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bravo93

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Everything posted by bravo93

  1. When it comes to mortars, I think it would be better if you did away with the floating shell thing and added proper loading and firing animations. They had the same thing in ACE, basically tried overcomplicating stuff to give the user a bit more to do, when in reality picking up a shell and dropping it in a tube is nowhere near as fiddly. In real life a well prepped mortar team can be getting out 10 rounds a minute, can't see that happening with those floating shells. Nothing bored me more than effectively just crouching/standing/crawling by a mortar and watching shells magically fly out the tube without moving my hands ;) Also having to look at the shell in exactly the right spot to get the option to pick it up wasn't ideal. When Ace decided I must manually select each shell, drag it over to the mortar and drop it in the tube...that drove me insane! I'd suggest having the option to load any shell within a 2-3 metre radius of the mortar. Obviously picking up shells and placing them in the tube's always going to be really clunky because it's videogame, in reality you can move your hands, bodies, heads in so an unlimited number of ways so that's how I'd get around it. What I mean by animations is the loader actually you know..loading the tube and people putting hands over ears etc. Always craved that kind of detail. Good work so far btw, really looking forward to this!
  2. It's actually a really sketchy area. I think you've got to judge every case on an individual basis. Like Dwarden's said he has work in this mod...that means he could technically say "I no longer want my work in this mod" which would assumingly mean the whole mod should get taken off armaholic, SixUpdater etc? and the only people who are allowed to remove dwardens work i.e. edit the mod would be Dwarden I assume? So now with Dwardens work removed, Dwarden saying he no longer wants to be associated with the mod and the original mod makers inactive for years, would that effectively mean nobody could re-upload the mod as the other contributors who've been inactive for years didn't know the mod had been updated and redistributed? Also I'm pretty sure you'd have to fiddle with some of their work in order for the updated mod to work ;) The mind is officially boggled. The point is if the above statement is correct there'd technically be loads of issues. However we're all human beings here and at the end of the day we should be able to use our initiative on things like this. So if someone's not been active for 7 years then chances are he's not going to come back. Obviously according to the rule book stealing is stealing but in reality it's completely different.
  3. you started it ;) but indeed we digress, I can't think of much else to say other than I support Zorrobyte's proposal.
  4. Nope. Don't know how that post could be viewed in such a way to be honest.
  5. I wasn't around for OFP but I imagine a lot of guys who were making stuff back then have disappeared off the radar for years and years. If you go to the ends of the earth trying to contact them and you can't get hold of them (probably because they've not been active in the community for 6-7 years) then harsh as it sounds I think it's fair game to take that stuff and re-release it (with appropriate credits). I've contacted loads of people about editing their addons and using them privately within our unit and not one person has come back to me and said "No I'm not going to give you permission to do that". You can see this all over the community, people making stuff, allowing others to reskin/tweak it and re-release in order to ultimately improve the experience for Arma 3 users and keep the game thriving. I know people are very proud and protective of their work but I think primary aim should be to enhance the Arma 3 experience for other users. That said I'm not saying people should be allowed to re-release other peoples stuff after like a couple of weeks of them not responding to emails. Difficult to say a timeframe but I think if you're not active (on the forums for 2 years) then your stuff's fair game ;) This reminds me, we had a very difficult situation actually where we were looking at retexturing a Puma helicopter for our group but the author had sadly died in an accident, ultimately we went ahead with it on the grounds that certain members of our group knew the guy very well and knew he wouldn't have a problem with us doing so. This was back when Rock's Puma had that problem where the engine sound would stop after take off. Pretty sure that's fixed now.
  6. Don't see much wrong with it to be honest. Zorrobyte's clearly not an idiot and he's done everything humanly possible to get permission. I think the people against it are against it more because they think it'll set a negative trend and aren't really looking at it as a specific query.
  7. Would be awesome if you can get out the helicopter inside it so you have to run out the back. They had that on the Canadian Armed Forces Chinook, only problem was it didn't work too well with like 20 guys in the back. With 5-10 it was perfect and a it's a million times better than just spawning outside it. Same would be nice when you get in, having to run up the ramp.
  8. bravo93

    RAF Chinook HC3

    words can't describe how much I'd love you to go one step further and port this into Arma 3 ;)
  9. bravo93

    SATCOM port Arma 3

    I'd just message the original maker and ask if you can port it. Seems more logical than just removing it. I'm pretty sure he'd say you can :)
  10. Really looking forward to this! This probably should've already been in the game though ;)
  11. I'm pretty sure BIS will fix this. Why will they fix it? because it's easy...well compared with optimising the game which is the biggest problem by a mile.
  12. bravo93

    Why this game sucks...

    +1 for joining a community. A good community will have proper mature players, most likely use mods that improves the game 100% and makes fun missions. The only slightly fun public multiplayer in arma is the RPG servers. Obviously proper RPG communities with mods/acre/task force radio is again a million times better. So short response to OP is join a community. Don't know why anyone would buy any Arma game just to play on public servers. You're missing out BIG TIME.
  13. Yeah, I'm no technical geek but I'm pretty sure our GPU's/CPU's see a MP client the same as an AI so don't see it being a hardware problem. May be wrong though. My multiplayer FPS stays the same no matter what settings I have.
  14. To all these people saying BIS never done any improvements in previous games and left them unplayable...what is it you're referring to? Like I was getting pretty smooth FPS and a genuinely faultless experience in Arma 2 in the last couple of years. Only thing holding it back was things like no physx, maybe graphics became a little behind the times and the engine being rather limiting on what you can mod. Been on loads of 80-90 player servers and been getting real smooth FPS. You know the FPS where you're actually spending more time playing the game than constantly glancing in the top left corner of the screen like you've got OCD or something. And these servers were really rather script intensive like RP ones etc. That said I am using a i7 and GTX 780 which is probably a tiny bit overkill for a 2009 game. FPS wasn't an issue even when I had a GTX 260 and a dual core though. There's just so many people in here that seem to get a buzz off pessimism. Multiplayer FPS is far from ideal but give it some time.
  15. To the guys saying the animations are good...Have you ever seen a guy walking like they do in Arma 3? They look like penguins ;) They pretty much nailed the walking animation in Arma 2. It was certainly a lot better than this A3 waddle. And then there's the quick walk animation...that looks like you know when you really need a poo and you cant hold it much longer I applaud BI for trying new stuff to bring the franchise forward but it needs a LOT of work. The lighting systems good but it looks really not great when you're in the back of a helicopter and perfectly straight light beam is systematically moving up the helicopter. It's hard to explain but it doesn't look good.
  16. I think it's more a problem with the servers or MP code than the game being too demanding on people's hardware. Have you noticed the difference in FPS between say a SP mission and the same mission on MP? even without any people on there the FPS drops massively. That's what makes me think there's potential to improve. Also getting same FPS on low settings as high...again just points to poor MP code.
  17. People saying they need to be getting 60 FPS minimum. Whilst I think anything below 30 is not great a minimum of 60? Are you out of your mind? I think 40 more than enough.
  18. I think if they could notch it up a tiny bit it would make a huge difference. For example getting 20-25 FPS in CQB isn't great and to be honest it kind of ruins the experience and it's not enjoyable. Getting say 30-35 in those situations would improve the experience a lot. I can't understand how people can play with say 10-15 FPS, I don't know if my eyes are genetically superior but once I go below about 25 FPS the gameplay really suffers and it's not that enjoyable. I couldn't complain with 30-40 FPS though. An extra 10 FPS would make the game a million times better. I don't think it's a problem with hardware because I get more or less the same FPS in multiplayer nomatter what graphics settings I've got on.
  19. Yeah I think the problem lies in the MP code. Like single player I get say 50-60 frames with mission. Same mission in multiplayer with say 4-5 friends I get 20-30 FPS. Really don't see why that can't be fixed. Would having a headless client improve MP FPS much? I have GTX 780 and 3.4Ghz i7 btw.
  20. bravo93

    STALKERGB's British Infantry

    So far the mod's great but there's one thing that bugs me. That is the trousers (pants if you're American ;) )...They're too tight, they need to be baggier http://www.armaholic.com/datas/users/6pxezk2_4.jpg (105 kB) Something like that would be better in my opinion. Also can't wait for Woodland/Desert..maybe even Artic versions :)
  21. bravo93

    L85A2 Release

    L129 is a wonderful weapon and one which would require a modeller with Kiory's touch to do a proper job of it. I mainly said I'd prefer to see the L86 because there's a lot more of them lying around in the BAF armoury. L129 are still not particularly common but that's changing. L110's would also be nice but there's already some weapons which are virtually identical in the Frenchpoint pack. Let's not forget the L7 either. Although a dying breed at section level they're still there. Almost forgot to say what a great job Kiory is doing! ;)
  22. bravo93

    L85A2 Release

    L85 RIS with UGL attachment followed by L86. That's the way to go Kiory ;)
  23. Yes I'm working on an Arma 3 version at the moment. Should be finish in the next week or so :)
  24. Yes it is possible. BIS allow us to edit the p3d models so that'll be the next thing on the list. Unfortunately work is going a bit slow at the moment because most the BAFS guys are busy with other projects and real life things. This is kind of my own little project and I only really texture. Like I said previously if any of you guys would like to put together a config for this I can give you the textures anytime. Full credit given of course :)
  25. Really excited for this. The infantry are looking fantastic! Shame nobody's made a decent Falklands map yet.
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