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Everything posted by Groove_C
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This is a perfect example of what can be considered as constructive feedback/report without whining and bashing on somebody for no apparent reason.Take note you all out there!
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The talk here is not about realism, but about fixes of BIS mistakes in configs, scripts and modules. So following this logic, goliath86 shouldn't have fixed BIS buggy and laggy modules and shouldn't have reworked them to make them work properly and increase FPS for players, just because a lot of missions were made using old BIS modules? Or shouldn't there have been changes incorporated in patch 1.63 concerning missiles' speeds, maneuverability and flight trajectory, because a lot of mods are using original game values for inheritance when making their own weaponry? So do you suggest to literally not fix different bugs or config mistakes and leave them all as it is in order to avoid issues with mods not being updated anymore by their 3rd party devs? Did I understand the in the correct way? You know, there are a lot of things that need to be fixed.
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theduke77, as said before - put your energy and that of other players of your server that you've directed to this thread in raising your voices in the right thread, dedicated to DayZ mod, just like you do it here so the devs update their mod. There are at least 14 pages that could already have been written in the DayZ mod thread and I can bet that somebody would already have heard you.
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Bohemia Interactive can't be held responsible in any way for 3rd party mods not being updated by their respective devs. It's up to 3rd party devs wether to update their mods or not. And even they can't be held responsible for updates, because all these mods came free of charge and their devs owe you nothing. But you can instead put all the energy you're investing here by bashing on original/core game devs in searching for mods' devs and contacting them to express your requests and maybe even donate to them so they have enthusiasm to update their by now dated mods. Or to bash on these 3rd party devs for not updating their mods any more which won't help you any further anyway.
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hololand, as stated earlier, request DayZ mod developpers to update their mod. As simple as that. This thread is the wrong place for this.
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theduke77, eduardooaz & co., request DayZ mod developpers in their respective thread to update their mod in order to make it work properly. Don't give the fault to other people. I know a lot of people who have already updated their mods to the current state and everything works just fine.
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For people who didn't pay enough attention, this thread is to discuss or report issues related to the ORIGINAL/CORE GAME ONLY and not for mods based on it. Here it's not about DayZ, Life, Epoch, Ovewatch, Overpoch, A.C.E. 2 and so on. I agree, that Issues like minigun rotation angles, night vision goggles compatibility with different scopes or SUV slowdown offroad even further have to be adressed in original/core game of course. But concerning zeroing to be or no to be present based only on your personal preferences instead of being based on weapons' real life counterparts is just so wrong here in this thread. As stated earlier -> mods need to be updated once the original/core game receives updates itself as it always was the case. You better would report "issues" or desired changes to revert back to the previous state in threads dedicated to the specific mods used on your servers or on servers you are playing on in order to "fix?"/modify/update them to be more in line with your personal preferences based on nothing more than just the way you would like it to be. Oh... I almost forgot. I'm also admin on several servers since several years. So next time when you raise your voice, speak for yourself only, because you don't represent the majority, but only and only yourself.
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Mods always gave and will no doubts always give more than vanilla game. But you can't deny that it's always good to have as much as possible in the game by default. Why not.
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You're not the right person to tell people where and what to play. Following your "logic": I seriously don't understand why you cannot go and play DayZ Standalone or even a completly other game.
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If you & co. didn't know that this last patch is inteded to fix config only related issues and not game's engine, animations or net code, because volunteer people doing this are not up to do more than this and are also not allowed to, than you should know it by now.
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And if there is something that can be fixed or even added to a game this old by it's enthusiastic and loyal players, scripters and modders by spending countless hours of their time for free to make our favorite game even better without us having to install 1001 mods that you have to figure out which are allowed and which not on which servers, where to get them, how to install them, how to update them and how to configure and use them... I'm all in for as much things as can be done/included in the game by default to avoid all the annoyances mentioned above. I just want to find a server, connect to it and begin to play straight forward. And I doubt that I'm the only one to want this to be this way.
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I've never complained either. I didn't when BIS have added flairs to aircrafts back in June 2010, by bashing on them, because I've spent countless hours to learn to fly without them. I had to learn by heart the whole island landscape to use it for cover flying low behind the mountains, in valleys or elaborating escaping tactics when followed by enemy jets. I didn't when BIS have completely change radar appearance, by bashing on them, because I just figured out how to understand how faraway and in which directions were the targets located on it. I had to learn everything from scratch with the new radar. I didn't when BIS have changed missiles' flying speeds, damage and flying trajectory, by bashing on them, because I just figured out with which missile from which distance at which speed and angle to attack different targets. I had to relearn everything from scratch. I didn't when BIS have changes some armor strength values for some armored vehicles, by bashing on them, because a just had figured out which armor to shoot in which part of it from which side from which distance with which type of ammo and how much times. Guess what? I'm still playing this amazing game and enjoy playing it even more due to all these changes that first were irritating and seemed to be so wrong.
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@ hololand & co. I've been playing ArmA game series since 2001 and ArmA 2 since july 2009. There was no zeroing for nothing since 2009 for ArmA 2 and for it's earlier iterations as well up to the day BIS have released THE "update" in june 2010, where they have added zeroing to a lot of weapons, aircrafts and armor and have changed the way how the radar looks like and how the targets are represented on it, the way fired missiles fly and their speeds and dammage level and so on. Nobody was complaining about these changes! BIS developpers have introduced these changes - players got used to those. And this are just few changes I've mentioned among hundreds of others that players had to get used to.
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Can't you read? If you want to use mil dots, than use them. Nothing has changed regrading this that would alter the way you are used to play like. There was just and addition that allowed players to zero. But you don't have to use this "zeroing" feature if you don't want to. Is this difficult to understand? Games get updates -> mod makers have to update their mods. ArmA updates policy is like that since 2001 and this counts not only for ArmA but for all the games that have mods. It always went this way for all the games and it won't change any time soon. So you and other DayZ MOD players basically suggest to not update a game, so "lazy?" mod makers don't have to update their mods for compatibility with latest game version??? Are you serious? Don't patch GTA 5 because modders would have to update their mods. Are you serious? It won't be normal if a game would not get updates in order to not brake mods made by 3rd party people. It won't be normal if 3rd party mod makers would not want to update their mods to the latest game version for compatibility reasons.
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What was the point of removing zeroing for DMR and KSVK? If you're used to use mil dots on DMR or graduation on KSVK, than continue to do so, nobody forbids you to do so. Those, who want to use zeroing that was added will be able to use it as intended as these weapons can be zeroed in real life. Adding zeroing made these weapons closer to their real counterparts, made them more usable and gave choise to both categories of players, to those who are used to how it was before and to those who have waited a very long time for zeroing to be added as it should be. If you want to continue to use mil dots or graduations, just don't touch zeroing leaving it at it's default value of 300m. That's it. If DayZ players complain that they die due to DMR with zeroing, than we should remove all weapons that can make them die, due to zeroing or powerful ammo type or good rate of fire or almost no recoil. You get it? Remove everything that can kill anybody! Uninstall ArmA, because in this game you can kill somebody.
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[WIP] CorePatch: config patch for ArmA 2 OA
Groove_C replied to goliath86's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
goliath86, please, add ironsight to PKP (Pecheneg) as it remains the only russian weapon not having it - unusable in close quarter battles -
[WIP] CorePatch: config patch for ArmA 2 OA
Groove_C replied to goliath86's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Su34 has double the number of FFARS as it should have. 40 for pilot and 40 for gunner. Needs to be fixed. -
[WIP] CorePatch: config patch for ArmA 2 OA
Groove_C replied to goliath86's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Also consider to fix the wrong direction of gun funnel on Su-25/34. Issue Nr.19347 This funnel should point into the opposite direction/angle of where you turn/tilt to give you a visual representation of gun bullets trajectory while firing so you can adjust your aiming accordingly. So if you turn/tilt right, the funnel should turn/tilt left like on the screen I've made demonstrating with yellow color how it should look instead of how it looks now circled with red color. -
[WIP] CorePatch: config patch for ArmA 2 OA
Groove_C replied to goliath86's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
There are several regressions which were introduced recently and which I already have reported to Schatten per PM several days ago. He told me that he already has fixed them and will sand them to goliath86. But I see now that these fixes are not part of patch from 29.09. They absolutely need to be fixed prior to 1.64 release! -
[WIP] CorePatch: config patch for ArmA 2 OA
Groove_C replied to goliath86's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
M32_EP1 grenade laucher mounted on Ka60_GL_PMC has its 1st person aiming view misaligned when looking at the optical scope. -
[WIP] CorePatch: config patch for ArmA 2 OA
Groove_C replied to goliath86's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
DShKM mounted on BTR40_MG_TK_INS_EP1 and on BTR40_MG_TK_GUE_EP1 has its 1st person aiming view misplaced making you look directly at the iron sight as opposed to UAZ_MG_INS where 1st person aiming view is properly placed making you look at the iron sight through a metallic frame. I understand that both gunners are in different stances, bit this isn't a problem as you may already know. They can still look being in these stances in 3rd/1st person view but having the correct view in 1st person when aiming. Good exemple of such implementation are Mi-8 door gunners in 1st person view and in 1st person aiming view. -
[WIP] CorePatch: config patch for ArmA 2 OA
Groove_C replied to goliath86's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
RPG-7V has its 1st person aiming view misplaced when looking at the iron sight. See the orange dot on the screen attahced for reference. 1st person aiming view should be placed behind the metallic plate, so you look at the iron sight through it when aiming. See the green dot on the screen attahced for reference. -
[WIP] CorePatch: config patch for ArmA 2 OA
Groove_C replied to goliath86's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Igla 9K38 has its 1st person aiming view misplaced when looking at the iron sight. 1st person aiming view should be placed behind the metallic plate, so you look at the iron sight through it when aiming. See screens attached for reference and solution. -
[WIP] CorePatch: config patch for ArmA 2 OA
Groove_C replied to goliath86's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
RPG-18 has its 1st person aiming view misplaced when looking at the iron sight. See the orange dot on the screen attahced for reference. 1st person aiming view should be placed behind the metallic plate, so you look at the iron sight through it when aiming. See the green dot on the screen attahced for reference. -
[WIP] CorePatch: config patch for ArmA 2 OA
Groove_C replied to goliath86's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
PKT mounted on Pickup_PK_INS, Pickup_PK_GUE and on Pickup_PK_TK_GUE_EP1 has no 1st person aiming view through the iron sight as opposed to GAZ_Vodnik.