hellfiremonty
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Invasion 1944 v2.6 (CO)
hellfiremonty replied to SFG's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Absolutely epic. Love it. Thanks for your hard work. -
['Serious Addons'] Release them here
hellfiremonty replied to icewindo's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Rocket bunnies. GENIUS. -
Dogs of War - Killed at Start
hellfiremonty replied to hellfiremonty's topic in ARMA 2 & OA - OFFICIAL MISSIONS
Oh lordy, I'd forgotten I'd even flagged that up! My apologies. Yes, resolved that too. -
Dogs of War - Killed at Start
hellfiremonty replied to hellfiremonty's topic in ARMA 2 & OA - OFFICIAL MISSIONS
Resolved. Uninstalled, deleted all directories and save games, reinstalled. Suspect there must have been an 'AddOn' or something causing a conflict. -
[ArmA2: OA] Blue Hills [SP] by Imutep
hellfiremonty replied to imutep's topic in ARMA 2 & OA - USER MISSIONS
Started playing this mission, MAN that first one is tough! But a lot of fun. -
Dogs of War - Killed at Start
hellfiremonty replied to hellfiremonty's topic in ARMA 2 & OA - OFFICIAL MISSIONS
My temporary solution: As soon as game starts, bring up debug console, and use the following commands BIS_cooper setPos [(position BIS_CDFBegunov select 0) - 1.5, (position BIS_CDFBegunov select 1) + 1.5, 0] BIS_Sykes setPos [(position BIS_cooper select 0) - 2.5, (position BIS_cooper select 1) + 2.5, 0] BIS_rodriguez setPos [(position BIS_cooper select 0) - 3.5, (position BIS_cooper select 1) + 3.5, 0] BIS_ohara setPos [(position BIS_cooper select 0) - 4.5, (position BIS_cooper select 1) + 4.5, 0] However, once moved to the new location, any supply trucks coming to the base are green and are being shot at. The alliance has not been registered by the game. ---------- Post added at 08:21 PM ---------- Previous post was at 07:10 PM ---------- Okay, so digging through the files, I found a reference in initTIPcompatible.sqf that moves my squad to bis_napastart, which is where they all got shot. if (BIS_C4Joined == "NAPA" && !(BIS_C5Alliance)) then { BIS_cooper setPos markerPos "BIS_NAPAStart"; BIS_cooper setDir 37; BIS_rodriguez setPos [(markerPos "BIS_NAPAStart" select 0) + 4, (markerPos "BIS_NAPAStart" select 1) + 1.5, 0]; BIS_rodriguez setDir 270; BIS_sykes setPos [(markerPos "BIS_NAPAStart" select 0) + 2, (markerPos "BIS_NAPAStart" select 1) + 2, 0]; BIS_sykes setDir 230; BIS_ohara setPos [(markerPos "BIS_NAPAStart" select 0) + 1, (markerPos "BIS_NAPAStart" select 1) + 3, 0]; BIS_ohara setDir 170; I understand the functioning of if statements, generally speaking, but what is the '& !(BIS_C5Alliance)) testing? If BIS_C4Joined = NAPA And not BIS_C5alliance then move squad? -
Dogs of War - Killed at Start
hellfiremonty replied to hellfiremonty's topic in ARMA 2 & OA - OFFICIAL MISSIONS
Further info - by using the debug console and 'player allowdamage false', I managed to have a bit more of a look around without dying. I'm at grid co-ords 074085, a large base of some kind. There were like 30 guys spawning just shooting me non stop. My missions are capture Myskino, Putoshka, Vyshnoye and Pulkovo. On the map I am Blue....which is very confusing. I still contend something's wrong in the scripting...seems to me you can't have an alliance and kill Prizrak without something going wrong. -
Dogs of War - Killed at Start
hellfiremonty replied to hellfiremonty's topic in ARMA 2 & OA - OFFICIAL MISSIONS
A stop gap solution. All I can say is thank god for the genius of ARMA 2 players. I used Gaia's debug console and saw JonDumela's note about endmission "endx". So then I used Kegetys cpbo.exe to dissassemble the pbo, had a look at briefing.html ---------- Post added at 08:20 PM ---------- Previous post was at 08:03 PM ---------- Odd. So here is the briefing.html If I choose end3 or end4, when I start 'Dogs of War', I run into the same problems as before - there is a message stating 'the alliance between guerillas and blufor has ended', I end up in an OPFOR camp, the enemy 10-15 meters behind me spots me and starts shooting whilst I brief my men. Now that can't be right. If I revert Badlands and immeadiately use debug console and try end3 or end4, the same happens again. So the same thing happens at the start of Dogs of War if I endmission 3 or 4 at the start of Badlands or if I play through the entire Badlands and then have to do it. So I'm at a bit of a loss...I don't see why it's suddenly sticking me slap bang in an OPFOR camp who suddenly hate me - if I've picked the specific ending. If I choose end2 I start in a different place (Novy Sobor) and I don't get killed. So this, to me, suggests something is wrong in the scripting of end3 and end4, but I'm taking a stab in the dark. This is the solution that looks most promising. -
Dogs of War - Killed at Start
hellfiremonty replied to hellfiremonty's topic in ARMA 2 & OA - OFFICIAL MISSIONS
That's all well and good Hanzu, but I've gone through Badlands again and am now stuck at the same point. All the missions have been completed and it has not ended. There was a message about Longbow being attacked by the CDF, but that's it, no indication if anyone needed reinforcements or what. I went back to HQ and they were fine. So the mission didn't end. So now what? -
Dogs of War - Killed at Start
hellfiremonty replied to hellfiremonty's topic in ARMA 2 & OA - OFFICIAL MISSIONS
Fantastic. ---------- Post added at 09:14 AM ---------- Previous post was at 08:19 AM ---------- I take it there's no way to pick up Badlands from an old save once completed - it has to be replayed/reverted? -
Dogs of War - Killed at Start
hellfiremonty replied to hellfiremonty's topic in ARMA 2 & OA - OFFICIAL MISSIONS
The mission starts, we're all alive. Cooper starts to talk to the squad about what's going on, whilst Cooper is talking one of the squad reports enemy right behind us (and there are at least three soldiers about 10-15 meters behind us, with a jeep, and an enemy base) and whilst Cooper is still briefing the squad the enemy spots us and opens fire. Less than five minutes into the mission, before the briefing has even finished. NAPA side. I wouldn't be surprised if it had something to do with the fact I had to manually end 'Badlands'. -
So, I just completed Badlands (I had to used the endmission cheat - we were all standing around waiting for something to happen) and as soon as I start Dogs of War my team gets butchered. Any thoughts? I saw the old thread regarding editing the file, but surely there is another solution?
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Sorry, yes, vital details. SP, campaign, from the start, not appearing on any mission. Works fine on Resistance but not on the original game.
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Affirmative. No map indicators for friendlies or enemies.
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Bug: No team indicators on the map. I can call up the map screen, but there are no indicators for myself or my squad.