JetlinerX
Member-
Content Count
163 -
Joined
-
Last visited
-
Medals
Everything posted by JetlinerX
-
[SP] Flashpoint: - Instant Action - Dynamic Missions - Release Thread
JetlinerX replied to thomsonb's topic in ARMA 2 & OA - USER MISSIONS
The reason it goes idle is because not every enemy in each group has been killed. It's being worked on, but if you do not eliminate each enemy in the patrol, it will not spawn new patrols, hence it gets slow. -
[SP] Flashpoint: - Instant Action - Dynamic Missions - Release Thread
JetlinerX replied to thomsonb's topic in ARMA 2 & OA - USER MISSIONS
Just FYI- All these: - more random tasks, not just reach xyz - maybe destroy the guerilla-caches, blow up building xyz, blow up fueltank xyz, guard something for 10 mins. - maybe add a general/commander for each side (EAST = golden AK; WEST = golden revolver) and units to guard him (maybe stationary Weapons and use of the ArmA-Compositions) - that could be a task to eliminate general or secure the composition xyz. Have already been suggested, and are being worked on. -
[SP] Flashpoint: - Instant Action - Dynamic Missions - Release Thread
JetlinerX replied to thomsonb's topic in ARMA 2 & OA - USER MISSIONS
I know you dont have it installed, I am saying that is your problem. You need ACR. You can either use the LITE version (low quality textures for unit uniforms) or you can use the full version which is $10.00. Get the LITE version here: http://www.arma2.com/index.php?option=com_rokdownloads&view=file&Itemid=20&id=805%3Aa2co-compatibility-mp-patch--acr-lite-〈=en As for your comment on the end about paying attention to errors, I am not sure if you are being sarcastic, so I will just thank you anyway. ;) -
Army of Czech Republic DLC not appearing...
JetlinerX replied to sagemred's topic in ARMA 2 & OA - TROUBLESHOOTING
Thanks Nicholas! To all in this topic: SOLUTION FOR STEAM USERS! () - Indicate edits to the instructions by me. Start steam as admin Get to DLC page for ACR (in the Steam Store.) Should say play(now) since you've already bought it hit play choose ACR (in the "select a CD key window) then it will install and there will be a folder (In the ArmA directory to launch with your other mods like BAF and PMC did) (Solution by - tiptoes) -
Army of Czech Republic DLC not appearing...
JetlinerX replied to sagemred's topic in ARMA 2 & OA - TROUBLESHOOTING
Mine isn't working either. Same problems as you all. WTF!?!?!?!?! -
[SP] Flashpoint: - Instant Action - Dynamic Missions - Release Thread
JetlinerX replied to thomsonb's topic in ARMA 2 & OA - USER MISSIONS
@Monkey- It doesnt require any mods. The "ACR weapon pack" is something you have installed yourself. @Monkey again - Yes, him and I have been closely testing the MP version, and it is very nicely coming along, and very fun. I assume when he is more free, he will be able to get a working 1.0 out very soon based on what I have seen in our testing. As for me, the trailer for this mod/mission will be out soon. ;) -
[SP] Flashpoint: - Instant Action - Dynamic Missions - Release Thread
JetlinerX replied to thomsonb's topic in ARMA 2 & OA - USER MISSIONS
The mission is very modular now, so adding new maps will be quite easy from here on out for him (tomson) and players alike. :) -
COOP 10 Chernarus Apocalypse, part three - Addon-free zombie horror!
JetlinerX replied to celery's topic in ARMA 2 & OA - USER MISSIONS
I think it's safe to say this project has been abandoned :/ -
[SP] Flashpoint: - Instant Action - Dynamic Missions - Release Thread
JetlinerX replied to thomsonb's topic in ARMA 2 & OA - USER MISSIONS
Note: The change log is also on the download site, guys. -
COWarMod Release
JetlinerX replied to Gunter Severloh's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thank you for covering that for the millionth time in this topic. LOL! When will people start looking back? In over 60 pages, they dont think anyone else had a similar problem? -
[SP] Flashpoint: - Instant Action - Dynamic Missions - Release Thread
JetlinerX replied to thomsonb's topic in ARMA 2 & OA - USER MISSIONS
Then I can say you won't be disappointed... and we still have much to do. :) -
COWarMod Release
JetlinerX replied to Gunter Severloh's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
As I said on your other forum, there is nothing wrong with it... thats how it is with the game. -
Squatting when picking up weapons
JetlinerX replied to doveman's topic in ARMA 2 & OA - TROUBLESHOOTING
Thats normal ArmA, you do that all the time without mods... I see nothing wrong... -
[SP] Flashpoint: - Instant Action - Dynamic Missions - Release Thread
JetlinerX replied to thomsonb's topic in ARMA 2 & OA - USER MISSIONS
Yeah, he also has a time consuming job(my past dream job) which makes it very hard for him to get things done. However, him and I have been working hard on multiplayer, so for those of you who are looking forward to that, let me just say - it's awesome so far. :3 As for the SP version, I will have to let him talk about. ;) -
[SP] Flashpoint: - Instant Action - Dynamic Missions - Release Thread
JetlinerX replied to thomsonb's topic in ARMA 2 & OA - USER MISSIONS
New units spawn when others are killed. ;) -
[SP] Flashpoint: - Instant Action - Dynamic Missions - Release Thread
JetlinerX replied to thomsonb's topic in ARMA 2 & OA - USER MISSIONS
How are you playing with COWarMod without performance loss? I played Flashpoint Cherno with COWarMod, and I go to about 9 FPS. And I definitely have a capable computer... :/ -
[SP] Flashpoint: - Instant Action - Dynamic Missions - Release Thread
JetlinerX replied to thomsonb's topic in ARMA 2 & OA - USER MISSIONS
Thomson, my buddy and I are about to go test multiplayer extensively. I can video it for you if you would like, or just provide a full review once we are done. -
COWarMod Release
JetlinerX replied to Gunter Severloh's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
ArmA 1 is a pain in the f*****g ass to film with... :j: -
[SP] Flashpoint: - Instant Action - Dynamic Missions - Release Thread
JetlinerX replied to thomsonb's topic in ARMA 2 & OA - USER MISSIONS
Exactly. If it's just one mission before game end, it seems like just a highly dynamic objective based mission. I want this to feel like a highly dynamic, full scale war, that happens to have objectives. ;) -
[SP] Flashpoint: - Instant Action - Dynamic Missions - Release Thread
JetlinerX replied to thomsonb's topic in ARMA 2 & OA - USER MISSIONS
Please avoid a "winning" scenario. Sometimes I would want to do multiple objectives in 1 play through, and dont want to end the mission after I complete one objective. I think "winning" should be whenever you decide to quit. (<-- Sounds strange haha) -
COWarMod Release
JetlinerX replied to Gunter Severloh's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
This has ALSO been covered in previous posts. xD It's coming along. ;) -
COWarMod Release
JetlinerX replied to Gunter Severloh's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
This has been solved in the past, but I will post it again so you dont have to hunt it down. I am pretty sure thats how I solved my issue. If not, I'll redownload the mod, and give you better instructions :) Sorry for hijacking your "customer support" Gunter ;) -
COWarMod Release
JetlinerX replied to Gunter Severloh's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I second that, I get tons or RPT with this mod... but I am no modder, so I didnt know what to do. xD -
[SP] Flashpoint: - Instant Action - Dynamic Missions - Release Thread
JetlinerX replied to thomsonb's topic in ARMA 2 & OA - USER MISSIONS
I know you've probably heard it a million and one times, but after playing the beginning of the Eagle Wing campaign, I would love to be able to start in an attack, or transport heli, and drop off, or cover some troops as they make their way into a city. :3 It would also be nice if you get an option to start in a heli, plane, tank, car, etc. As well as my "starting as a civilian news reporter" still stands as a suggestion too :) -
[SP] Flashpoint: - Instant Action - Dynamic Missions - Release Thread
JetlinerX replied to thomsonb's topic in ARMA 2 & OA - USER MISSIONS
Yeah, they are solved, it was one of the mods, and I still dont know what one. So far, I am just adding in 1 by 1 till I find it, and then, I will remove that one. xD Anyway, LOVING the list of those features, really liking two of them, which are civilians and civilian cars (maybe you can populate entire towns to be civilian too?) and the bases. It would be awesome to stumble upon a random FOB! Just make sure you have them heavily defended as they should be! :) I seriously cant wait for the full MP version, we (my friend and I) are having so much fun with it, and we are so excited about vehicles soon! :D Keep up the great work! ~Slade See his reply to me, he listed all of the things he has in mind right now! :)