djol
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10 GoodAbout djol
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Force tank tracks to spin
djol replied to badlieutenant's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I used my_tank limitspeed 25 and tank in safe and aware mode It seems to work. The tank follows the road. slowly. -
Kunduz, Afghanistan [10km] v1.20
djol replied to james2464's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nice work, I am currently working on an SP mission to take advantage of it. I have an issue though. // here is it impossible to climb on the roof this setPosATL [1681.24,2534.2,6.84862] ; this setdir 189.229; // here also impossible to climb this setPosATL [1686.76,2526.94,2.55555] ; this setdir 8.90809; I guess the ladder prevents from going on the roof. Hope you can solve it. Thanks for the terrific work. -
Impossible to download from Armaholic page.
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[Camp-SP] ArmA CO - Hammer of Thor
djol replied to nettrucker's topic in ARMA 2 & OA - USER MISSIONS
Nice campaign. I am really enjoying it so far. Some minor issues. In hot spot, even if the attack was defeated the mission did not end. Three tasks were left unfinished no matter what I did. I had to use ENDMISSION to go to the next. In hammer Thor, if in a house, that is not yet your task, all enemies are killed then the progress is stuck. The house is showed in yellow but the task is unfinished. So the unit waits forever. Hope it helps. Keep the good work ! -
Hi, I love playing with ASR AI Skills mod so I was using it on my own mission, but the cut scene is also affected. The captain is rushing out of the HMMWV not to give you orders anymore but to get a rifle.... ;-) I was wondering if it is possible to deactivate the ASR AI Skills mod in a cut scene, in my own scenario at least. It also requires to detect the presence of the mod. Thanks
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[SP/MP] Dynamic Whole Map Missions by SaOk
djol replied to SaOk's topic in ARMA 2 & OA - USER MISSIONS
No, after the meeting with NAPA only. Thanks. -
[SP/MP] Dynamic Whole Map Missions by SaOk
djol replied to SaOk's topic in ARMA 2 & OA - USER MISSIONS
after an evening of frustration :confused: A technical remark, dying is very long:o. At least a minute between the time I got obliterated and the popup menu to revert or quit. This is not critical. I am not expected to die anyway. I am using the following MODS: CBA, JTD, ASR_AI, J.S.R.S. thanks - Djol -
[SP/MP] Dynamic Whole Map Missions by SaOk
djol replied to SaOk's topic in ARMA 2 & OA - USER MISSIONS
Very nice mission so far. I love this "non too directive" mission. Few quirks then. Keep the good work - thanks for it djol -
Nice campaign, very entertaining, thanks for the HUGE work, and I mean it. Always nice to have a FAMAS in hand... Some problems though. playing campaign V2.0, on ARMA2 OA 1.6 with only required mods Minor one: On the second mission - sweeping the village, my team stops searching insurgents event if there are two left alive. I had to search & kill them all by myself, made me proud though... On the third mission - night mission to free the prisoners - either I or my buddy on the rope gets killed each time on the fast rope descent I do not know if I fall on him or if it is the rope which kills him or me I would guess the rope. The other two are fine on the ground. Major: - at the end of the mission, with all my team dead (I know I know ) the chopper takes me and the two prisoners but the END never triggers, the chopper stay stationary at the border of the destination airport. I can make it land with disembark command but then we are alone, at the airport and still no end triggering. Thanks again. A propos, quel est le forum que vous utilisez ? bistudio ou armaholic ou les deux ? Merci
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that's exactly what I was trying....:) I'll wait for the fix, thanks. Djol
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very very nice campaign. I really enjoy it BUT on Black Needle, GRPod5_SP_Village_V0.2 during the ingress the helicopter crashes everytime in a higher tree 15 seconds after the start. I tried with OA or Arma2 with or without my mods no joy ! Please help .... that's frustrating.... thanks Djol
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Hi, I am using ASR AI skill & AI First Aid Support modes with arma2 OA http://www.armaholic.com/page.php?id=12105&highlight=ASR http://www.armaholic.com/page.php?id=13841&highlight=DAPMAN which are really nice mods, thanks. But when one of my team guy gets wounded, he will crawl no matter what toward the objective. Even a HALT order doesn't do any good. He keeps crawling most of the time toward his death. Could you improve that ? Another possible improvement, but this seems pretty tough, is a better ability of the AI to take cover. Most of the time my guys get killed trying to fire from the middle of the street. Keep the terrific work, thanks ! Chris.