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Timusius

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About Timusius

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  1. I'm happy to read that it was actually possible to win the good old Carrier Command. I played it on the Amiga back in 1990 and I had a seriously hard time getting anywhere in the game. I was only 14 back then... but I'm pretty sure I played it enough to know all controls, the way the weapons worked, etc, in it. I remember that it was incredibly hard. In strategy mode I would rush towards the first two islands, get them under control.. and then look at the map, only to realise that the AI already owned almost half the map. At that point I would probably be without fuel... (I remember something about setting up supply routes between the islands)... and unable to do much for a while, until suddenly being hit by the AI ship. Your posts indicate that one would need to hunt down the AIcarrier directly, and then kill it to win. Was it even possible to win the game in a more strategic manner? Eg. taking over lots of islands and preparing for a huge fight? I also remember the game for being difficult in other ways: The radio range was not long, and Mantas could not stay in the air for very long without extra fuel. I lost loads of them because they would just hang around and do nothing since they were not able to attack on their own. Also.. controlling 8 vehicles at once + the carrier... That was a huge mess :-) I felt like there were lots of posibilities but the game was way too difficult to really play around with them. Perhaps games were just different then... I remember the same problem with the game Armour-Geddon. Planes, tanks, research, lots of weapons... but I never came close to even driving the tank near anything that looked like an enemy.
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