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SAMstudios-3Dartist

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Everything posted by SAMstudios-3Dartist

  1. SAMstudios-3Dartist

    Denmark Armed Forces

    Is´t the danish army using a smaller pattern? like this: http://imageshack.us/a/img560/4875/120926siku2012hhn3585.jpg (325 kB) Have never seen it likte that.
  2. Then i have to say that you are good at texturing becuase it look that it would be baked AO in the texture :D
  3. Nice have you done a high poly first then low or did you direct go to low poly? :D
  4. SAMstudios-3Dartist

    Custom weapon sound

    Hey! I´m trying to make a gun use it´s own custom shooting sound. But need help with the config to make it work. Now its uses MX rifles in arma 3 sounds. I need help to use the right code. So any help is nice. class CfgPatches { class sam_870b { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Weapons_F"}; }; }; class CfgMagazines { class CA_Magazine; class sam_7Rnd_B_Remington_74Slug : CA_Magazine { scope = 2; displayName = "12g Slug"; ammo = "B_12Gauge_Slug"; count = 7; initSpeed = 396; picture = "\a3\weapons_f\data\UI\m_12gauge_slugs_ca.paa"; descriptionShort = "12g Slugs"; }; class sam_7Rnd_B_Remington_Pellets : CA_Magazine { scope = 2; displayName = "12g Buck"; ammo = "B_12Gauge_Pellets"; count = 7; initSpeed = 396; picture = "\a3\weapons_f\data\UI\m_12gauge_ca.paa"; descriptionShort = "00buck"; displayNameShort = "12g Buck"; }; }; class Mode_SemiAuto; // External class reference class Mode_Burst; // External class reference class Mode_FullAuto; // External class reference class SlotInfo; // External class reference class CowsSlot; // External class reference class PointerSlot; // External class reference class CfgWeapons { class Rifle; // External class reference class Rifle_Base_F : Rifle { class WeaponSlotsInfo; // External class reference }; class UGL_F; // External class reference class sam_870b_iron : Rifle_Base_F { scope = 2; model = "\sam_870b\sam_870b"; picture = "\sam_870b\data\UI\gear_m870_ca.paa"; // UiPicture = "\CA\weapons\data\Ico\i_regular_CA.paa"; magazines[] = {"sam_7Rnd_B_Remington_Pellets","sam_7Rnd_B_Remington_74Slug"}; reloadsound[] = {"\sam_870b\sound\pump.wss", 0.0316228, 1, 20}; displayname = "Remington 870B"; distanceZoomMin = 50; distanceZoomMax = 50; handAnim[] = {"OFP2_ManSkeleton", "\sam_870b\anim\870b_handanim.rtm"}; class WeaponSlotsInfo : WeaponSlotsInfo { mass = 7; class MuzzleSlot : SlotInfo { compatibleItems[] = {}; }; class CowsSlot : CowsSlot { compatibleItems[] = {"optic_aco", "optic_ACO_grn", "optic_Holosight","optic_sam_aimpoint"}; }; class PointerSlot : PointerSlot { compatibleItems[] = {}; }; }; class ItemInfo { priority = 2; RMBhint = M870b; onHoverText = "TODO M870b DSS"; }; modes[] = {"Single", "single_medium_optics1", "single_far_optics2"}; class Single : Mode_SemiAuto { begin1[] = {"A3\sounds_f\weapons\khaybar\khaybar_1.wav", 1.0, 1, 900}; begin2[] = {"A3\sounds_f\weapons\khaybar\khaybar_2.wav", 1.0, 1, 900}; soundBegin[] = {"begin1", 0.5, "begin2", 0.5}; weaponSoundEffect = "DefaultRifle"; reloadTime = 1; recoil = "recoil_single_trg"; recoilProne = "recoil_single_prone_trg"; dispersion = 0.00093; minRange = 2; minRangeProbab = 0.3; midRange = 250; midRangeProbab = 0.7; maxRange = 500; maxRangeProbab = 0.2; }; class single_medium_optics1 : Single { requiredOpticType = 1; showToPlayer = 0; minRange = 2; minRangeProbab = 0.2; midRange = 550; midRangeProbab = 0.7; maxRange = 700; maxRangeProbab = 0.1; aiRateOfFire = 6; aiRateOfFireDistance = 600; }; class single_far_optics2 : single_medium_optics1 { requiredOpticType = 2; }; class Library { libTextDesc = "The Remington Model 870 is a U.S.-made pump-action shotgun manufactured by Remington Arms Company, Inc. It is widely used by the public for sport shooting, hunting, and self-defense. It is also commonly used by law enforcement and military organizations worldwide."; }; descriptionShort = "Remington 870"; dexterity = (0.5 + 3.75/(4.4 + 0.001) + 0/10); discreteDistance[] = {100}; discreteDistanceInitIndex = 1; }; }; class CfgVehicles { class Box_NATO_Wps_F; // External class reference class SAM_AMMOBOX_ALL : Box_NATO_Wps_F { class TransportMagazines { class _xx_sam_7Rnd_B_Remington_Pellets { magazine = "sam_7Rnd_B_Remington_Pellets"; count = 100; }; class _xx_sam_7Rnd_B_Remington_74Slug { magazine = "sam_7Rnd_B_Remington_74Slug"; count = 100; }; }; class TransportWeapons { class _xx_sam_870b_iron { weapon = sam_870b_iron; count = 2; }; }; }; };
  5. SAMstudios-3Dartist

    Swedish Army Mod 3 (SAM)

    First we need to se if it will work with the tanks. But we don´t want any bad cliping and so on. And we are only 2 3d artist in SAM and we want much stuff in the mod. So som interiors will have to wait :(
  6. SAMstudios-3Dartist

    Swedish Army Mod 3 (SAM)

    Yes! The apc will have interiors ;) But probably not the heavy tanks that will come :)
  7. SAMstudios-3Dartist

    Swedish Army Mod 3 (SAM)

    We are in the independetet side becuse Sweden is a "neutral" country. Do we are a part of EU and help UN. But not NATO. But we fight in Afghanistan under ISAF right now. ;)
  8. Okey nice :) Love the texture work
  9. What type of render or program are u using for your pictures? :D
  10. What kind of "big names" for example? Have miss that statement. It´s so sad.
  11. SAMstudios-3Dartist

    WIP British Infantry

    Love it. Love that modders make new units ("clothes") and modern era. Tiered of seeing reskins of bis soldier.
  12. Nice how is that working with the old tools? are you make new houses or using arma 3 objects?
  13. Yes I think so to. Our team is only working behind the scene right now. So we will not release anything either from full game is released.
  14. What do you all think about that? For my self as Modmaker and the group i work with create or rework everything for Arma 3 so our Mod hold the same standard as bis. And we delete things that old arma 1 models and so on. Because we want new fresh. what do you others out there think? Do you most want se new high quality for arma 3 or don´t you mind old imported stuff and hundreds of reskins? I´m NOT saying that all old imported is bad quality. Sorry for my swenglish ;)
  15. The best of the series ofcourse. Nogova and Everon! best maps ever played
  16. SAMstudios-3Dartist

    3rd person view and difficulty levels

    Is people playing in other diffucult other that veteran/elite? think game is to easy then. I make a costum difficult on the other hand. But i love play at ultra hard :D
  17. SAMstudios-3Dartist

    [POLL] ARMA III - HD Texture pack?

    Every texture is allready at 2K-4K :P Do you want E-penis 8-16 k textures?
  18. SAMstudios-3Dartist

    UK Armed Forces

    Why most every addon play out in 2035? :p
  19. It´s allready in the feedback hub ;) put your feedback there becuse there is were BIS going to read problems first :D
  20. this question again. I am sure you have som blufor soldier in your mission right? it is a problem with the mx rifles that make it take so long to load. If you only place out opfore soldier or civilians with no blufor soldier it starts nearly in a second.
  21. SAMstudios-3Dartist

    Love the new AI firefights

    I love the new AI firefights. Now it's really a challenge. I've screwed up the enemy's skill to 1.0 and my own to 1.0 and enabled super AI. Firefights up to 800-1000 m distance is so much better than ARMA2. And their aggression is wonderful feeling relly exposed and you die quite often. Anyone else agree or do people think the new AI is too difficult?
  22. SAMstudios-3Dartist

    Love the new AI firefights

    I play with 1.0 AI and super AI enable. but the skill in the editorn i change depending on what type of mission and what type of ranks the have. They pound you to the gorund sometimes but think its good settings :D
  23. SAMstudios-3Dartist

    Love the new AI firefights

    How many of you play with the settings "super AI" enable?
  24. yes it worked but not if a enemy GMG car was nearby. Then it will wait to it gets destroyd. or was deleted.
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