SAMstudios-3Dartist
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Everything posted by SAMstudios-3Dartist
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"end1" call BIS_fnc_endMission; problem and hide radio
SAMstudios-3Dartist posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I got a problem with "end1" call BIS_fnc_endMission;. And I can´t figure out why. I want it to activate when the vehicle "boat" enters the trigger and only when some other triggers first have been activated.. But now it automatic activates itself directly in the beginning of the mission. Even if no unit is in the damn trigger. in the trigger i got: Type: blufor present con: "end1" call BIS_fnc_endMission; (I use it for the moment just to check if it will activate if only blufor enter it. But it does even if the blufor is there or not.) The only way I can get the trigger not to automatic trigger itself directly. If i change the type to som of the radio. Like radio alpha then the trigger will not activate from after that. My second question is how to make a radio name be invisible to after some task is completed. I want after the first task is completed it will be ready to call for a extraction. Now i have done it so the radiotrigger will not activate from the first task is completed. But the "call for extraction" in the radio meny is displayed direct from the start even if i can´t use it. So I don´t want it to be vissible at first. Sorry for bad english and hope you all understand :confused: -
"end1" call BIS_fnc_endMission; problem and hide radio
SAMstudios-3Dartist replied to SAMstudios-3Dartist's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks!! good mission, will look on it more but just one more question about ["End1", true, true] call BIS_fnc_endMission;. What does the "true, true" stands for? have seen in the demo that you also have one trigger, "["Lose",false,true]" -
soundproblem + dialog in description
SAMstudios-3Dartist posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I got a problem in my description with soundfiles. I've tried everything it feels like. In my description i have put: // === Sounds ===============================================> class CfgSounds { sounds[]= {test}; class test { name = "test"; sound[] = {"fx\test.ogg", db+0, 1.0}; }; }; And to play it in the mission i have for the moment did it like this. sqleader say "test"; sqleader groupChat "Yeah it´s okey...Lets move out!"; My biggest problem is that the soundfiles play in the mission but i also get this warning: "no entry C:\users\zsalheden\documents\arma3\missions\missionname\description.ext/cfgsounds/test.titles. so what is my problem? :confused: -
soundproblem + dialog in description
SAMstudios-3Dartist replied to SAMstudios-3Dartist's topic in ARMA 3 - MISSION EDITING & SCRIPTING
thanks, works grea now :) -
soundproblem + dialog in description
SAMstudios-3Dartist replied to SAMstudios-3Dartist's topic in ARMA 3 - MISSION EDITING & SCRIPTING
bumping -
ArmA 3 Editor Tutorials - Building Simple Missions
SAMstudios-3Dartist replied to Drumheller's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I would like to wish for a tutorial on camera and how it works in arma 3 to make cut-scenes and so on. If you know how to do it ofcourse :) -
Task fail if enemy leaves?
SAMstudios-3Dartist posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I making a mission there one of the task is to destroy 2 APC in a garage. (apc1 and apc2). I have managed to make the task be succeed if the two apc are destroyed. But I allso want the task to fail if these apc leave there area. Can anybody help? -
Task fail if enemy leaves?
SAMstudios-3Dartist replied to SAMstudios-3Dartist's topic in ARMA 3 - MISSION EDITING & SCRIPTING
thanks :D works great -
Task fail if enemy leaves?
SAMstudios-3Dartist replied to SAMstudios-3Dartist's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Need more help in another question. I want when a enemy ai named (boss) enter a trigger the task will be set to fail. How do i do that so only "boss" can activate the trigger. -
Task fail if enemy leaves?
SAMstudios-3Dartist replied to SAMstudios-3Dartist's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Works great ;D thanks :D -
Classname for combat classes in beta
SAMstudios-3Dartist replied to SAMstudios-3Dartist's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
yes thats right :D thanks very much :D -
Classname for combat classes in beta
SAMstudios-3Dartist posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I have looked everywear to find the classnames for the big combat glasses. I need help to find the classname for it. :( -
Classname for combat classes in beta
SAMstudios-3Dartist replied to SAMstudios-3Dartist's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
yes i did, the texturefiles for the combat glasses are in there. But not in any config or p3d file :S -
Swedish Army Mod 3 (SAM)
SAMstudios-3Dartist replied to mr. bravo's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
change -
Swedish Army Mod 3 (SAM)
SAMstudios-3Dartist replied to mr. bravo's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I work my ass of everyday ;) mr bravo will hunt me otherwise :D -
Swedish Army Mod 3 (SAM)
SAMstudios-3Dartist replied to mr. bravo's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I love it :D -
Denmark Armed Forces
SAMstudios-3Dartist replied to brad7's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
potato potatos you little danish ;) -
As PuFu says. You need to learn by yourself. For me it took around 3 years to make that models I show today. (I am self taught in my spraretime) To learn to master the most tools for good high poly work, baking and so on.
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Yes it is :) but i recommend to wait with all that to your gun is ready :) It,s so much other things first :) Otherwise you can read this: https://www.dropbox.com/s/kvx1hipasw...20Tutorial.zip a guide when you are ready with your 3d model. And will make it into arma.
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Get 3ds max and learn to model a gun :D. Youtube is your best beginner friend ;)
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Swedish Army Mod 3 (SAM)
SAMstudios-3Dartist replied to mr. bravo's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
change -
Sikorsky CH-53E (WIP)
SAMstudios-3Dartist replied to Colonel_Moustache's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Looks good :D do you make a high poly first or medi/low poly? Don´t forget to make the doors openable so you can animate them :) What program are u using? -
Swedish Army Mod 3 (SAM)
SAMstudios-3Dartist replied to mr. bravo's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
change -
Denmark Armed Forces
SAMstudios-3Dartist replied to brad7's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Look like the us uniform so much. If it is not the same. Will be hard when every army in the wst will use the same uniform in the future ;D -
Denmark Armed Forces
SAMstudios-3Dartist replied to brad7's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Sad I love the danish uniforms ;D much cooler then our swedish uniforms :D Any pic on new camo?