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Posts posted by SavageCDN
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^ if it is a BattleEye global ban then you must take it up on their forums:
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Ah sorry I thought you meant you wanted to change the default param settings in the mission file itself... If you are logged in as admin you should be able to change the params... if not then there is something wrong with the mission itself.
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oooh... new missions from Whiztler!! Thanks for these.
How's the South American farming life treating you?
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Verify your server is registered with Steam using this URL:
http://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=EnterYourServerIpHere
ie: http://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=127.0.0.1
Also try commenting out these two lines:
allowedLoadFileExtensions[] =
allowedPreprocessFileExtensions[] =
Does the server console window keep spamming "mission read from bank" over and over? If so the most likely cause is not having the required mods for the mission loaded on the server.
Failing that post your server's RPT file to pastebin and link back here.
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I would try removing custom mods one at a time (or in groups if you have a lot) to determine which mod is causing the freeze. Remove that mod and re-download from Armaholic (if possible). If you can run a dedicated server yourself with the same mods/version and no crashing then it is something specific with his server instance.
Check the debug server thread by Terox:
https://forums.bistudio.com/topic/172834-tutorial-debugging-server-issues-eg-not-loading-correctly/
Also post the server's RPT file to pastebin and link back here.
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Probably JIP related - the mission most likely has something in init.sqf that teleports the plane to the desired start location. Code in init.sqf gets run when the JIP player enters the server (in addition to mission start). If you move that teleport code to a new file called initServer.sqf this should fix the problem.
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Can you post your server's RPT file for me to look at?
If your client actually connects for a bit then gets kicked then it's not firewall or connectivity.
Also are you using a .cfg file for your server? Try disabling Battleye and verifySignatures in your .cfg
"having 2 games on one machine running as the host and client...worked"
So if you launch Arma client has MP host (ie: not using arma3server.exe) then another client instance as client you can connect OK?
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Note: if just using Editor/Preview. You can hold LAlt when left-click mouse to teleport as well.
Man.. I thought I knew all the editor tricks!! Thanks for this one.
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Zorilya's Garrison script does this (spawn units and either teleport them to building positions or have the units move themselves). Haven't used that in a while can't say if it's still working for the most recent version of A3. Note it also spawns the units as well. I don't know of a script that you can apply onto existing units.
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Ah I see well I have not tried that before ;) I think re-writing the function is your only option.
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What are you trying to accomplish using the Intro? I've played around a lot with this and might have a suggestion.
Also mdcclxxvi, you say your intro only plays ~75% of the time? I've never run into this issue before.. is this on a dedicated server?
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That's an odd one... what mission are you using? Does it run fine in MP with just you starting the mission?
Perhaps post your RPT file from one of your attempts it might provide some info:
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Does it only happen with this one server? Can you post your RPT file to pastebin and link it back here? It might provide some useful info.
Also could be a problem with the launcher itself.. I've never used it myself.
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Not sure why you can't run the dedicated server (armaserver.exe) alongside your client (arma3.exe) for testing. What message are you getting when being kicked?
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Don't mix @ACE and @AGM mods you will get errors (AGM is a precursor to ACE3)
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You need to save it as a .pbo file (this can be done within the editor - export function) or using a PBO manager. Then you need to upload the .pbo file to your dedicated server and place it in the \MPMissions folder. You can also add it to your server's mission rotation see here for more info under Mission rotation:
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has anyone been able to run Bon AI recruit script on ALiVE and DS? If so please decribe how. Thanks!
Yes although I can't recall if I ever tested it on a dedicated server. There was nothing special in the setup of Bon AI to make it work. Note this was probably > a year ago.
You can also use Spyder's script as Brawler mentioned:
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For that you need to de-pbo (kind of like unzipping a file) the mission file. There are multiple methods for this just google "arma de pbo".
Depbo'ing a mission file will give you a folder with the same name as the mission .pbo file - inside there you will find a file called description.ext
In that file you will find a section called "class Params" - all the mission params are found here and you edit this file to change the defaults. See here for more info:
https://community.bistudio.com/wiki/Arma_3_Mission_Parameters
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I've looked at a lot of RPTs and don't recall seeing those particular "Delta" messages before - they don't really look like 'errors' more just like information - are you playing a specific type of mission ie: Wasteland, etc? Could be something mission-specific.
Client: Object 5:98 (type Type_90) not found.
These are pretty 'standard' rpt spam
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We need someone who has a lot of patient's .
Hi there you might want to adjust your post.. a doctor has lots of patients... what you are looking for is patience :D
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^ only one way to find out!!!!!! :dance:
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For camp respawn checks I have these notes from A2:
https://github.com/SavageCDN/DAC_A3/blob/master/undocumented_features.sqf#L79
Line 79 // CHECKING # OF RESPAWNS LEFT IN CAMPS
Can't say if they work or not in A3 I have not tried it myself.
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I don't think you can. This in theory sounds like it should work but I've heard it still displays the player disco/reco messages
https://community.bistudio.com/wiki/Description.ext#disableChannels
in description.ext
disableChannels[]={6};
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Any way to choose which road blocks spawn in by the asymmetric commander? I don't want the military looking ones ie bunkers and towers. I want tyres and vics etct. Maybe like the script we use for logistic vehicle changes.
Also what is the process to get rid of these ingame? Explosion or carry and load into vics?
edit: see Spyder's answer below
As with most things ALiVE... you must use explosives ;)
The App Key(and with map on User Key 20) doesnt work at me. How can i use it?
Make sure you restart Arma 3 after assigning the key
Anzac Frigate - with SAM launcher and other goodies
in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Posted
Boat horn?? SOLD!!