Queleab
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Everything posted by Queleab
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Arma 3 edditor variable
Queleab replied to tomoyuki jinno's topic in ARMA 3 - MISSION EDITING & SCRIPTING
opfor detected by opfor? :confused: -
hi. 2/ Easiest way is Hit the functions viewer and then look for A3->ambientAnim. :)
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MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
Queleab replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
congrats,Shay gman -Spirit, Outstanding work! One question if i place 1 heli transport in map and 1 infantry team near can GAiA when detect enemies order to embark or i have to group them (heli ánd group)? S! -
maybe this? this addEventHandler ["killed", "hint format['%1 killed by %2',_this select 0, _this select 1]"]
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MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
Queleab replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
:756: Will it be long? -
revive A3 Wounding System (AIS by Psycho)
Queleab replied to Psychobastard's topic in ARMA 3 - MISSION EDITING & SCRIPTING
thank you chessmaster42, I was not aware that.- 914 replies
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ArmA 2 US Helicopters Import to A3
Queleab replied to Αplion's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ziped, they are in they are in Faccion OTAN class US Helicopters -
revive A3 Wounding System (AIS by Psycho)
Queleab replied to Psychobastard's topic in ARMA 3 - MISSION EDITING & SCRIPTING
could yo do a "mod" version? S!- 914 replies
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[OPEN BETA] [SP] bCombat infantry AI Mod
Queleab replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
or LMG with infinite ammo... as FFIS mod :coop: -
Enemy occupation system (eos)
Queleab replied to bangabob's topic in ARMA 3 - MISSION EDITING & SCRIPTING
i think 4 its = WEST FIA FACTION null =[["Town_4"],[2,1],[2,2],[1,3],[1],[2],[1,2],[4,0,1000,EAST,FALSE,FALSE]] call EOS_Spawn; -
[OPEN BETA] [SP] bCombat infantry AI Mod
Queleab replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I just tried the new version and now I'm afraid cqb figths again, They have a very significant capacity for precision :eek: I have ended with 2 grenades under my feet! :cool: Good job fabrizio! -
Newbie: reference source for basic syntax for triggers etc?
Queleab replied to _angus_'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
http://www.armaholic.com/page.php?id=1801&pg=0 -
Unit to place satchel charge?
Queleab replied to Cyper's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hope this helps http://forums.bistudio.com/showthread.php?172901-AI-planting-Explosive -
i get the same error: No entry 'bin\config.bin/CfgWeapons.mas_Strela'.
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i tried with bigger backpack and now it works ;) Thank you Lucas
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I can't get that to work, can't figure out what I do wrong. I am doing so: unit addMagazines ["SatchelCharge_Remote_Mag",1]; On Act of the waypoint where it should put the explosive: unit fire ["pipebombmuzzle", "pipebombmuzzle", "SatchelCharge_Remote_Mag"]; init line of the waypoint where i want the unit to set it off. unit action ["TOUCHOFF", unit] can someone help me? :confused:
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NATO SF and Russian Spetsnaz WEAPONS for A3
Queleab replied to massi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
it happened me the same and i think i fixed removing config MASSI files in ASDG folder -
Make MLRS fire at a fixed point after trigger is executed
Queleab replied to Niklas's topic in ARMA 3 - MISSION EDITING & SCRIPTING
try this; http://forums.bistudio.com/showthread.php?164194-Finally-got-Artillery-working-right -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
Queleab replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
My feature request: it would be perfect addon if it were possible save / load waypoints I love MCC -
NATO SF and Russian Spetsnaz WEAPONS for A3
Queleab replied to massi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Massi I get config errors with all AKs, i cant play with Speznats now Help pls :( EDIT: Now it works :cool: sorry Great pack -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
Queleab replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
:butbut: TY Again! -
I use this UH this FlyinHeight 140; c1 action["Eject",UH]; c2 action["Eject",UH]; c3 action["Eject",UH] http://www.arma3editor.com/2013/09/08/paradroop/ S!
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MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
Queleab replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
yes, and with Sud russian soldiers they are killing each other! :butbut: -
N'Ziwasogo A3 terrain (Released)
Queleab replied to makhno's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey Makhno I just tried this map. its gorgeous and... big! with that Surrounding Sound lol thank you man! Welcome to the jungle :D -
N'Ziwasogo A3 terrain (Released)
Queleab replied to makhno's topic in ARMA 3 - ADDONS & MODS: COMPLETE