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SavageCDN

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Everything posted by SavageCDN

  1. I would try overclocking then you want the fastest CPU clock speed possible. What is your upload speed?
  2. SavageCDN

    Helicopter fastrope script

    Thanks for releasing this if it's as good as your repair script I'll be using it for sure
  3. Thanks for posting this I have noticed the same and will try and repro the problem for a dev heaven ticket.
  4. ^ sounds freakin great!! thanks for releasing this
  5. Usually this is due to the server not running whatever required addons for your mission. If you can access the server's RPT file it should help in troubleshooting this.
  6. You are definitely off track on the right forum to post this in :p Try here: http://forums.bistudio.com/showthread.php?164308-F-A-18-Super-Hornet-for-ARMA-3
  7. Yes in the OPCOM and MP/CP modules you can adjust the factions. Be advised that most addons do not work yet with ALiVE as they do not have properly defined group configs. I know the CAF mod does but not sure about others. Try removing the sync between the modules and re-syncing them...failing that remove the modules, save, re-add them, re-sync, save. Also make sure it's the logistics module that is the problem...not something like your MP module area covers no military installations, etc.
  8. Ok well that is good to hear (except the ton of research :p) If I can help with testing please let me know.
  9. Oh God I've lost hours troubleshooting that before :p If you are playing as BLUFOR and you have Intel synced to OPFOR OPCOM make sure in the params you set enemy intelligence (try to set it to high or show everything to test). Intel module doesn't show real-time location of all units at all times (this is true for friendly AND enemy intel)... check your map often and you should see indicators of OPFOR movements and approx locations. edit: you mentioned it worked well 1st time then on mission restart it stopped working? By restart do you mean admin login and #missions?
  10. That looks like the CQB debug are you sure it's off?
  11. Thanks a bunch can't wait... and thanks for making it ALiVE compatible
  12. SavageCDN

    @A3MP - ArmA 3 Map Pack

    ^ so what's stopping you?
  13. Both CP and MP modules work on Chernarus, Takistan, Utes, and Zargabad. CQB module does not in v0.5.4 but will for next update.
  14. No need to apologize you know far more than I and most posters here!! As for the ALiVE devs they are extremely helpful and can probably assist with making it ALiVE-compatible if required. I know they are doing this for other mods ie: Massi's African units. Check here for a quick rundown of what ALiVE is: https://dev-heaven.net/projects/alive One of the features of ALiVE is that it uses unit caching so that if a player is >1500m (for example) the AI group gets cached and saved until player distance <1500m again then it spawns the units back in with the same health/ammo they had when 'cached'. It does this for any type of AI as well as empty vehicles on the map. I assume this is the component that is causing issues, or at least part of the problem.
  15. Must check this out again it looks like you've put a lot of work into it. Does this work for spawned units mid-mission as well? Regarding ALiVE - the current version only supports using MOVE and CYCLE waypoints for profiled (cached) units.. not sure if that will change or not in the future as they said there are problems with caching waypoint types. If you want more info I can point you to the right Skype channel to speak to the devs.
  16. Known issue and should be fixed for next update
  17. SavageCDN

    @A3MP - ArmA 3 Map Pack

    No that is an issue with ALiVE and has already been fixed in DEV patch (not yet released to public)
  18. You know what? I quickly glanced at those photos and assumed they were the original Arrow FPDR .. had no idea this was an actual project!!
  19. SavageCDN

    @A3MP - ArmA 3 Map Pack

    ^ SU and PWS network have the most recent version Thanks for all your hard work you deserve a break!!
  20. ^ check the demo mission by Jman you will see how http://alivemod.com/#Download
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