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Queleab

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Everything posted by Queleab

  1. Queleab

    Arma 3 edditor variable

    opfor detected by opfor? :confused:
  2. Queleab

    Few Questions

    hi. 2/ Easiest way is Hit the functions viewer and then look for A3->ambientAnim. :)
  3. congrats,Shay gman -Spirit, Outstanding work! One question if i place 1 heli transport in map and 1 infantry team near can GAiA when detect enemies order to embark or i have to group them (heli ánd group)? S!
  4. Queleab

    Detect who killed who

    maybe this? this addEventHandler ["killed", "hint format['%1 killed by %2',_this select 0, _this select 1]"]
  5. thank you chessmaster42, I was not aware that.
  6. Ziped, they are in they are in Faccion OTAN class US Helicopters
  7. could yo do a "mod" version? S!
  8. or LMG with infinite ammo... as FFIS mod :coop:
  9. i think 4 its = WEST FIA FACTION null =[["Town_4"],[2,1],[2,2],[1,3],[1],[2],[1,2],[4,0,1000,EAST,FALSE,FALSE]] call EOS_Spawn;
  10. I just tried the new version and now I'm afraid cqb figths again, They have a very significant capacity for precision :eek: I have ended with 2 grenades under my feet! :cool: Good job fabrizio!
  11. http://www.armaholic.com/page.php?id=1801&pg=0
  12. Hope this helps http://forums.bistudio.com/showthread.php?172901-AI-planting-Explosive
  13. Queleab

    Middle East Irregulars

    i get the same error: No entry 'bin\config.bin/CfgWeapons.mas_Strela'.
  14. Queleab

    AI planting Explosive

    i tried with bigger backpack and now it works ;) Thank you Lucas
  15. I can't get that to work, can't figure out what I do wrong. I am doing so: unit addMagazines ["SatchelCharge_Remote_Mag",1]; On Act of the waypoint where it should put the explosive: unit fire ["pipebombmuzzle", "pipebombmuzzle", "SatchelCharge_Remote_Mag"]; init line of the waypoint where i want the unit to set it off. unit action ["TOUCHOFF", unit] can someone help me? :confused:
  16. it happened me the same and i think i fixed removing config MASSI files in ASDG folder
  17. try this; http://forums.bistudio.com/showthread.php?164194-Finally-got-Artillery-working-right
  18. My feature request: it would be perfect addon if it were possible save / load waypoints I love MCC
  19. Massi I get config errors with all AKs, i cant play with Speznats now Help pls :( EDIT: Now it works :cool: sorry Great pack
  20. Queleab

    AI Para drop

    I use this UH this FlyinHeight 140; c1 action["Eject",UH]; c2 action["Eject",UH]; c3 action["Eject",UH] http://www.arma3editor.com/2013/09/08/paradroop/ S!
  21. yes, and with Sud russian soldiers they are killing each other! :butbut:
  22. Hey Makhno I just tried this map. its gorgeous and... big! with that Surrounding Sound lol thank you man! Welcome to the jungle :D
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