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starky396

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Everything posted by starky396

  1. starky396

    Undead Chernarus

    Just emailed foxhound the new version. Here is the list of changes and fixes; Switched the magazines you start with from M9 mags to Glock 17 mags Increased the number of random hordes you may encounter Cleaned up some .rpt errors Zombies don't do as much damage And for the people not being able to eat or drink, the action only works if you have food or drinks in you inventory and you get a hint saying your thirsty or hungry.
  2. starky396

    Undead Chernarus

    It's apparently because when I made the mission I was using JarHeads Sound Mod. Will release a quick fix soon.
  3. starky396

    VBS2/3 Discussion thread - the one and only

    Do all the planes and helps at least have cockpits?
  4. starky396

    VBS2/3 Discussion thread - the one and only

    Just got a quote from BIA for Vbs2 and it was 564USD . Wanted to know a couple of things before I bought it though. First, do any of the aircraft have clickable cockpits? Second, do the airplanes have a more advanced flight model? Lastly, does the civilian version get all the content listed in the resources section on the VBS2 website?
  5. starky396

    Ban dayz in arma2 oa

    You do realize that you have posted in both the multiplayer and servers and administration section? Also please read these rules- http://forums.bistudio.com/misc.php?do=vsarules Please pay most attentions to rules 6, 9, and 13.
  6. Micro center sells them for 10USD
  7. Any chance of a singleplayer version? Not really into multiplayer missions.
  8. starky396

    Undead Chernarus

    Version 0.52 is live! Here is the link- http://www.armaholic.com/page.php?id=18123
  9. Yeah man, it's been quite a blast making and playing the mission. It's one of the first missions I've made that I am really proud of. Here are the fourm links: Armaholic Link- http://www.armaholic.com/forums.php?m=posts&q=19703&n=last#bottom Bistudio link- http://forums.bistudio.com/showthread.php?139566-Undead-Chernarus 0.52 is coming out soon and that will have food/water/sleep requirements!
  10. starky396

    Undead Chernarus

    Just emailed foxhound the updated 0.52 version of Undead Chernarus. So it should be out in a couple of hours.
  11. starky396

    Undead Chernarus

    For everybody watching this thread 0.52 will be coming out this week. The following will list the changes and fixes. You now start out will a Glock 17 like in the first release Items now spawn faster less chance of cars being locked Removed JSRS requirement Intro text now is faster Removed the conversations you could have with your partner More random camps You now have to sleep, eat, and drink to survive New sleeping function (Still WIP) Units at pusta no longer spawn with lots of weapons All units at the crashsite do not spawn with items and NVG's Added theDogs ARP mod (Included, I got his permission to do so) I am thinking about adding theDog's ARP mod to allow the use of food and water.
  12. starky396

    [TVT/CO-55] Wasteland

    Decided to take the opportunity and make my version of a sp version zombie simulator, so take a look at this! http://www.armaholic.com/page.php?id=18123&highlight=UNDEAD%2BCHERNARUS. It's a completely dynamic simluator which is also MP compatible! Please enjoy
  13. Hello guys, this is almost the same thing as Wiper released, but the enemys are the USMC and you play as a russian. I have also corrected some grammar errors and cleaned up a couple of synthax errors. All work goes to wiper but the 1% goes to me for converting it. Release should be within 24hrs.
  14. starky396

    Russian Version of Cipher

    Katipo66 any news on if addons or the mission is causing CTD's?
  15. starky396

    Undead Chernarus

    you actually do spawn with weapons. I just didn't activate the loadout.sqf file in the mission. also For the Pusta loot spawn, I made a script where all the dead soldiers in the game have random loadouts, but I made it that all the loadouts go to those soldiers. I actually was just going to announce this. But I saw your reply to the mission thread so I had to assist. So here is the announcement.For all the people reading this thread I might be adding the ARP roleplaying mod thanks to theDog. I will include the mod in the mission as I just got permission to do so! Even better I already have some WIP scripts that allow you to eat, sleep, and drink or else you can die! Tell em what you guys think if I should incldue this mod.
  16. starky396

    Undead Chernarus

    Thank you NiKiller for taking the time test tell me the problems in the mission. First Those errors in the picture's where minor issues (except the JSRS issue.)Will fix that in 0.52. Next issue Already done in 0.52 I just haven't released the next version. The reason that error is in the mission is that I originally wanted to have an intro where you see a helicopter crash, but I decided to not use it. Next issueWhat you said about the noCoreConversations, im not exactly sure if I should remove that as I liked it about the nearest settlement part and thought it would be helpful for people without maps. Actually the infection on happened a week ago, but the military knew about the infection.Glad to know that people are enjoying my mission!
  17. starky396

    Undead Chernarus

    Hey everybody 0.51 is now on armaholic! Here's the changelog (Same as before): Added DyNO camps Added Different Spawn points More Low-End pc friendly added a story created by APOtheo added a couple more camps fixed loot not spawning in cherno fixed loot not spawning at elektro Improved construction interface made the construction interface load faster Improved the houseEffects function added the Module Improvement Project module (read MIP section) Bandages are easier to find Zombies now drop bandages Loot is harder to find Added new music thanks to Celery's Chernarus apocalypse mission You now spawn with no map, compass, and watch. Now it much more harder!
  18. starky396

    J.S.R.S. 1.5

    Hey jarhead have you changed the sound of the miniguns on the helicopters? I love doing escort missions with the blackhawk but the sounds are very displeasing.
  19. starky396

    Undead Chernarus

    Wow. Didn't think it was MP compatible. Will try it out later.
  20. starky396

    Undead Chernarus

    Here is the changelog for the upcoming update for 0.50 Added DyNO camps Added Different Spawn points More Low-End pc friendly added a story created by APOtheo added a couple more camps fixed loot not spawning in cherno fixed loot not spawning at elektro Improved construction interface made the construction interface load faster Improved the houseEffects function added the Module Improvement Project module (read MIP section) Bandages are easier to find Zombies now drop bandages Loot is harder to find Added new music thanks to Celery's Chernarus apocalypse mission You now spawn with no map, compass, and watch. Now it much more harder!
  21. starky396

    Russian Version of Cipher

    Will fix that in the new version. I believe I put up a different version of Cipher.
  22. So all you changed is the mission.sqm and the ambientreinforcements.sqf? Oh whoops didn't read the rest. Will get to that in a bit. Working n my zombie zandbox now. ---------- Post added at 11:52 AM ---------- Previous post was at 11:45 AM ---------- Sure. As soon as 0.50 of my zombie sandbox comes out ill work on converting the mission for ace and without ACR
  23. Thanks for the update SaOk. Great to know that you're still updating your missions, and to know that I now have to do another conversion ;).
  24. starky396

    Undead Chernarus

    AH yes that part, notI believe it takes so long because there is a lot of loot still spawning. I only said that the loot should be spawning in the general area you are in. Attempting to do that. Trying to implement some DyNO composition packs into the mission.Anywho, 0.50 should be out tomarrow/wednesday.
  25. starky396

    Undead Chernarus

    Fixing that in the new version It isn't a loading screen and the text takes so long because I made the black screen wait 47 seconds to get most of the loot to spawn. It's a bug in my mission. Still trying to figure out what I did to mess it up. Good idea I will change them back to their normal clothing. Added that when I was testing to make me look like a big shot.
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