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Katzee

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Everything posted by Katzee

  1. Chernarus, that is definitely one map I would like to see ported into ARMA III , it has a bit of everything and I found I could make a wide variety of scenarios on that map from massive amphibious landings to house to house combat in the larger cities.
  2. Katzee

    Volunteers for helping out?

    The one bugbear I had with ARMA II was the aircraft AI which seemed at times to go out of its way to crash into hills or other aircraft. If this could be fixed there would be real potential in ARMA III for me to finally recreate the "flight of the Valkyries" helicopter attack from Apocalypse now.
  3. I would like to see a couple of more commands in the commander menu to allow for me to have greater controls over airmobile & airborne units, such as setting the dropzone, the LZ and the pick up locations as well as being able to tell an airborne unit to meet up with a convoy of vehicles and mount them for the ride back to base (or the next objective).
  4. Katzee

    ITV fakes terrorist footage using ARMA II

    It is just "yellow journalism" Now I would not mind if they said it was a simulation and not actual footage. And I know some developers are all too happy to have their software used to provide graphics to a story for a suitable fee and with a mention of their software in the story. After 9/11 a lot of news outlets used various flight sim games to provide graphics for their analysis of the attack.
  5. Katzee

    Military Humor

    Rules of the Air 1. Every takeoff is optional. Every landing is mandatory. 2. If you push the stick forward, the houses get bigger. If you pull the stick back, they get smaller. That is, unless you keep pulling the stick all the way back, then they get bigger again. 3. Flying isn't dangerous. Crashing is what's dangerous. 4. It's always better to be down here wishing you were up there than up there wishing you were down here. 5. The ONLY time you have too much fuel is when you're on fire. ***Actual Air Force Maintenance Complaints*** Here are some actual maintenance complaints submitted by US Air Force pilots and the replies from the maintenance crews. "Squawks" are problem listings that pilots generally leave for maintenance crews. Problem: "Left inside main tire almost needs replacement." Solution: "Almost replaced left inside main tire." Problem: "Test flight OK, except autoland very rough." Solution: "Autoland not installed on this aircraft." Problem #1: "#2 Propeller seeping prop fluid." Solution #1: "#2 Propeller seepage normal." Problem #2: "#1, #3, and #4 propellers lack normal seepage." Problem: "The autopilot doesn't." Signed off: "IT DOES NOW." Problem: "Something loose in cockpit." Solution: "Something tightened in cockpit." Problem: "Evidence of hydraulic leak on right main landing gear." Solution: "Evidence removed." Problem: "DME volume unbelievably loud." Solution: "Volume set to more believable level." Problem: "Dead bugs on windshield." Solution: "Live bugs on order." Problem: "Autopilot in altitude hold mode produces a 200 fpm descent." Solution: "Cannot reproduce problem on ground." Problem: "IFF inoperative." Solution: "IFF inoperative in OFF mode." Problem: "Friction locks cause throttle levers to stick." Solution: "That's what they're there for." Problem: "Number three engine missing." Solution: "Engine found on right wing after brief search." Problem: "Cockpit filthy...not fit for pigs" Solution: "Cockpit now fit for pigs" 6. The propeller is just a big fan in front of the plane used to keep the pilot cool. When it stops, you can actually watch the pilot start sweating. 7. When in doubt, hold on to your altitude. No one has ever collided with the sky. 8. A 'good' landing is one from which you can walk away. A 'great' landing is one after which they can use the plane again. 9. Learn from the mistakes of others. You won't live long enough to make all of them yourself. 10. You know you've landed with the wheels up if it takes full power to taxi to the ramp. 11. The probability of survival is inversely proportional to the angle of arrival. Large angle of arrival, small probability of survival and vice versa. 12. Never let an aircraft take you somewhere your brain didn't get to five minutes earlier. 13. Stay out of clouds. The silver lining everyone keeps talking about might be another airplane going in the opposite direction. Reliable sources also report that mountains have been known to hide out in clouds. 14. Always try to keep the number of landings you make equal to the number of take offs you've made. 15. There are three simple rules for making a smooth landing. Unfortunately no one knows what they are. 16. You start with a bag full of luck and an empty bag of experience. The trick is to fill the bag of experience before you empty the bag of luck. 17. Helicopters can't fly; they're just so ugly the earth repels them. 18. If all you can see out of the window is ground that's going round and round and all you can hear is commotion coming from the passenger compartment, things are not at all as they should be. 19. In the ongoing battle between objects made of aluminum going hundreds of miles per hour and the ground going zero miles per hour, the ground has yet to lose. 20. Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. 21. It's always a good idea to keep the pointy end going forward as much as possible. 22. Keep looking around. There's always something you've missed. 23. Remember, gravity is not just a good idea. It's the law. And it's not subject to repeal. 24. The three most useless things to a pilot are the altitude above you, runway behind you, and a tenth of a second ago.
  6. I have been considering getting a 3D monitor, are they worth it at this point or should I wait a while longer?
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