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folgore_airborne

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Everything posted by folgore_airborne

  1. folgore_airborne

    [SP] In Our Time (Campaign) v1.05

    how did you do that?
  2. folgore_airborne

    [campaign] h o u r i a

    it would be great to have the option to use an helicopter in "the last two bullets". Myself suck @$$ at piloting anything in Arma, let alone landing in a field. Autopilot always take me to Vybor airport. Just place one besides the plane so the player can choose
  3. folgore_airborne

    [campaign] h o u r i a

    Thanks for updating this! Really emjoyed the first version, now with the new version of ofrp it will surely be even better! As of now, I found very frustrating the start of "The Blood of the Prince part 2", because the attack choppers fail in destroying the AA guns and our chopper either gets destroyed before landing, or only a handful of men manage to dismount alive. I do not use any AI mod, playing in veteran. For the rest, awesome campaign.
  4. folgore_airborne

    the Memory (Sarge studio)

    excellent work guys, this is a must-play campaign! I haven't played anything done this well for a long time...congratulations! I really loved it because you don't shoot much in this campaign, but there's an interesting and thriving story behind all it. Also liked the continuos flashbacks and the CoD Black Ops\Saw revelations. Again, congrats guys! On the side of AI mods...personally I hate the Chernarus because I hate being killed every 5 seconds by a beggar with an Ak from half a klick away hidden behind a bush, so I removed both tpwcas and asr, and the campaign in veteran was fairly balanced and ran smoothly.
  5. folgore_airborne

    [CAMP] 100 Days

    I think the group shout is more than sufficient as a help...we'd all wish insurgents placed IEDs where they are easy to spot, oh we really wish! Going in patrol in an enemy country requires attention, especially for the driver and the gunner...my brutal opinion is, if these complaining guys travel through Takistan with increased game speed like if they were playing GTA, maybe it's better for them to move to another game.
  6. folgore_airborne

    [CAMP] 100 Days

    It would be even more challenging to place IEDs on the side of the road, and not right in the middle of it...
  7. folgore_airborne

    Need Campaign Testers

    I'd be happy to try this one but as Wiki says, too many addons. I don't have the possibility to download all this stuff (nearly reached my bandwidth limit for this month).
  8. folgore_airborne

    [CAMP] 100 Days

    Great news! Now I managed to correctly play through both the good and the bad ending. Ha! The bad one is really cool..:P Sorry for being such a pain in the arse, but I found this error at the end of the campaign, right after the "Campaign by RCWM, Thanks for playing". There's a message saying: No entry 'Campaigns\100days-0-1\description.ext\campaign\beginning.end1'. Really like how you set up the last mission and the credits too!
  9. folgore_airborne

    [CAMP] 100 Days

    Ok I managed to finish the campaign. I really liked how the story turned out, but I have again a problem with the triggers..
  10. folgore_airborne

    [CAMP] 100 Days

    Been progressing with the campaign, the Joint Operation and Capture mission are awesome conceived but I have found troubles with them
  11. folgore_airborne

    [CAMP] 100 Days

    Well actually I don't care that much, yeah I know it's not as cool as other weapons, but as long as it works...
  12. folgore_airborne

    [CAMP] 100 Days

    what weapon are you talking about?
  13. folgore_airborne

    [CAMP] 100 Days

    Agree with all the above: a MRAP is a must, and a marksman rifle instead of the Mk12 spr would be great. I also like the idea of keeping rugular army units instead of special forces, the kind of missions are much more fitted for regular guys rather than SF. And if you wanted a RAF Typhoon...here you got it! ;) Only concern, it requires extra addons, I'm afraid it would make the campaign depending on too many addons?
  14. folgore_airborne

    [CAMP] 100 Days

    Yeah I was aware of that PVP tweak but imho it's still too small, and in some light conditions, unreadable. Having a degree indicator, however, is all but unrealistic. There are binoculars with a small compass above, and modern laser designators also have degree (and mils) indicator. @ RCWM: the idea of having that Ridgback armoured vehicle is great! Would add even more realism to the campaign since MRAP vehicles are becoming more and more the preferrable choice due to the exponential increase in IEDs attacks in the last years. This one is also very well made. Even better, would be to have an addon-free "lite" version and one with whatever you want to throw in such as SAS, Ridgbacks, anything ;)
  15. folgore_airborne

    [CAMP] Chasing Grim Reaper

    @ Saok: thanks for the explanation, but that way if someone completes the mission and then reverts back to the 2nd or 3rd mission, the squad will be made only of militias. And why doesn't it happen always in the 2nd, while always in the 3rd? And about that missing teamswitch in the 2nd?
  16. folgore_airborne

    [CAMP] 100 Days

    To get the azimuth without going insane with that tiny compass, use this addon: http://www.armaholic.com/page.php?id=6626 It will add a degree indicator next to the reticle in both binoculars and laser designator. Unfortunately, not in the rangefinder. One thing worth saying is that, in artillery, NOBODY uses sexagesimal degrees, but mils. One degree is made of approximately 17,7 mils, therefore we have 6283 (6400 for convention) mils in a round, instead of just 360 degrees.. Really wonder why it wasn't featured in Arma. The reason why we use such a smaller scale is because firing at long ranges with howitzers requires a great accuracy, which degrees can't guarantee.
  17. folgore_airborne

    [CAMP] 100 Days

    Hahaha lol thanks mate! I will be very grateful! ;) Yeah I know explaining even the basis of this matter is quite complicated, myselft required a lot of lessons and extra explainations by my officers to understand it. I think you have found an excellent compromise between realism and easiness with that GUI. If you would have done it more realistic it would have become really complicated for most people, on the other hand if you would have done it too easy it would have lost much of its realistic coolness in spite of a "just-click-on-map" procedure. Been playing the campaign further, and loving it more and more...this kind of campaign, in which you don't just kill hundreds of enemies but also escort VIPs, conduct patrols, man checkpoints, find unexpected IEDs get ambushed and disengage avoiding a full contact, is absolutely amazing because it depicts what we really do in Afghanistan. Two more humble suggestions.. -when a task is completed, the following task should automatically be set as current task -the medevac option should be available in the menu only if there's a man down and not always present
  18. folgore_airborne

    [CAMP] 100 Days

    Well, actually Renè Descartes was its creator, but the system itself is called Cartesian (not Cartesian's)..;) Anyway, I have updated my British 3 Rifle MTP replacement config (link in my signature), playing this campaign I saw that the JTAC guy and the LRR Marksman were still vanilla BAF (half Desert DPM, half MTP). Now they are fully Stalker's MTP. :)
  19. folgore_airborne

    [CAMP] 100 Days

    X-Ray and Yankee are your coordinates in UTM (Universal Transverse Mercator). You know, kind of based on Cartesian Coordinate System..:) The map is "covered" by a grid to give your location to others, there are tons of methods to determine it manually but thanks to the US we have the GPS...when you open the artillery GUI, you have X and Y values on the left (your position, given by your GPS), and blank spaces on the right. Just type in exactly the same numbers and you're done, the battery now has a starting position for your objective marked with the polar method. Of course, you always need the angle, the distance, and all the other stuff such as cannon selection, number of shells, etc
  20. folgore_airborne

    [CAMP] 100 Days

    Of course, the battery needs to know your position, for two reasons: -to be sure not to fire on you, -and since you are giving the obj coordinates with the polar method, the battery needs to know from where to..."start to count". Polar coordinates are given starting from a known position (in this case, yours), then considering an angle (azimut) and a distance. Therefore, if the battery doesn't have your position, it won't be able to find the target. I have been an artillery spotter for three years before entering Parachutists, I hated that job but seeing 155mm HE shots arrive on target was always a nice show! ;) As for the air support problem, I have been finding troubles too especially with LGB since nothing happens. I have always used JDAM, at least when the plane doesn't crash it fires something. RCWM, what about the L85A2 ACOG GL missing from gear selection? It's my favourite weapon and really missing it..another thing about the gear..it would be fine to have all the BAF armoury available in the gear selection instead of having an armoury in FOB York, because if I want to give one of my lads a weapon not available before I have to do all that painful procedure of selecting him, sending him near the crates, select gear option, etc...otherwise, the best thing would be to have teamswitch, so it can be done in seconds.
  21. folgore_airborne

    [CAMP] 100 Days

    Now I got it, the important thing is to do the medevac, that negative impact on the campaign is obtained by leaving him on the ground and going on with the mission. Now it's clear. Yeah it was a harsh fight at the checkpoint in Garmarud, I had two lads wounded, sent another two to take them to cover, also them got hit, me and the other guy repelled the attacks but managed to heal only 3 out of 4 lads, one died and had to medevac him. Personally I really like how you've built this feature, it adds quite a lot of real-operation feeling.
  22. folgore_airborne

    [CAMP] 100 Days

    two questions: -why the L85A2 ACOG GL isn't available in gear selection? -what happens precisely if one of my mates is KIA? I start the following missions with one man down, until I make the missions alone? :) also, I think it would be a good idea to add the teamswitch option, there are some parts of the campaign in which taking temporary control of the machinegunner or the sniper can save the day against dumb AI
  23. folgore_airborne

    [CAMP] 100 Days

    Ok I managed to learn how to direct artillery better, but air support is a total fail, I disabled all mods but still can't get it to work. When I choose LGB, nothing happens, and Jdam either crashes on those mountain or totally miss the target. Is it correct to: call for JDAM\LGB -> activate Laser and aim target (fire button) -> select Mark Target action in menu? This is the procedure I follow, I think it's the most logical one.
  24. folgore_airborne

    [CAMP] 100 Days

    Been playing the first missions, and loving this campaign so far!!! A few problems I have encountered in mission Day21: Contact
  25. folgore_airborne

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