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SavageCDN

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Everything posted by SavageCDN

  1. More thanks!! I am hoping to have time over the holidays to test out the HC with MSO. Interesting.. re: GL4 do you use specific .pbos from the mix or do you just // out the stuff you're not using? My experience with GL4 has not been great recently but I do not customize it much. Bloody great idea.. have you actually tried this out?
  2. Yes I have.. usually it is set to 1 with my min group size being 3. Under observation though it's not another group joining due to it's reduced size, it's the group respawning into another existing group after being killed. It's very strange :p
  3. SavageCDN

    [CAMP] Lions of Kandahar

    Well good luck then and don't burn yourself out. I'm sure they will be on the level of the official BIS campaigns although I must admit I've never played those :p
  4. I'm pretty sure I've used DAC on Shapur before I would be surprised if it didn't work on a stock map. Some custom maps it has problems (I think to do with the 0,0,0 coords not being in bottom left?). Are you getting errors when trying or is it just not starting up? Re: reducing individual zones I do not think that is possible it's all or nothing. I can't think of a way around that either without using some other caching script which would probably be a Bad Idea. Re; Config events- I screwed around with that feature a while back and couldn't make it work (prob my own fault).. so I've never really used it Aside: I went through some of the DAC demo missions and found a cool feature I didn't know about. You can spawn armor/inf patrols as part of the same group: fun=["z1",[1,0,0],[],[],[2,[b][1,4,1][/b],20,6],[],[1,1,1,1]] spawn DAC_Zone; In the section for armor instead of the single digit size parameter you put [1,4,1] which spawns a single armored vehicle and infantry (group size 4) as part of a single patrol group (only works for inf and tracked vehicles)
  5. Question (may have asked it before but ran into the problem again recently): I can't seem to figure out something that has been bugging me for a while with DAC. Whenever I have 2 sides using DAC (east and west), and both are using respawn camps, it screws up. I can't remember if I'm also moving any DAC zones post-init but possibly. What happens is that after a group is eliminated it will respawn at the camp... however it respawns not as it's own group but into another existing DAC group (same side). This effect snowballs and I've seen DAC groups with > 100 units in them after a while (at least that's what the DAC_Marker is showing on the map). Now I've actually confirmed that this group does not in fact have 100 units (teleport near it and visually confirm size). I assume DAC is still spawning in new groups however it is very difficult to troubleshoot with map markers that either 1: don't exist for that group or 2: aren't showing the actual # of units in that group. Has anyone seen this before?? Please say yes or I'll think I'm losing it :p The first few times I ran into this I assumed it was my in-experience using DAC or scripting in general but now I'm sure it's nothing I'm doing wrong...
  6. ^ I really need to start using that (MCC).. UPSMON and DAC in one sexy package!!
  7. SavageCDN

    [CAMP] Lions of Kandahar

    Wow glad you have the patience for that.. I could spend all day hunting down the odd behaviour of an AI unit but can't fight through 5 minutes of that stuff :p
  8. Hey thanks Fogu will check it out!
  9. Do you know what the actual distance check is though? I don't think that is explained anywhere... ie: 300m? Even better is it a variable I can change?
  10. Feedback and THANK YOUs... food for the mission maker :)
  11. ^ no ACE but as mentioned ACRE works and is supported by a script that comes with the d/l (basically gives anyone that should have a radio ie: RTO a PRC148) OMG Wake Island demo.. far too many hours on that one :p
  12. Yes you can put the DAC_Res_Side = 0 variable in the init line of DAC_INTERN (or I think you can also use another game logic.. not sure I've only started using the pbo verison recently) If you use DAC_Extern you will need the DAC folder from \@DAC\Configs (copy paste to your mission folder) - this is the better way if you are making a LOT of changes to the default config files, but means you have to edit .sqf files instead of doing everything in the editor.
  13. In the editor make sure Independents are friendly to OPFOR, then in DAC_Config_Creator.sqf: DAC_Res_Side = 0 (0 for East, 1 for West, 2 for IND)
  14. Can you post the init line from your DAC zone? If the AI are actually shooting each other then there is a setting wrong somewhere... most likely in the last set of [] in the trigger init. You might be spawning Russian units but have the 'side' variable set to West or something similar ie: [1,0,0,0]
  15. Did a quick conversion and re-org of the classlists in .xls format... sorry for the host :p Link
  16. Thanks for this wonderful release!! If so please share http://forums.bistudio.com/showthread.php?100617-Dac-custom-config-resource&highlight=dac+custom+config
  17. SavageCDN

    co@18 Twisted Fork v0.2

    It was weird seeing my name on the release page :p Not really necessary but thanks for the credit!! Might give this a try in our mission rotation. edit: if you're looking for a group to test I can scrounge up 6-10 warm bodies and a server...
  18. Yeah mine's called Wife 1.0 :p
  19. You might need to explain this in more detail... you want to stop the AI from shooting other members of it's own group (this should not be happening)? Or you want to stop DAC from 'reducing' group units when far away from players for performance reasons. If 2nd reason there is no way to tell DAC which units you want to be reduced from a group.. it reduces all but the leader. Once the player is close enough DAC will 'restore' the group to it's original level Ok grabbing more coffee :) Hmmmm... that might be an issue specifically with heli zones as I'm pretty sure an infantry zone would spawn the units at random waypoints. Remember too that de-activating a DAC zone keeps the existing units and waypoints for when it is re-activated while deleting and re-creating a DAC zone creates new units and waypoints. It looks OK to me and I don't think you would need to PV... normal DAC zones don't require this but I guess I'm not 100% sure. Also I've never actually tried repeatable triggers for activation/de-activation so it might be worth doing a quick test of that. Hmmm... someone else might have to answer that.. some kind of side=west check with a height check but I'm not sure how to go about doing that :confused: Pretty sure there is a way... probably a DAC variable array that the zone's units are added to at start.. but I'm not sure what that would be. I have a bunch of DAC-related notes on the home PC might have some info there.. I'll check later.
  20. Thanks again for the updates!! /Drool_mode_ON So to run this with the HC I need to have the mod running on the HC (mode 4) and server (mode 3) and manually change the HC userconfig setting? (sorry if this is a dumb question)
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