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frwind

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Everything posted by frwind

  1. Thanks for the advice. Shook it over and finished the mission.
  2. What to do next in mission 9? Picked up the ship guy, took off and wrote the same thing. «… What exactly does it contain? What is Vrana Corp hiding? I know you’re still holding out on us! What did my brother risk his life over? Where have you stored them? …»
  3. In the single all works. But in multiplayer, the cows do not walk, stand on the spot. And there is no respawn after a helicopter crash. PS: Put the file Yeehaaa! _1_02.South_Asia_H.pbo The folder \Program files\Bohemia Interactive\Take On Helicopters\mpmissions
  4. When I'm online, create a server "Duel helicopter". Usually from 16:00-19:00 GMT All the action takes place in Seattle, the Port of the island. Available all types of armed helicopters, plus a bit of ground vehicles. Priority mission: Dogfight helicopters. Secondary mission: Cooperative fighting against bots. Respawn: Player and vehicle. Level: Expert All who are not indifferent to the air battles in helicopters, join us. PS: This is my first experience writing missions at TOH, accept criticism and suggestions. PS:PS: Sorry for my bad English.
  5. Crazy maneuvers I did, man talking, but then what to do, where to go? In tasks which are not the same.
  6. Mission "Duel helicopter" v0.2 http://86rc89.com/forum/download/file.php?id=546
  7. Gameplay 3_dbbQGqQHI
  8. Server and misson "Duel helicopter" 3_dbbQGqQHI
  9. A bit fixed vehicle.sqf Now you can leave the vehicle and it will remain in place, if not damaged.
  10. Solved the problem 1) do not write to file description.ext respawnvehicle = "BASE"; respawnVehicleDelay = 8; 2) He took the finished script vehicle.sqf and place in mission folder private ["_delay","_disabled","_startdir","_startpos","_type","_vehicle"]; if (!isServer) exitWith {}; _vehicle = _this select 0; _delay = 5; _startpos = getpos _vehicle; _startdir = getdir _vehicle; _type = typeof _vehicle; while {true} do { _empty = (if (({alive _x} count (crew _vehicle)) > 0) then {false} else {true}); _disabled = (if (damage _vehicle > 0) then {true} else {false}); if ((_disabled && _empty)) then { sleep (_delay); deletevehicle _vehicle; _vehicle = objNull; _vehicle = _type createvehicle _startpos; _vehicle setpos _startpos; _vehicle setdir _startdir; }; }; Added to each vehicle and helicopter line in the initialization veh = [this] execVM "vehicle.sqf" And most importantly, the mission has made the helicopter and vehicle side EMPTY Everything works.
  11. I fly online with 16:00-19:00 GMT To create a server with a mission "Duel of helicopters" It can make war against each other in helicopters or in co-op to war with the ground vehicle and boats. Level: Expert. If you are interested please write to the ICQ, always willing to talk on the subject of joint operations.
  12. How do I spawn a few helicopters in multiplayer? Made in two ways, only the first spawn helicopter in which sadishsya, the rest does not restores. 1) The file description.ext prescribed respawnvehicle = "BASE"; respawnVehicleDelay = 8; and put a mark in her mission respawn_vehicle_west 2) Use the script vehicle.skf and prescribed in the mission.sqm init = "veh = [this, 5, 10] execVM" "vehicle.sqf" ""; Doing mission desmatch between the two parties, in helicopters, to recovery vehicles. And another question: How do I Recover a helicopter if he had damaged the engine or something, but it did not explode?
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