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ArmaGuy

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About ArmaGuy

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  1. This is a great map and has to be the most detailed map I have ever seen. I do have a few bugs to report from when I looked around Sabina: -Outside the front of the big communist party building the railing is not a solid object, so people fall in the river. The same problems occurs on the edges of the nearby bridge, at midspan. -On the second floor of the library peolple sink into the floor in the corner with the windows. -The trolley depot in western Sabina is raised off the ground. -In the department store across from the subway station the cash registers appear to be too low and you can walk through some of the walls. -You can walk through the middle of the escalators in the library and subway. - At the end of the right hallway of the hospital, you can walk through the wall on the right side. Also had the following errors while in the editor: -Cannot Load Texture taviana\signt\tex\boje2.paa -Cannot Load Object taviana\ulice\martina.p3d -Cannot Load Texture ca\building2\a_generalstore_01\data\generalstore_pod_003_dtsmdi.pa -A few other addition errors while driving around parts of the city. I am really impressed with the quality of the map. Keep up the good work!
  2. I fixed what I did wrong: 1. I was not using the p drive, so I reinstalled all of the bis tools there and tried again. 2. I had the wrong file path for the texture. Thank you, RKDmitriyev. I took your advice and looked through many other peoples' work and saw what I was doing wrong. It seems like that is the only way to do it, as there aren't many good, basic tutorials. *SNIP*
  3. I finally was able to get the model ingame, but experienced a problem. Here is the config: (The BelSoldier.p3d is what I named the p3d I changed in hexeditor.) I believe I have run into one last problem. A get the following error when trying to use the unit in the editor: Cannot load texture be\belarussian\rus\data\flora_vsr_vest_co.paa In the first person view the unit appears to have a plain white texture, while in over the shoulder view it has its orginal texture. The be\bela...paa is the file setup I used to keep it the same length as Mr. Burns said. Any ideas to what is causing this?
  4. I downloaded Hex Editor and successfully changed the texture for soldier.p3d and renamed it Belsoldier.p3d to avoid any conflicts with the original. To make sure I had all the config parameters, I based my new config off the BIS config in the characters2 pbo. Here it is: When I use Binpbo to pack it, an config error pops up, and the log shows the following: I am not sure what I am missing in the config.
  5. Thank you Myke, that did work. I switched out "Soldier" for "RU_Soldier", and I did not recieve any errors. I am sorry for bothering everyone, but I do have one more question. I did some texture modifications to the "flora_vsr_vest_co.paa" (one of the textures for the Russian soldier)and I want the modified texture to show up on my unit in the game. How and where in the config do a do this?
  6. Thank you, that information was helpful, but for some reason I can not get the unit into editor. So I decided to experiment with your example. When I typed the following into a config.cpp file and made it a pbo it worked correctly, and an insurgent with an M16 showed up in the editor. When I typed the exact same thing except with Soldier(the p3d file for the Russian Soldier) instead of Ins_Soldier_1 it came up with the error "No entry 'bin\config.bin/Cfgvehicles/Soldier.scope'." I am not sure what I am doing wrong. Can you help?
  7. Hi, I just started editing earlier this week and I have run into a problem. I made a simple retexture of the BIS Russian soldier to make a Belarus soldier, but I have no idea how to write a config so I can get it into the game. I searched the forum and looked at examples, but I can’t understand any of them because I have never done anything like this before. Can someone please help me write a config? I am trying to put the soldier in Side:Opfor, Faction:Belarus, Class:Men and arm him with an AK-74. Right now I have the following files (not sure if I have all the correct ones) in a folder named “ptr_belarusâ€: Soldier.p3d flora_vsr_vest_co.paa (this is the texture I changed) flora_vsr_vest_nohq.paa flora_vsr_vest_smdi.paa equip_pioneer_co.paa equip_pioneer_nohq.paa equip_pioneer_smdi.paa pioneervest_as.paa pioneervest_co.paa pioneervest_nohq.paa pioneervest_smdi.paa Thank you, any help would be appreciated.
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