strac_sapper
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Thanks guys for all the feedback. Keep up the great work!
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This addon replaces the BIS Mk16 Holo with the BIS Mk16 Mk4 CQ/T. v1 19 Feb 2012. Mk16 Mk4 CQ/T replacement by strac_sapper Description: This small config file replaces the BIS Mk16 Holo with the BIS Mk16 Mk4 CQ/T. This has been helpful dealing with the very accurate AI, and the Leupold Mk4 CQ/T scope is also very nice. In game it is named "Mk16 Mk4 CQ/T". All files are signed and key is included. Installation: Unzip the 7zip file into your My Documents/Arma 2 folder. Then use an Arma 2 launcher; it really makes life easier. If not, then add -mod=@strac_mk16_mk4cqt_repl to the command line of Arma2OA.exe Included files: strac_mk16_mk4cqt_repl.pbo Usage: Feel free to use this for any non-commercial or non-military purposes. Change log: - v1 initial release Notes and Issues: None known, please let me know if there are any problems. Credits & Thanks: BIS for the excellent model and game. Foxhound for his help. All modders on the BIS and Armaholic forums for their great work. Forums Topic: Required Addons - Arma 2 OA Download: GameFront Armaholic
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Hi there, and thanks for the heads up. Just for your future reference, such warnings are much more meaningful if the posts directly ahead of and directly behind mine don't explicitly state how the user has changed the mod, while mine only mentions that I may have. :p I'm sure he has had problems with less mature users copying his work, and this is a big no no and unfair, considering how awesome this mod is. Heck, I have a mod in another game that I spend lots of time answering how to change it to others tastes; I personally take it as a compliment as it has a lot of downloads. I hope the creator of this mod does too from all of its supporters. Yes, I too look for combat just to hear the glorious sounds; and yes, I get killed in the process!
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I am quite impressed by the AI. It is quite vicious, flanks constantly, and will engage at long ranges. Very impressive for such a large, open world type setting. The AI on other open world video games is pathetic by comparison, and even most other military shooters don't hold a candle. Bravo. Negatives: the AI should be crouching and prone by default. Never standing. They are too accurate by a lot. If I don't lessen their skills I am too often shot before me and my teammates even get a visual; and this isn't from snipers either. Thanks BIS!
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Enhanced Skills Slider
strac_sapper replied to jedra's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
This is quite useful as is, and has tremendous potential as well. Keep it up sir, it is appreciated. Especially given the ridiculous accuracy of the AI right now. . . -
Yes, it is called breaking squelch. Again, the military radios won't beep, but others do. Thanks for the info though. I will look through the files to see where it is. Again, this mod is so good it is quite amazing! EDIT: thanks gatordev for the tip! I've gone into the radionoise config and am tweaking now. This is truly modular, which is great for the user. LordJarhead, don't mistake my comments as being dismissive; your radio noise is extraordinarily good. We all just like to tweak things a bit ;) EDIT: I should state when I was in we used PRC-77 and SINCGAR (pronounced "prick 77" and "sin gar"). No beeping on those. Perhaps the newer radios as used in game are different. I would be happy if someone would add some input on this.
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Indeed it is. Making mods is too much work to not follow your joy. :p Thanks again. The reason military radios wouldn't beep like that is the extra noise would be "non-tactical". With enclosed headsets or in a vehicle it would likely matter less. Keep up the great work, there is no way I can use other sound mods now. It has ruined me. EDIT: Not sure if this is the place to ask, but how did you get your weapons sounds so good, and the BIS ones are so quiet? Was there a reason BIS did this?
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I thought I had some idea about why the inventory sizes of the launcher ammo were the way they were, but after some research I admit to being befuddled. Let look: SMAW ammo (2 slots) = 4.4kg MAAWS ammo (3 slots) = 3.3-4.0kg smaller than SMAW ammo RPG7VL ammo (2 slots) = 2.6 kg and long RPG7VR ammo (3 slots) = 4.5 kg and long *all data from wikipedia. So it makes no sense for the MAAWS ammo to take more slots than both the RPG7VL and the SMAW ammo. Next is the "disposable" weapons, the AT4 and the RPG-18. Both are definitely not disposable, which is okay and can be remedied by mods, but their ammo is 6 slots! M136 ammo (6 slots) and 84mm RPG-18 ammo (6 slots) and 64mm NLAW ammo (3 slots) and 150mm (115mm tube) Its not clear to me why this is so. I have made a mod where the ammo slots for the MAAWS, RPG-18, and M136 are 2 each to better match the other weapons. This does not take into account the one shot nature of the two, but that was never on the table. There is a great mod here that makes them disposable, but it still keeps the ammo for the AI at 6 slots, which is what seems wrong. Disposable typically means it doesn't interfere as much with your normal load and is usually relatively "light". I've seen soldiers haul a couple AT4's on their packs for extended marches, with a full rifle ammo load as well. If anyone understands why BIS did this the way they did, please explain! :)
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This is extraordinary. Finally the weapon firing sounds are loud, great echos, loud weapons, no more chickens, loud weapons. . .did I mention loud weapons? Thanks a lot for this, your contribution to this game is rather significant. I can't imagine going back to the wimpy sounding weapons from the original! Just so you don't think I'm being too nice, I do have one comment. When breaking squelch I never heard a military radio make any beeping sounds like you have. Is this new to military radios, or do you just like it? Again, thanks, and know many many of us appreciate the effort.
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RH SCAR H and M14 ACOG Replacement
strac_sapper replied to strac_sapper's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I wouldn't be surprised if they use their own weapon variants. Try opening a US army Special weapons ammo box and see if the Mk17 CCO is replaced by a Mk17 ACOG. IF so then it is probably that ACE does have their own replacements. Yes, I love the M39 now. The model and optics model are really nice. EDIT: also try the USMC special weapons ammo box and you should get the DMR replaced if you use the RH_M39emr_dmr_repl.pbo -
SEAL Team Six 1-5 + Operational Detachment Delta for Combined Ops
strac_sapper replied to sick1's topic in ARMA 2 & OA - USER MISSIONS
Thanks for all your hard work. Have really enjoyed your missions and look forward to the updates! -
RH SCAR H and M14 ACOG Replacement
strac_sapper replied to strac_sapper's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
updated to v0.5, M39 EMR replacements added -
US Army Sappers (combat engineers)
strac_sapper replied to strac_sapper's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
updated to v0.4. see change log -
US Army Woodland Vehicles
strac_sapper replied to strac_sapper's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Here's a first go. There are a few items that are not in the hiddenSelectionsTextures which remain tan. That could require editing the p3d, which we cannot do. This definitely needs more work, but here's the start. -
US Army Woodland Vehicles
strac_sapper replied to strac_sapper's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Yeah, there isn't one. This used old Arma1 models. I might try my hand at retexturing the OA model. Let me know if there is interest; it would be a cool addition I think. EDIT: added a list of all vehicles that i remember. . .