frwind
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Posts posted by frwind
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In the single all works.
But in multiplayer, the cows do not walk, stand on the spot.
And there is no respawn after a helicopter crash.
PS:
Put the file Yeehaaa! _1_02.South_Asia_H.pbo The folder \Program files\Bohemia Interactive\Take On Helicopters\mpmissions
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Crazy maneuvers I did, man talking, but then what to do, where to go?
In tasks which are not the same.
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What to do next in mission 9?
Picked up the ship guy, took off and wrote the same thing.
«…
What exactly does it contain? What is Vrana Corp hiding?
I know you’re still holding out on us!
What did my brother risk his life over? Where have you stored them?
…»
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Gameplay
3_dbbQGqQHI
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Server and misson "Duel helicopter"
3_dbbQGqQHI
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A bit fixed vehicle.sqf
Now you can leave the vehicle and it will remain in place, if not damaged.
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Solved the problem
1) do not write to file description.ext
respawnvehicle = "BASE";
respawnVehicleDelay = 8;
2) He took the finished script vehicle.sqf and place in mission folder
private ["_delay","_disabled","_startdir","_startpos","_type","_vehicle"]; if (!isServer) exitWith {}; _vehicle = _this select 0; _delay = 5; _startpos = getpos _vehicle; _startdir = getdir _vehicle; _type = typeof _vehicle; while {true} do { _empty = (if (({alive _x} count (crew _vehicle)) > 0) then {false} else {true}); _disabled = (if (damage _vehicle > 0) then {true} else {false}); if ((_disabled && _empty)) then { sleep (_delay); deletevehicle _vehicle; _vehicle = objNull; _vehicle = _type createvehicle _startpos; _vehicle setpos _startpos; _vehicle setdir _startdir; }; };
Added to each vehicle and helicopter line in the initialization
veh = [this] execVM "vehicle.sqf"
And most importantly, the mission has made the helicopter and vehicle side EMPTY
Everything works.
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When I'm online, create a server "Duel helicopter".
Usually from 16:00-19:00 GMT
All the action takes place in Seattle, the Port of the island.
Available all types of armed helicopters, plus a bit of ground vehicles.
Priority mission: Dogfight helicopters.
Secondary mission: Cooperative fighting against bots.
Respawn: Player and vehicle.
Level: Expert
All who are not indifferent to the air battles in helicopters, join us.
PS: This is my first experience writing missions at TOH, accept criticism and suggestions.
PS:PS: Sorry for my bad English.
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I fly online with 16:00-19:00 GMT
To create a server with a mission "Duel of helicopters"
It can make war against each other in helicopters or in co-op to war with the ground vehicle and boats.
Level: Expert.
If you are interested please write to the ICQ, always willing to talk on the subject of joint operations.
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How do I spawn a few helicopters in multiplayer?
Made in two ways, only the first spawn helicopter in which sadishsya, the rest does not restores.
1) The file description.ext prescribed
respawnvehicle = "BASE";
respawnVehicleDelay = 8;
and put a mark in her mission
respawn_vehicle_west
2) Use the script vehicle.skf and prescribed in the mission.sqm
init = "veh = [this, 5, 10] execVM" "vehicle.sqf" "";
Doing mission desmatch between the two parties, in helicopters, to recovery vehicles.
And another question: How do I Recover a helicopter if he had damaged the engine or something, but it did not explode?
(solved) Mission 9
in TAKE ON HELICOPTERS - OFFICIAL SCENARIOS
Posted
Thanks for the advice.
Shook it over and finished the mission.