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finguide

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Everything posted by finguide

  1. Thanks for your post! I meant in my previous post that both playername and UID should match. For example, if we have player registered as "FALCON12" with ID 7438912, he could only play on cop side if both nick and ID matched. For example, if that player would try to join with nick "Duplo", he would get still kicked off because his name doesn't match with the ID.
  2. Is there a command or method to check also joining player's name at same time with UID, so that both have to match? For example user with registered / accepted ID could use only one nickname to play on that side. Actually it would be even better, but not necessary if the players who were not whitelisted got kicked off instead of ending their mission.
  3. Thanks again! That's pretty nice. I'll use that if there is no possibility to edit the UID list when the mission runs.
  4. Thanks a lot SaMatra! That would be perfect solution, if I had easily editable player UID list (maybe in external file, I mean not in the .pbo?) and make server to check the joining player's ID. The list must be easily editable and probably external (so that updating it doesn't require restarting of the mission), because it would be updated multiple, maybe even tens of times a day. So, is using getPlayerUID to check every joining player's UID from external, easily editable file / list possible?
  5. Hi! I'm trying to attach another vehicle into a vehicle. I want to attached vehicle to be invisible but still playable. I used these scripts: in vehicle 2 init: veh1 attachto[veh2,[0,-1,0]]; in trigger: veh1 setvectorUp[0,1,0.4];deleteCollection veh1 The problem is that I can't get in the attached vehicle if the deleteCollection veh1 is in the trigger's on activation box, but if I remove it, the vehicle is visible. Thanks in advance, finguide
  6. Thanks a lot for your answers! The F2k sel's script works well for me, unit doesn't become visible. What I created, was chopper with searchlight attached in its nose. It's kinda fake, but works anyways. Now I can use turnable searchlight for night missions!
  7. I tried also that but it didn't work either, I couldn't enter the vehicle anymore.
  8. finguide

    ArmA 3 System Requirements

    How have multi-GPU systems like SLI or Crossfire worked in ArmA series? I consider getting for example a pair of GTX 660 Ti in SLI or Radeon HD 7950 in Crossfire mode instead of one Radeon HD 7970 to make sure that I can run A3 in (very) high settings in 3D in 1080p, but I found some threads that report serious issues with multi-GPU systems in ArmA 2 and OA.
  9. finguide

    Preorder Bonuses?

    I would appreciate a lot a large and detailed printed map of ingame map of Limnos. Would help a lot eg. to create missions and during flight.
  10. finguide

    ArmA 3 System Requirements

    If you wanted top performance, price wouldn't matter and would have to choose between HD 7970 or wait for the upcoming HD 8870, which one would you choose and why?
  11. finguide

    ArmA 3 System Requirements

    What do you think about performance of HD 8870 compared to HD 7970 in A3? Could it be possible that the HD 8870 with a lot smaller pricetag could beat the much more expensive HD 7970 in performance?
  12. finguide

    ArmA 3 System Requirements

    Thanks a lot for the links. So, i5-3570k with Asus Z77 motherboard and decent cooler should do it and that's what I wanted to know. Any personal experience is still welcome though.
  13. finguide

    ArmA 3 System Requirements

    Thanks for quick answer! I'm going to get Samsung S23A700D (23") with TriDef 3D upgraded to retail version. BTW, does anyone have any clue if overclocked i5-2500k is better than overclocked i5-3570k?
  14. finguide

    ArmA 3 System Requirements

    Going to buy new system for A3: i5-3570k 4 x 3,40 GHz (probably OC to ~4,5 GHz) Radeon HD 7970 3 GB (probably OC a little bit) 8GB ADATA DDR3-1333 DIMM CL9 Dual ASRock Z77 Extreme4 Intel Z77 Samsung 830 128 GB SSD etc. What do you think, could it be possible to reach very high settings and high viewdistance at 1080p? Any chances to play in 3D (gonna buy Samsung 3D monitor & glasses)? Thanks in advance, finguide
  15. How to make dialog appear to player's screen? I have copied this "as is" from Dialog Control in Bohemia Wiki: #define true 1 #define false 0 class MyHelloWorldDialog { idd = -1; // set to -1, because we don't require a unique ID movingEnable = true; // the dialog can be moved with the mouse (see "moving" below) enableSimulation = false; // freeze the game controlsBackground[] = { }; // no background controls needed objects[] = { }; // no objects needed controls[] = { MyHelloText }; // our "Hello world" text as seen below: class MyHelloText { idc = -1; // set to -1, unneeded moving = 1; // left click (and hold) this control to move the dialog // (requires "movingEnabled" to be 1, see above) type = CT_STATIC; // constant style = ST_LEFT; // constant text = "Hello world"; font = FontM; sizeEx = 0.023; colorBackground[] = { 1, 1, 1, 0.3 }; colorText[] = { 0, 0, 0, 1 }; x = 0.8; y = 0.1; w = 0.2; h = 0.05; }; }; I put it straight to the missions description.ext, saved the mission in the editor and went to the preview, but the dialog didn't appear. What am I doing wrong? Thanks in advance, finguide
  16. Oh, I thought that the dialog would appear straight in the beginning of mission... :o
  17. Thanks for your reply, now it's #define true 1 #define false 0 #define CT_STATIC 0 #define ST_LEFT 0x00 class MyHelloWorldDialog { idd = -1; // set to -1, because we don't require a unique ID movingEnable = true; // the dialog can be moved with the mouse (see "moving" below) enableSimulation = false; // freeze the game controlsBackground[] = { }; // no background controls needed objects[] = { }; // no objects needed controls[] = { MyHelloText }; // our "Hello world" text as seen below: class MyHelloText { idc = -1; // set to -1, unneeded moving = 1; // left click (and hold) this control to move the dialog // (requires "movingEnabled" to be 1, see above) type = CT_STATIC; // constant style = ST_LEFT; // constant text = "Hello world"; font = FontM; sizeEx = 0.023; colorBackground[] = { 1, 1, 1, 0.3 }; colorText[] = { 0, 0, 0, 1 }; x = 0.8; y = 0.1; w = 0.2; h = 0.05; }; }; but still not working. Did I fail?
  18. finguide

    ArmA 3 System Requirements

    What do you think about 3D vision with high settings in HD in A3? Will it need NASA computer to run with decent FPS?
  19. 1. Will there be improved aerodynamics for eg. choppers? 2. Will there be ability to select own map for every side (for example BLUFOR can't see markers on map that OPFOR has made)?
  20. I have no idea how to assign a variable and use it in multiplayer mission. I want to create a simple money system, where every player has at start for example $20.000 in his wallet and if he buys any stuff, his/her wallet will loose some cash. My problem is, that how do I create dynamic "wallet" for every player? I don't understand especially that, how can I assign the (independent) money variable to every player and make the script check (and eg. write it to players chat) and change it later. So, I want player to be able to check his wallet and the money in there decrease when the player buys something. I managed to create something like this: money = 20000; player addAction ["Check your wallet","player sideChat You have $ %1 in your wallet."]; As you may see I have _no_ idea what I'm doing... :rolleyes: How do I get that to reference the player's money variable and print it only to his chat or the popup hint?
  21. Hi and thanks for help in advance. My question is simple: How do I unpack multiplayer .pbo files, like a version of Domination that I downloaded from Armaholic? I've tried all pbo extractors and unpackers that I've been able to find, but they all terminate themselves or give some "missing file" "file not found" etc. errors even if I've done everything like the readme or help files say. I've also tried some weird techniques that have worked for others with no success. My OS is XP. I've tried eg. cPBO, Eliteness, A2cPBO_UI etc. etc., none of them work or I just can't use them... I'm extremely confused and frustrated, _please_ help me. The reason why I want to unpack .pbos is that I simply just wanna take a look how the MP missions are made/built to learn scripting myself. Regards finguide
  22. Thanks again, I really appreciate your help! ;) -finguide
  23. Ok, thanks a lot for your answer! I tried to google the source version of Domination but couldn't find it, so I would appreciate download link... Thanks in advance again :)
  24. I checked it and changed _this setFuel 0; to vehicle player setFuel 0; and it works now like charm. Thanks!
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