Jump to content

SavageCDN

Member
  • Content Count

    3307
  • Joined

  • Last visited

  • Medals

  • Medals

Posts posted by SavageCDN


  1. .-- .... -.-- / .- .-. . / .-- . / . -..- -.-. .-.. ..- ... .. ...- . .-.. -.-- / - .- .-.. -.- .. -. --. / .. -. / -- --- .-. ... . / -.-. --- -.. . ..--.. / .-- --- -. .----. - / .--. . --- .--. .-.. . / -... . / -.-. --- -. ..-. ..- ... . -.. ..--..

     

     

    .. ..-. / - .... . -.-- / -.-. .- -. / -. --- - / ..-. .. --. ..- .-. . / .. - / --- ..- - / .. / ... .- -.-- / ... -.-. .-. . .-- / - .... . --


  2. No, looking at it it seems it's recently added, so that may be it. It seems unlikely to affect simple script calls though right?

     

    If memory serves (it often doesn't) you need -filePatching to access any "unpacked" data (ie: non-pbo files)... give it a shot it's an easy test  ;)

    • Like 2

  3. thanks for the reply, sadly every 24 hours so its no real solution wish the old mso system with local database back...

     

    Your IP changes every 24 hours???  Ouch... that sucks  :(    Check with your ISP they may have an option to pay for a static IP.. usually it's just a few bucks.

     

     

    The old MSO - SQL setup was a nightmare to support and maintain hence the move to a cloud DB.


  4. Sounds like the mods are not loading on the server.

     

    So you've uploaded the required mods to the root directory of your server (same place arma3server.exe is located)?  Each has it's own @folder?  ie: @cba_a3  @alive etc?

     

    Double check and make sure the @addon folders are in this format:  @alive\Addons\**all .pbo and .bisign files go in here**

     

    Most providers use a control panel where you can change settings - there will be a mods section and you need to enter them like this:

     

    -mod=@cba_a3;@alive;@other;@mods

     

     

    Don't test using the server browser as it can take a while before your server appears.  Try to direct connect via IP address instead.

     

     

    Failing that there are two excellent tutorials by Terox:

     

    https://forums.bistudio.com/topic/139003-tutorial-how-to-run-arma3-on-a-dedicated-server/

     

    https://forums.bistudio.com/topic/172834-tutorial-debugging-server-issues-eg-not-loading-correctly/


  5. Hey Auss,

    I went ahead and indexed Australia 4.04 for ALiVE but because of the issue that causes module problems, it may not quite be usable. The solution was a tiny change I mentioned here on your tracker.

    I know you've been working on 4.05 but in the meantime, would it be alright if I posted an edited PBO of e76_buildings.pbo to get around this problem? The actual buildings sources were all released awhile ago but to make sure everything is the exact same otherwise, it would be an edited version of the PBO included with your island.

     

    Yeah congrats to Fadi - the first ALiVE indexing submitted by a user!!  Can't wait to try it out on this excellent island!


  6. V0.3 is available.

    Changes :

    -Reset all objects's position relative to the ground.

    -Redone the ground textures.

    -Signed the addon

    -Added a couple of trees and bushes in the built-up areas.

    -Minor corrections of the terrain itself

    Download link :

    http://www.mediafire.com/download/bp3l1rcgot8ao7q/%40KoplicV03.rar

     

    Thanks for the update!!  One of the more under-rated A3 maps out there.

     

    edit:  I'm assuming map IDs changed with this version?  If so we'll need to re-index it before it will work with @ALiVE

×