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JetlinerX

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Everything posted by JetlinerX

  1. The reason it goes idle is because not every enemy in each group has been killed. It's being worked on, but if you do not eliminate each enemy in the patrol, it will not spawn new patrols, hence it gets slow.
  2. Just FYI- All these: - more random tasks, not just reach xyz - maybe destroy the guerilla-caches, blow up building xyz, blow up fueltank xyz, guard something for 10 mins. - maybe add a general/commander for each side (EAST = golden AK; WEST = golden revolver) and units to guard him (maybe stationary Weapons and use of the ArmA-Compositions) - that could be a task to eliminate general or secure the composition xyz. Have already been suggested, and are being worked on.
  3. I know you dont have it installed, I am saying that is your problem. You need ACR. You can either use the LITE version (low quality textures for unit uniforms) or you can use the full version which is $10.00. Get the LITE version here: http://www.arma2.com/index.php?option=com_rokdownloads&view=file&Itemid=20&id=805%3Aa2co-compatibility-mp-patch--acr-lite-〈=en As for your comment on the end about paying attention to errors, I am not sure if you are being sarcastic, so I will just thank you anyway. ;)
  4. Thanks Nicholas! To all in this topic: SOLUTION FOR STEAM USERS! () - Indicate edits to the instructions by me. Start steam as admin Get to DLC page for ACR (in the Steam Store.) Should say play(now) since you've already bought it hit play choose ACR (in the "select a CD key window) then it will install and there will be a folder (In the ArmA directory to launch with your other mods like BAF and PMC did) (Solution by - tiptoes)
  5. Mine isn't working either. Same problems as you all. WTF!?!?!?!?!
  6. @Monkey- It doesnt require any mods. The "ACR weapon pack" is something you have installed yourself. @Monkey again - Yes, him and I have been closely testing the MP version, and it is very nicely coming along, and very fun. I assume when he is more free, he will be able to get a working 1.0 out very soon based on what I have seen in our testing. As for me, the trailer for this mod/mission will be out soon. ;)
  7. The mission is very modular now, so adding new maps will be quite easy from here on out for him (tomson) and players alike. :)
  8. I think it's safe to say this project has been abandoned :/
  9. Note: The change log is also on the download site, guys.
  10. JetlinerX

    COWarMod Release

    Thank you for covering that for the millionth time in this topic. LOL! When will people start looking back? In over 60 pages, they dont think anyone else had a similar problem?
  11. Then I can say you won't be disappointed... and we still have much to do. :)
  12. JetlinerX

    COWarMod Release

    As I said on your other forum, there is nothing wrong with it... thats how it is with the game.
  13. JetlinerX

    Squatting when picking up weapons

    Thats normal ArmA, you do that all the time without mods... I see nothing wrong...
  14. Yeah, he also has a time consuming job(my past dream job) which makes it very hard for him to get things done. However, him and I have been working hard on multiplayer, so for those of you who are looking forward to that, let me just say - it's awesome so far. :3 As for the SP version, I will have to let him talk about. ;)
  15. New units spawn when others are killed. ;)
  16. How are you playing with COWarMod without performance loss? I played Flashpoint Cherno with COWarMod, and I go to about 9 FPS. And I definitely have a capable computer... :/
  17. Thomson, my buddy and I are about to go test multiplayer extensively. I can video it for you if you would like, or just provide a full review once we are done.
  18. JetlinerX

    COWarMod Release

    ArmA 1 is a pain in the f*****g ass to film with... :j:
  19. Exactly. If it's just one mission before game end, it seems like just a highly dynamic objective based mission. I want this to feel like a highly dynamic, full scale war, that happens to have objectives. ;)
  20. Please avoid a "winning" scenario. Sometimes I would want to do multiple objectives in 1 play through, and dont want to end the mission after I complete one objective. I think "winning" should be whenever you decide to quit. (<-- Sounds strange haha)
  21. JetlinerX

    COWarMod Release

    This has ALSO been covered in previous posts. xD It's coming along. ;)
  22. JetlinerX

    COWarMod Release

    This has been solved in the past, but I will post it again so you dont have to hunt it down. I am pretty sure thats how I solved my issue. If not, I'll redownload the mod, and give you better instructions :) Sorry for hijacking your "customer support" Gunter ;)
  23. JetlinerX

    COWarMod Release

    I second that, I get tons or RPT with this mod... but I am no modder, so I didnt know what to do. xD
  24. I know you've probably heard it a million and one times, but after playing the beginning of the Eagle Wing campaign, I would love to be able to start in an attack, or transport heli, and drop off, or cover some troops as they make their way into a city. :3 It would also be nice if you get an option to start in a heli, plane, tank, car, etc. As well as my "starting as a civilian news reporter" still stands as a suggestion too :)
  25. Yeah, they are solved, it was one of the mods, and I still dont know what one. So far, I am just adding in 1 by 1 till I find it, and then, I will remove that one. xD Anyway, LOVING the list of those features, really liking two of them, which are civilians and civilian cars (maybe you can populate entire towns to be civilian too?) and the bases. It would be awesome to stumble upon a random FOB! Just make sure you have them heavily defended as they should be! :) I seriously cant wait for the full MP version, we (my friend and I) are having so much fun with it, and we are so excited about vehicles soon! :D Keep up the great work! ~Slade See his reply to me, he listed all of the things he has in mind right now! :)
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