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Everything posted by SavageCDN
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Dac custom config resource
SavageCDN replied to katipo66's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Great thanks man!! Can never have too many camp configs.. I'll check it out when I get the chance Custom configs for Arma 3: https://github.com/SavageCDN/DAC_A3 -
Dynamic-AI-Creator (DAC) V3.0 released
SavageCDN replied to silola's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
@Nextor - I'm guessing that it's some sort of bug when using Civs or like you said in DAC_Delete_Unit.sqf. With regards to sides I'm not sure... try DAC_Res_Side=3 and see if it works :p @Two Dogs - as Nextor mentioned the download comes with 33 demo missions which show you all the various uses of DAC - highly recommend taking the time to go through them -
hmmm.... OK sorry I thought SU had the most recent.. I think I might be referring to Robaldo's repo that I've synched with but I can't check ATM
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Link in 1st post doesn't work
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If you already use Six-Updater (not PWS) then it will work as well.
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Dynamic-AI-Creator (DAC) V3.0 released
SavageCDN replied to silola's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Your zone stuff looks fine.. have you tried starting the zone activated then de-activate it later? Do the units get deleted then? Also try removing the last 2 (waypoint config) from your zone code just to test. I asked about deleting the zone just as a test to see if the behaviour was different than deactivating. It's possible it's a bug with DAC and using Civilians.... -
Dynamic-AI-Creator (DAC) V3.0 released
SavageCDN replied to silola's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I have not tried this before so I can't say what the expected behaviour is... so it does deactivate the zone but the unit stay? Have you tried deleting the zone and if so do the units stay then? -
F**K Yeah!!
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MCC Sandbox - The Mod
SavageCDN replied to shay_gman's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
That would be very handy!! Is there such a tool out there? -
Revive script for ACE2 Wounding system [V1.5]
SavageCDN replied to columdrum's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
+1 here -
Great!!! Thanks for the response Nouber.
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IceBreakr's Fapovo Island
SavageCDN replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
hahahaha +1 for campaign release (yummy ACE goodness) -
SMD_Assets Standalone PBO Release
SavageCDN replied to cifordayzserver's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks for releasing these!! -
Begin mission on server start
SavageCDN replied to SgtBigSmoke's topic in ARMA 2 & OA - Servers & Administration
Also be advised that even if you have forceHeadlessClient in your mission.sqm under the HC unit... it does not always join the correct slot. So it's possible the HC will join a 'player' slot on restart. -
Operation Phalanx - Multi-Session Operation 30AUG2013
SavageCDN replied to GReeves's topic in ARMA 2 & OA - MULTIPLAYER
How did you find the performance with > 30 players? Would you mind sharing your param defaults (ie: enemy locations, density, cqb #s, etc)? In our own tests we found 42 players too high... large desync with JIP players and server FPS under 10... I am curious how it runs for others. -
Multi-Session Operations v4.5 released
SavageCDN replied to highhead's topic in ARMA 2 & OA - USER MISSIONS
Don't forget to sign in!!!!!! :p -
Dynamic-AI-Creator (DAC) V3.0 released
SavageCDN replied to silola's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Interesting.. the problem I ran into with camps was that once a group was killed it would respawn and merge with another group, rather than respawn into a 'new' group. With the DAC markers set to on you can test this as it shows how many units are in each group. I didn't test it much further than that as I kinda lost interest in IF due to all the 'shenanigans'. If you can, post up your working IF DAC configs in the DAC resource thread: http://forums.bistudio.com/showthread.php?100617-Dac-custom-config-resource/page8 -
Avbird could you post up your camp config in the DAC resource thread? I'd love to take a look at it. http://forums.bistudio.com/showthread.php?100617-Dac-custom-config-resource/page8 :) Also Capitan - post here if you have further DAC questions: http://forums.bistudio.com/showthread.php?99753-Dynamic-AI-Creator-(DAC)-V3-0-released/page121
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H-Barrier Scripting
SavageCDN replied to kytactical's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
^ did not know this... I've seen markers over barriers before and just assumed they were for placement or something.. so any marker will do or does it have to be rectangular? -
Thanks will try it out!!
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Thanks for this love the racing/rally missions
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U.C.S.V. Cargo & Support Drone
SavageCDN replied to mp5gosu's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Anything involving battlefield logistics is sexy :) -
Well now I thought you actually lived inside the forums???
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Group Link 4 Special FX Edition
SavageCDN replied to snkman's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Not that I am aware of (certainly not the mod version.. perhaps someone has tweaked the script version though). The only AI script sets I know that are HC compatible are DAC and UPSMON. -
also if you use ACE this script comes with a medevac feature: http://forums.bistudio.com/showthread.php?161608-Beta-Drone-Controls-Tutorial