repro
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I know him it was O_brian and he was extremly mad over to get accused of stealing the i44 addons. And basicly shelved the whole thing.
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Frozen Skies:War In The East
repro replied to Freelancer's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
It sure does. I have 3 turrets on all my tanks and that works very good. -
The tanks Was mostley Later half 1917 - 18, is this the part you are aimimg for. Or are you going to do the whole war?
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Putting Iron Front on Arma 2?
repro replied to jordan3878's topic in IRON FRONT: LIBERATION 1944 - GENERAL
Its possible but not allowed! -
Looks like this game is not ready to be played.
repro replied to Bioz's topic in IRON FRONT: LIBERATION 1944 - GENERAL
This is proberly the one that killed the game at first place. To open this one might save it, however this is an slim chance at best. -
Is Modding Disabled?
repro replied to looter's topic in IRON FRONT: LIBERATION 1944 - ADDONS & MODS: DISCUSSION
We should not lose all hope. If the developers makes it a little bit eaysier for moders like myself. maybe a private license to test addons ingame without the key part. Then i see a future in this. -
Is Modding Disabled?
repro replied to looter's topic in IRON FRONT: LIBERATION 1944 - ADDONS & MODS: DISCUSSION
Have you made for ex a tank into Arma2? To make a tank into the Arma games there is really a lot of work to do. At first the first lod wich take with texturing at least (for me) 2-3 weeks to do, then resolution lods another day. Shadow lods and other ones to do another 1-3 days, cfg model.cfg and config.cpp + one day. On top of this all the changes for the If models, and this is not a little work for what i have seen. And then you got it in game, for to discover all the bugs you have to solve!! On top of all of that you now have fo get a key for every change you make, as i think the developers will not have the time to make this for you. -
Is Modding Disabled?
repro replied to looter's topic in IRON FRONT: LIBERATION 1944 - ADDONS & MODS: DISCUSSION
Yes maybe so... But as it is now i have to get a licence from bis to even start at it. And then even i have to get a key from If to even test it in the game, and then as most of addons maker to bis games know. To have in game is only the start of it, you have to change it a lot of times to get all of the bugs out of it. And if you need a key for every change then it would be an enourmus task to get it finished. As it is for now you need a key signed by the If developers to even get it in game. And if it stay like this the workload for any addon maker would be really big. -
Is Modding Disabled?
repro replied to looter's topic in IRON FRONT: LIBERATION 1944 - ADDONS & MODS: DISCUSSION
This basicly makes modding impossible, at least for me. I use O2 to make my addons, and as this is not allowed then i am out of this. But if they told us this directley i would not had wasted my money on this. -
Is Modding Disabled?
repro replied to looter's topic in IRON FRONT: LIBERATION 1944 - ADDONS & MODS: DISCUSSION
No. Its up to the developers to decide if their game is moddable or not, but a not moddable game have a shorter life span. -
Iron Front Liberation 1944 Addon request thread
repro replied to therussiandong's topic in IRON FRONT: LIBERATION 1944 - ADDONS & MODS: DISCUSSION
Yep your addon has to be signed with an IF key to work. -
Arma 2 Addon request thread
repro replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Sorry i cant help you that much as its not in my control. For this mod i quess you need an invetation, so the best you can do is contact t_roc or any other of the mod members. -
Arma 2 Addon request thread
repro replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Sorry should be that i know of no one that have been released. But as i said before the desert war is an part of the "At war" mod. This mod is out for testing but only for the beta testers on an another forum. -
Arma 2 Addon request thread
repro replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I know of one that is released, but there are one in the making. -
adding recoil to tank cannons?.
repro replied to TristanYockell's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
To get the recoil of the main gun you need in the model.cfg: class recoil_BEGIN { type="translation"; source=recoil_source; selection="gun"; sourceAddress="clamp"; axis="osa_gun"; memory=1; offset0=0; Offset1 = -0.800000; minValue=0; maxValue=0,83; minPhase=0; maxPhase=0,83; begin="usti hlavne"; end="konec hlavne"; }; class recoil_END { Type = "translation"; Source = "recoil_source"; Selection = "gun"; axis= "osa_gun"; MinValue = 0.85; MaxValue = 1.00; MinPhase = 0.85; MaxPhase = 1.00; SourceAddress = "clamp"; Offset0 = 0.000000; Offset1 = 0.800000; }; And in the config.cfg class AnimationSources { class recoil_source { source = "reload"; weapon = "gun"; //the the gun you use }; };