amx225
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How do modders create their own .p3d model files (for infantry) and add uniform textures to them?
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How should one create new infantry units with new uniform textures?
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How do i stop AI from going prone?
amx225 replied to iAssault's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
You can place an AI infantry group and place this code in the team leader's init - grp1 = group this;{_x setunitPos "UP"} foreach units grp1;{_x setBehaviour "COMBAT"} foreach units grp1; For many infantry groups name them as grp2, grp3, grp4.....etc. and use same code written as above. -
HMS "Victorious" late 50s [WIP]
amx225 replied to NightIntruder's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Hello , do you have plans to make a vietnam-era aircraft carrier for unsung mod's naval jets? http://www.seaforces.org/usnair/VA/Attack-Squadron-37-Dateien/image104.jpg http://upload.wikimedia.org/wikipedia/commons/2/25/F-4B_of_VF-114_landing_on_USS_Kitty_Hawk_%28CVA-63%29_in_March_1969.jpg http://www.fiddlersgreen.net/aircraft/McDonnell-Phantom/IMAGES/McDonnell-Douglas-F4-Phantom-Launch.jpg -
I think there should be throttle controls to control airspeed for aircrafts and helicopters in arma 2 co similar to flight sim games because it is difficult to control and limit speed of an aircraft or helicopter in the game (i.e Q and Z keys), therefore it would be usefull for landing a plane without autopilot on aircraft carrier or airstrip and for gaining maximum speed quickly (e.g. gaining altitude to make evasive maneuvers). The aircraft speed throttle could be set according to engine thrust percentage.Such a system could be implemented for helicopters in the game, then it would be easier to land or hover helicopters without damaging them and will also be suited to propeller planes as well e.g. ww2 aircraft.Throttle controls will also give ability to fly aircraft/helicopters at constant speed and realistic flight simulation in the game or it could be made into a realistic flight mod.
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Hello, will you be adding Mirage 2000, F-14 Tomcat to this mod?
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Arma 2 Addon request thread
amx225 replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Are the mod developers gonna add new aircraft like J-11 air superiority fighter, H-6 badger bomber/air refueller to this mod. -
MiG-23ML (MLD, UB) WIP
amx225 replied to citizensnip's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Any new update about MIG-23UB,MIG-27 flogger-D version. -
What are ur favourite missions in vietcong 1 & 2? and have u played singleplayer campaign of Men of Valor pc game it also has similar gameplay and many maps.
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The Unsung Vietnam War Mod V 2.6 Release
amx225 replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Will the supersonic F-5 Tiger, F-111 aardvark be included in the new version? http://img687.imageshack.us/img687/48/unf5acargadoconbombasde.jpg http://www.aviationsmilitaires.net/pictures/pictures/F-5C_sudvietnamien.jpg http://www.ausairpower.net/USAF/F-111F-Pave-Tack-USAF.jpg http://upload.wikimedia.org/wikipedia/commons/5/59/428th_Tactical_Fighter_Squadron_Combat_Lancer_F-111A_over_Southeast_Asia_1968.jpg -
In ace mod v1.13 for oa standalone there is error-"cannot open object ca\air\mk82.p3d" if a-10 is selected. and the ccrp feature is missing in HUD,there are only lo/hi gau-8 sights in a-10.
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How is the CCIP/CCRP HUD display enabled in ace mod v1.13?
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The Unsung Vietnam War Mod V 2.6 Release
amx225 replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Are you saying this issue (https://dev.withsix.com/issues/46056) is already fixed? -
The Unsung Vietnam War Mod V 2.6 Release
amx225 replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Can this issue be fixed in patch or mod cos freefall mk82 or fab-250 act like guided weapons in the game. https://dev.withsix.com/issues/46056 -
The Unsung Vietnam War Mod V 2.6 Release
amx225 replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Meaning?