frwind
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Everything posted by frwind
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Thanks for the advice. Shook it over and finished the mission.
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What to do next in mission 9? Picked up the ship guy, took off and wrote the same thing. «… What exactly does it contain? What is Vrana Corp hiding? I know you’re still holding out on us! What did my brother risk his life over? Where have you stored them? …»
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So you want to be a cowboy...
frwind replied to beepee's topic in TAKE ON HELICOPTERS - CUSTOM SCENARIOS
In the single all works. But in multiplayer, the cows do not walk, stand on the spot. And there is no respawn after a helicopter crash. PS: Put the file Yeehaaa! _1_02.South_Asia_H.pbo The folder \Program files\Bohemia Interactive\Take On Helicopters\mpmissions -
When I'm online, create a server "Duel helicopter". Usually from 16:00-19:00 GMT All the action takes place in Seattle, the Port of the island. Available all types of armed helicopters, plus a bit of ground vehicles. Priority mission: Dogfight helicopters. Secondary mission: Cooperative fighting against bots. Respawn: Player and vehicle. Level: Expert All who are not indifferent to the air battles in helicopters, join us. PS: This is my first experience writing missions at TOH, accept criticism and suggestions. PS:PS: Sorry for my bad English.
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Crazy maneuvers I did, man talking, but then what to do, where to go? In tasks which are not the same.
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Mission "Duel helicopter" v0.2 http://86rc89.com/forum/download/file.php?id=546
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Gameplay 3_dbbQGqQHI
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Take On Helicopters - User video thread
frwind replied to zoog's topic in TAKE ON HELICOPTERS - GENERAL
Server and misson "Duel helicopter" 3_dbbQGqQHI -
How to add respawn and mission info?
frwind replied to Hellfreez's topic in TAKE ON HELICOPTERS : MISSIONS - Editing & Scripting
A bit fixed vehicle.sqf Now you can leave the vehicle and it will remain in place, if not damaged. -
How to add respawn and mission info?
frwind replied to Hellfreez's topic in TAKE ON HELICOPTERS : MISSIONS - Editing & Scripting
Solved the problem 1) do not write to file description.ext respawnvehicle = "BASE"; respawnVehicleDelay = 8; 2) He took the finished script vehicle.sqf and place in mission folder private ["_delay","_disabled","_startdir","_startpos","_type","_vehicle"]; if (!isServer) exitWith {}; _vehicle = _this select 0; _delay = 5; _startpos = getpos _vehicle; _startdir = getdir _vehicle; _type = typeof _vehicle; while {true} do { _empty = (if (({alive _x} count (crew _vehicle)) > 0) then {false} else {true}); _disabled = (if (damage _vehicle > 0) then {true} else {false}); if ((_disabled && _empty)) then { sleep (_delay); deletevehicle _vehicle; _vehicle = objNull; _vehicle = _type createvehicle _startpos; _vehicle setpos _startpos; _vehicle setdir _startdir; }; }; Added to each vehicle and helicopter line in the initialization veh = [this] execVM "vehicle.sqf" And most importantly, the mission has made the helicopter and vehicle side EMPTY Everything works. -
I fly online with 16:00-19:00 GMT To create a server with a mission "Duel of helicopters" It can make war against each other in helicopters or in co-op to war with the ground vehicle and boats. Level: Expert. If you are interested please write to the ICQ, always willing to talk on the subject of joint operations.
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How to add respawn and mission info?
frwind replied to Hellfreez's topic in TAKE ON HELICOPTERS : MISSIONS - Editing & Scripting
How do I spawn a few helicopters in multiplayer? Made in two ways, only the first spawn helicopter in which sadishsya, the rest does not restores. 1) The file description.ext prescribed respawnvehicle = "BASE"; respawnVehicleDelay = 8; and put a mark in her mission respawn_vehicle_west 2) Use the script vehicle.skf and prescribed in the mission.sqm init = "veh = [this, 5, 10] execVM" "vehicle.sqf" ""; Doing mission desmatch between the two parties, in helicopters, to recovery vehicles. And another question: How do I Recover a helicopter if he had damaged the engine or something, but it did not explode?