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SavageCDN

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Posts posted by SavageCDN


  1. Hmm... am I reading correctly that your dedi is on the same LAN as your client PC and you cannot connect even then?

     

    Your RPT says it's connecting to Steam OK:

     

    1. 16:53:30 Initializing Steam server - Game Port: 2301, Steam Query Port: 2302
    2. 16:53:31 Connected to Steam servers
      You can verify this using this link (replace IP at end with your server's IP):
     

     

    I've heard of some (cheap home) routers being the issue so if possible try to remove that from the equation - if you have a small 4 port switch or something test with that instead.


  2. Cut/paste?  If you use a mod launcher hopefully it has an option to point to your (new) mods location.

     

    Do you use PlayWithSix?  If so move the location of your .sync folder (which is basically a copy of all your addons) to a different drive this will save a ton of space on the SSD.

     

     

    As for performance yes it will decrease as your read/write times are slower on the Raptor.


  3. Since the new queued initialization added since 0.9.26, I'm pretty sure ASR AI will overwrite the skills set by DAC or Alive.

    About the AI using empty vehicles, if that's a DAC scripted feature, I can't see why ASR AI would interfere with it. But I don't know much about DAC's internals to be able to answer with certainty.

     

     

    DAC does have a function to search for empty vehicles / man empty gunner positions but it can be disabled in DAC_Config_Behaviour.sqf under the _setEmpVeh variable


  4. I assume this is a virtual server (ie: you don't have full control over the entire machine just access to a control panel to setup your game)?  Or perhaps not you mention updating to Windows 10??  If your provider is giving you Windows 10 for your server OS you should consider switching providers.

     

    If you are using a control panel your best bet for support is through the provider - if they offer the game they should support setup and configuration.

     

     

    You start and stop the server through the control panel itself not by trying to run the arma3server.exe and FTP is there for uploading files/mods/missions etc to the server.

     

    For configuration etc see this thread for info:

    https://forums.bistudio.com/topic/139003-tutorial-how-to-run-arma3-on-a-dedicated-server/


  5. What is the issue you are having?  They don't spawn at the proper (deck) height?

     

    With ALiVE CAS there is a spawn height option in the module.

     

    For players you need to set the height of your respawn_west marker in init.sqf in addition to setting their height at mission start.  Doesn't the LHD have it's own module that supports this stuff?

     

     

    https://community.bistudio.com/wiki/setPosASL


  6. Ok so I would just add the tracks to that file like so:

    class CfgSounds
    {
    sounds[] = {track1,track2};
    
    class track1
    {
    	name="track1";
    	sound[]={"Music\track1.ogg",0.3,1};
    	titles[]={};
    };
    
    class track2
    {
    	name="track2";
    	sound[]={"Music\track2.ogg",0.3,1};
    	titles[]={};
    };
    
    class sonicboom_sonicboom_razovavlna
    {
    	name = "";
    	sound[] = {"SonicBoom\sounds\sonicboom_01.wss", 5, 1};
    	titles[] = {};
    };
    
    class sonicboom_sonicboom_razovavlna_far
    {
    	name = "";
    	sound[] = {"SonicBoom\sounds\sonicboom_01_far.wss", 3, 1};
    	titles[] = {};
    };
    
    class sonicboom_sonicboom_01
    {
    	name = "";
    	sound[] = {"SonicBoom\sounds\sonicboom_02.wss", 9, 1};
    	titles[] = {};
    };
    
    class sonicboom_sonicboom_01_far
    {
    	name = "";
    	sound[] = {"SonicBoom\sounds\sonicboom_02_far.wss", 6, 1};
    	titles[] = {};
    };
    
    class sonicboom_sonicboom_02
    {
    	name = "";
    	sound[] = {"SonicBoom\sounds\sonicboom_03.wss", 9, 1};
    	titles[] = {};
    };
    
    class sonicboom_sonicboom_02_far
    {
    	name = "";
    	sound[] = {"SonicBoom\sounds\sonicboom_03_far.wss", 6, 1};
    	titles[] = {};
    };
    
    class sonicboom_sonicboom_03
    {
    	name = "";
    	sound[] = {"SonicBoom\sounds\sonicboom_04.wss", 9, 1};
    	titles[] = {};
    };
    
    class sonicboom_sonicboom_03_far
    {
    	name = "";
    	sound[] = {"SonicBoom\sounds\sonicboom_04_far.wss", 6, 1};
    	titles[] = {};
    };
    };

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