SAMstudios-3Dartist
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Everything posted by SAMstudios-3Dartist
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Denmark Armed Forces
SAMstudios-3Dartist replied to brad7's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Is´t the danish army using a smaller pattern? like this: http://imageshack.us/a/img560/4875/120926siku2012hhn3585.jpg (325 kB) Have never seen it likte that. -
ArmA III - Hellenic Armed Forces MOD - (HAFM)
SAMstudios-3Dartist replied to Αplion's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Then i have to say that you are good at texturing becuase it look that it would be baked AO in the texture :D -
ArmA III - Hellenic Armed Forces MOD - (HAFM)
SAMstudios-3Dartist replied to Αplion's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Nice have you done a high poly first then low or did you direct go to low poly? :D -
Hey! I´m trying to make a gun use it´s own custom shooting sound. But need help with the config to make it work. Now its uses MX rifles in arma 3 sounds. I need help to use the right code. So any help is nice. class CfgPatches { class sam_870b { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Weapons_F"}; }; }; class CfgMagazines { class CA_Magazine; class sam_7Rnd_B_Remington_74Slug : CA_Magazine { scope = 2; displayName = "12g Slug"; ammo = "B_12Gauge_Slug"; count = 7; initSpeed = 396; picture = "\a3\weapons_f\data\UI\m_12gauge_slugs_ca.paa"; descriptionShort = "12g Slugs"; }; class sam_7Rnd_B_Remington_Pellets : CA_Magazine { scope = 2; displayName = "12g Buck"; ammo = "B_12Gauge_Pellets"; count = 7; initSpeed = 396; picture = "\a3\weapons_f\data\UI\m_12gauge_ca.paa"; descriptionShort = "00buck"; displayNameShort = "12g Buck"; }; }; class Mode_SemiAuto; // External class reference class Mode_Burst; // External class reference class Mode_FullAuto; // External class reference class SlotInfo; // External class reference class CowsSlot; // External class reference class PointerSlot; // External class reference class CfgWeapons { class Rifle; // External class reference class Rifle_Base_F : Rifle { class WeaponSlotsInfo; // External class reference }; class UGL_F; // External class reference class sam_870b_iron : Rifle_Base_F { scope = 2; model = "\sam_870b\sam_870b"; picture = "\sam_870b\data\UI\gear_m870_ca.paa"; // UiPicture = "\CA\weapons\data\Ico\i_regular_CA.paa"; magazines[] = {"sam_7Rnd_B_Remington_Pellets","sam_7Rnd_B_Remington_74Slug"}; reloadsound[] = {"\sam_870b\sound\pump.wss", 0.0316228, 1, 20}; displayname = "Remington 870B"; distanceZoomMin = 50; distanceZoomMax = 50; handAnim[] = {"OFP2_ManSkeleton", "\sam_870b\anim\870b_handanim.rtm"}; class WeaponSlotsInfo : WeaponSlotsInfo { mass = 7; class MuzzleSlot : SlotInfo { compatibleItems[] = {}; }; class CowsSlot : CowsSlot { compatibleItems[] = {"optic_aco", "optic_ACO_grn", "optic_Holosight","optic_sam_aimpoint"}; }; class PointerSlot : PointerSlot { compatibleItems[] = {}; }; }; class ItemInfo { priority = 2; RMBhint = M870b; onHoverText = "TODO M870b DSS"; }; modes[] = {"Single", "single_medium_optics1", "single_far_optics2"}; class Single : Mode_SemiAuto { begin1[] = {"A3\sounds_f\weapons\khaybar\khaybar_1.wav", 1.0, 1, 900}; begin2[] = {"A3\sounds_f\weapons\khaybar\khaybar_2.wav", 1.0, 1, 900}; soundBegin[] = {"begin1", 0.5, "begin2", 0.5}; weaponSoundEffect = "DefaultRifle"; reloadTime = 1; recoil = "recoil_single_trg"; recoilProne = "recoil_single_prone_trg"; dispersion = 0.00093; minRange = 2; minRangeProbab = 0.3; midRange = 250; midRangeProbab = 0.7; maxRange = 500; maxRangeProbab = 0.2; }; class single_medium_optics1 : Single { requiredOpticType = 1; showToPlayer = 0; minRange = 2; minRangeProbab = 0.2; midRange = 550; midRangeProbab = 0.7; maxRange = 700; maxRangeProbab = 0.1; aiRateOfFire = 6; aiRateOfFireDistance = 600; }; class single_far_optics2 : single_medium_optics1 { requiredOpticType = 2; }; class Library { libTextDesc = "The Remington Model 870 is a U.S.-made pump-action shotgun manufactured by Remington Arms Company, Inc. It is widely used by the public for sport shooting, hunting, and self-defense. It is also commonly used by law enforcement and military organizations worldwide."; }; descriptionShort = "Remington 870"; dexterity = (0.5 + 3.75/(4.4 + 0.001) + 0/10); discreteDistance[] = {100}; discreteDistanceInitIndex = 1; }; }; class CfgVehicles { class Box_NATO_Wps_F; // External class reference class SAM_AMMOBOX_ALL : Box_NATO_Wps_F { class TransportMagazines { class _xx_sam_7Rnd_B_Remington_Pellets { magazine = "sam_7Rnd_B_Remington_Pellets"; count = 100; }; class _xx_sam_7Rnd_B_Remington_74Slug { magazine = "sam_7Rnd_B_Remington_74Slug"; count = 100; }; }; class TransportWeapons { class _xx_sam_870b_iron { weapon = sam_870b_iron; count = 2; }; }; }; };
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Swedish Army Mod 3 (SAM)
SAMstudios-3Dartist replied to mr. bravo's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
First we need to se if it will work with the tanks. But we don´t want any bad cliping and so on. And we are only 2 3d artist in SAM and we want much stuff in the mod. So som interiors will have to wait :( -
Swedish Army Mod 3 (SAM)
SAMstudios-3Dartist replied to mr. bravo's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Yes! The apc will have interiors ;) But probably not the heavy tanks that will come :) -
Swedish Army Mod 3 (SAM)
SAMstudios-3Dartist replied to mr. bravo's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
We are in the independetet side becuse Sweden is a "neutral" country. Do we are a part of EU and help UN. But not NATO. But we fight in Afghanistan under ISAF right now. ;) -
How many modders will only stay with arma 2? And not start modding for arma 3?
SAMstudios-3Dartist replied to SAMstudios-3Dartist's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Can i make it now after?.. -
Large S.T.A.L.K.E.R. inspired Island "NOVA ZONA"
SAMstudios-3Dartist replied to meshcarver's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Okey nice :) Love the texture work -
Large S.T.A.L.K.E.R. inspired Island "NOVA ZONA"
SAMstudios-3Dartist replied to meshcarver's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
What type of render or program are u using for your pictures? :D -
How many modders will only stay with arma 2? And not start modding for arma 3?
SAMstudios-3Dartist replied to SAMstudios-3Dartist's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
What kind of "big names" for example? Have miss that statement. It´s so sad. -
WIP British Infantry
SAMstudios-3Dartist replied to STALKERGB's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Love it. Love that modders make new units ("clothes") and modern era. Tiered of seeing reskins of bis soldier. -
How many modders will only stay with arma 2? And not start modding for arma 3?
SAMstudios-3Dartist replied to SAMstudios-3Dartist's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Nice how is that working with the old tools? are you make new houses or using arma 3 objects? -
How many modders will only stay with arma 2? And not start modding for arma 3?
SAMstudios-3Dartist replied to SAMstudios-3Dartist's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Yes I think so to. Our team is only working behind the scene right now. So we will not release anything either from full game is released. -
Create new or import old things?
SAMstudios-3Dartist posted a topic in ARMA 3 - ADDONS & MODS: DISCUSSION
What do you all think about that? For my self as Modmaker and the group i work with create or rework everything for Arma 3 so our Mod hold the same standard as bis. And we delete things that old arma 1 models and so on. Because we want new fresh. what do you others out there think? Do you most want se new high quality for arma 3 or don´t you mind old imported stuff and hundreds of reskins? I´m NOT saying that all old imported is bad quality. Sorry for my swenglish ;) -
Which island/map would you like to be ported to A3 First?
SAMstudios-3Dartist replied to zukas3's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
The best of the series ofcourse. Nogova and Everon! best maps ever played -
3rd person view and difficulty levels
SAMstudios-3Dartist replied to celery's topic in ARMA 3 - GENERAL
Is people playing in other diffucult other that veteran/elite? think game is to easy then. I make a costum difficult on the other hand. But i love play at ultra hard :D -
[POLL] ARMA III - HD Texture pack?
SAMstudios-3Dartist replied to TEAMKILLER's topic in ARMA 3 - BETA DISCUSSION
Every texture is allready at 2K-4K :P Do you want E-penis 8-16 k textures? -
Why most every addon play out in 2035? :p
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BI, please remove the useless waiting time after clicking mission preview!
SAMstudios-3Dartist replied to tortuosit's topic in ARMA 3 - BETA DISCUSSION
It´s allready in the feedback hub ;) put your feedback there becuse there is were BIS going to read problems first :D -
BI, please remove the useless waiting time after clicking mission preview!
SAMstudios-3Dartist replied to tortuosit's topic in ARMA 3 - BETA DISCUSSION
this question again. I am sure you have som blufor soldier in your mission right? it is a problem with the mx rifles that make it take so long to load. If you only place out opfore soldier or civilians with no blufor soldier it starts nearly in a second. -
I love the new AI firefights. Now it's really a challenge. I've screwed up the enemy's skill to 1.0 and my own to 1.0 and enabled super AI. Firefights up to 800-1000 m distance is so much better than ARMA2. And their aggression is wonderful feeling relly exposed and you die quite often. Anyone else agree or do people think the new AI is too difficult?
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Love the new AI firefights
SAMstudios-3Dartist replied to SAMstudios-3Dartist's topic in ARMA 3 - BETA DISCUSSION
I play with 1.0 AI and super AI enable. but the skill in the editorn i change depending on what type of mission and what type of ranks the have. They pound you to the gorund sometimes but think its good settings :D -
Love the new AI firefights
SAMstudios-3Dartist replied to SAMstudios-3Dartist's topic in ARMA 3 - BETA DISCUSSION
How many of you play with the settings "super AI" enable? -
Helicopter Insertion 'Transport Unload' Not Unloading
SAMstudios-3Dartist replied to global688's topic in ARMA 3 - MISSION EDITING & SCRIPTING
yes it worked but not if a enemy GMG car was nearby. Then it will wait to it gets destroyd. or was deleted.