups that you performed to PROVE that changing a chipset will consistently produce better/worse results.

    and I mean compare a FX chipset with a comparable FX chipset.


  4. Configure to use 4 cpu cores, this helps....

    how about 6 cores?

    I have a hexcore AMD 1090t

    ---------- Post added at 10:31 AM ---------- Previous post was at 10:23 AM ----------

    First of all on first look it seem that your mobo not really fast to have more fps.

    .

    This has little if anything to do with FPS.

    If I took the same hardware and changed only the motherboard to the best on the market, I probably would only see 1 or 2 FPS different.

    CPU/GPU/MEM/Hardrive, thats it for affecting fps.

    unified memory architecture, background programs running, state of HD, etc are all products of the big 4.

    Changing mobos does not significantly change anything.

    The 890FX chipset is Plenty fast. USB 3.0, 16x pci express, etc.

    all the bells and whistles.


  5. Hi,

    No matter what, when playing combined ops, my FPS usually drops to around 14-20 with textures on high, AA on x4, and HDR on very high.

    If I put everything to normal ansiotropic, aa, object and texture details, etc. I usually can get my fps to average 20-24.

    If I put 3D resolution to 100% (1920x1080), as well as resolution (1920x1080),

    and HDR to normal, It usually bumps up my fps by around 10, but then after a minute it usually tapers down to about a +5 gain.

    (oh by the way this is playing Chernarus warfare)

    If I play a takistan map, I can usually jack up 3d resolution to 200%, HDR on very high, object detail very high, and AA to 4x.

    Now I know there are mods out there that reduce vegetation, low grass etc, But i'm looking for a fix without adding mods so I can play on any server.

    My Specs.

    AMD 1090T OC -> 4.1 Ghz.

    ASUS M4A8TD PRO

    EVGA GTX 570 OC -> 800/1600/2000

    G.Skill PIS 160000 4GB 2000 Mhz @ 9-9-9-24

    Standard 1.5 GB HD @ 7900 rpm

    Monitor is SONY 40" 60 Hz @ 1920x1080 (note no fps difference than my Benq 24")

    So to summarize,

    -Chernarus Warfare, or Zargabad Life, have to turn almost everything down to normal to achieve 20-30 FPS

    - Takistan maps, everything mostly High, get about 25-30 FPS.

    **one final note**

    There are several settings that I will not change - such as view distance.

    I usually set it between 3000-4000 in the team menu. This is because I fly alot, and need to spot ground targets from afar.

    The grid level I usually put down to 1.

    I also set the view terrain in the graphics menu down to 500 (which doesn't affect the view distance in game).

    please help boost fps, as with my system, I should be getting way higher than 20+fps!!!


  6. hello all,

    i've played I44 mod, and am in love with the fantastic job these guys did with the mod. There is only one problem, no Ju-87G Variant! That is the infamous Stuka that the designed for Rudel to bust more Russian Tanks, and in Operation " Citadel " Rudel knocked out 12 T-34's in one day with this "Kanonenvogel"

    What I am attempting to do (after getting the authors permission of course)

    Is model 2 flak 18 37mm cannons + canopy under the wings of the included .p3d model in the file.

    I have run into a few problems though.

    When I tried to open the .p3d file in Oxygen 2, it said it could not open binarized version of file.

    So I can't even bring up the 3d model.

    Also, is there a way to just attach 2 Flak 18's to the wings???

    Thanks

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