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Gezzer

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About Gezzer

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  1. Gezzer

    Why I haven't played ARMA 2

    Wow. I heard that hardcore ArmA players were kind of @ssholes, and I see it's really true. lol. This isn't meant as a troll, more a response to your Fanboi posts. First off, you really need to relax. My post was in no way a rant but an observation of an area that could use some work from a person who would love to play the game but can't because of an insane learning curve and broken tutorial. First off as I said I bought it on steam, so no hard copy manual. Secondly anyone who says and I quote "Reading the manual is essential when picking up a new game. End of story" must be still playing games from the 90's. Many if not most current games come with little to no instruction using the game to teach the game mechanics. And lastly I wasn't putting down the game as a whole. Just the basic training. Which if it was meant to be a tutorial failed at it's job. That's the problem the tutorial which I guess is meant to bring a player to the point where they can actually hold their own in a mission doesn't do that. On another note. You may not of thought about this, but if you defend something to the death without admitting any of it's shortcomings you simply come off as a zealot and an idiot. Which I'm afraid many of you do. A perfect example is myself and AMD who I defended against all comers. At least until the i7-i5 generation. At that point even I had to admit that AMD was coming up short for the enthusiast community. So I will add this final remark and then uninstall ArmA so you little Fanbois can play your precious game in peace. If you want the ArmA series to progress and develop a larger following you need to smarten the F@CK UP. Your going to be the reason that the developer pulls the plug on the series. Even a double A or single A title these days cost a chunk load of cash to develop. If a publisher can't see a reasonable return on investment guess what? They pull the plug. How many games do you think get green lit and then shelved because they start to look like a bad investment. I'd say at least 50% and in this current economy more like 75% plus. So if you want to wall off you little precious garden of a flawed masterpiece go ahead. Just don't go all ballistic when you find out ArmA 3 has been canceled. Now THAT you MFs is a rant! Can you tell the difference?
  2. I love BF2 and wish BF3 had been more like the older title. I've been told by a couple of friends quite awhile ago that ARMA 2 is BF2 on steroids. So when Steam had it on sale quite awhile ago I bought it and the expansion for my PC. I've yet to even start any of the single player missions. Why? Well I've tried to start playing it by learning the game threw the basic training missions. But so far I quit so early so many times because the UI and the tutorial suck b@lls. For example I go to the firing range and after using the rifle I'm told to change to the side arm. But I'm not told how, and I finally did it after so many tries, but d@m if I know what I did. I even went into the controls menu, saw nothing in the switch weapon binding, bound a key and nothing would happen when I hit said key. I go to do the first aid part and I keep getting told use the "action menu" but never what key opens it. I check in the key bindings and it's not even listed. So I right mouse click the corpse and I can drag him. Drop him and from that point on can't use the first aid on him, because no frigging "action menu" Over all there's just more of the same. I understand the goal of the game is to be very deep and realistic. But do you have to make your UI so obtuse? The times I've tried to rebind some commands I see all sorts of weird key combos for even weirder commands. Yet what could be quite useful key binds like the number keys are bound for views. I mean WTF were you thinking when you designed your UI. I really don't want to go to night school for a month to understand how to use a game's UI, and ARMA 2 makes me feel like I should. I really like the idea of what you've tried to make here. But unless you make your UI a lot more accessible in ARMA 3 I think you'll have the same niche market game that you've had with the previous titles in the series. As it stands now I wish I could get my money back. But of course with software you can't.
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