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RaptorGasserUAV

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About RaptorGasserUAV

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    Rookie

core_pfieldgroups_3

  • Interests
    Helis, Heli sims, Vtols, UAV's, philosophy and good film to boot!
  • Occupation
    Inventor

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  • Biography
    I fly fullsize helis and build VTOL UAV's XD Im a nut!
  1. SO, um I started a thread with the following post in the mods/modelling forum which I am informed now that I should have posted it here, I apologize to the Mods and you can delete that thread or whatever magical thing you guys do ~ :) Hello ! Is anyone working on a mod to correct the inaccurate representation of the helicopters in the game (that B.I obviously had to do to avoid having to deal with official licensing issues with the IRL manufacturers, IMO I am OK with this tactic) But the awesome community can now fix these inaccuracies and since I can't do it, and have not seen a thread yet concerning the issue I thought I would start one to get the ball rolling... ^_^ H500D: Bell 412: EH 101:
  2. Hello ! Is anyone working on a mod to correct the inaccurate representation of the helicopters in the game (that B.I obviously had to do to avoid having to deal with official licensing issues with the IRL manufacturers, IMO I am OK with this tactic) But the awesome community can now fix these inaccuracies and since I can't do it, and have not seen a thread yet concerning the issue I thought I would start one to get the ball rolling... ^_^ H500D: Bell 412: EH 101:
  3. RaptorGasserUAV

    What is your approach to Larkin Aviation?

    Ok, I honestly havent played much of the game besides being a helicopter nut, because I found the dialogue to be not really fitting to real life - as in the romantic comments from the engineer in one of the missions talking about how the heli 's engine's sound like a "symphony" which, when considered the engines are turbines, and turbines are screaming monsters that eat all your fuel so I was a little disenchanted at the over romanticizing of the situation.. I have trained as a fullsize pilot, (30 hours in a hughes 300, with full CPL theory - and a million hours on x-plane yada yada) and just cannot see seomeon getting romantic in that fashion about a machine which has to be overhauled by a manufacturer's engineering team. A flight engineer working at a comercial business would have very little input into the down and dirty aspects of helicopter maintenance - let alone being aloowed to what - dismantle and re assemble the 200k plus turbine as his very own baby? My 2c.
  4. RaptorGasserUAV

    General Flight Model

    Hi Guys, As a preface to my comments on TKOH, I think it would be valuable to outline my experience and lessons learned from a great deal of experience with Helicopter Simulation. I have from the start, flying FS9 heli's taken a non teleological approach towards understanding the factors that both enhance and limit the experience of simulated helicopter flight. I have thousands of hours flying heli's on the sim, (and also 32 hours fullsize: 21 in the Schweitzer 300 and 11 in a R22), from the early days of FS9 with dodosim - to X-Plane 9 and of course DCS Black Shark. Considering that the pleasure of Helicopter flight is the ability to manipulate a machine in all axis' with skill and precision I have taken a very strict approach to find the most authentic experience. At first I was extremely stubborn and pedantic about absolute accuracy in the physics and flight model department believeing that was the absolute key to heli simulation (and that in itself was elusive and unsatisfying in the early days until X-Plane V8 and onwards started bringing accurate heli flight models to the table. MSF9 for example did not have Torque Reaction implimented and it took some skilled developers to bring Dodosim and then a couple of (free) helis over at Hovercontrol.com) But even with a highly accurate flight model I found it required a lot more concentration and energy to acheive less consistent and accurate maneuvering of the type that came easily when flying the real thing, such as a stable hover with smooth, balanced hover taxiing to flying by the numbers; and this is the single biggest limitation faced by sims: The relative lack of situational awareness resulting from zero depth perception, the loss of periferal vision and the kinematic "seat of the pants" attitude awareness resulting from receiving all of your spatial positional information through a static 2D screen - and further more complicating the process by having to also manually manipulate your viewing angle in order to collect the spatial information you would otherwise have "in reality" and which to overcome is a huge challenge, and *almost* worth sacrificing realism with "shortcuts" such as sacrilegious "auto hover" capabilities to make up for the uneven playing field heli simmers are on... Now of course Head Tracking tools, such as Free Track and Trackir help improve your awareness significantly and are very much worth the time and energy to make one up! I only made one up when I got DCS Black Shark and besides the shark being a heavy bird I have great satisfaction flying to the numbers and in trim, with excellent situational awareness from having a head tracker - and I must also concede that although the physics and flight models for the reputable X-Plane helis are far more advanced than Microsofts rotary winged attempts, there are still inaccuracies such as the over aggressive loss of ETL when decelerating through the threshhold etc. (and I own all the payware ones, such as the Bell206, BK117, AW139, H500D etc) Now to the actual point, from playing the Beta (using the logitech G940 system, and so far I have not succeeded with getting Freetrack running yet) My opinion is that the flight models are progressing in the right direction and am confident that come release they will be polished. My main issue has been to do with bad visability when performing confined area maneuvers and slinging - (of course without the use of freetrack at this point) I would liketo make a suggestion that the Anti Torque Pedal lower windows in the 412 be enlarged significantly so as to be able to have reference points below eye level, as the dash is pretty high and hard to look over to pick good reference points. SO with all that said and done, I must take my hat off to Bohemia Interactive for the way in which they developed TKOH, their openness to the community, and I am personally very excited about the future for this platform! And also I am excited to finally see we are getting the high fidelity ground detail that is essential to help Heli Simmers keep their bearings!
  5. RaptorGasserUAV

    Control Scheme for Testing?

    OK I have Logitec G940 and Freetrack, Have a little problem, but Im UTFSE so will get back.. So far at first I tried the beta just with the G940, took 5mins to configure and it was awesome I was absolutely loving it!! Then just tried enabling Freetrack and now it shows both freetrack, G940 and trackir (from the freetrack tir output I suppose) but there is absolutely no registered movement from any of the devices - just utfse'ing now so will see..
  6. RaptorGasserUAV

    "Real" pilot fly-in.

    Ok, nz guy here - im in XD
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