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Everything posted by SavageCDN
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AI Caching and Distribution System
SavageCDN replied to naught's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks again for this -
[Coop] Fotos Winterspecial by LuzifR
SavageCDN replied to LuzifR's topic in ARMA 2 & OA - USER MISSIONS
Thanks for this can't wait to try it. ACE/ACRE? check ThirskW? check TWPCAS? check DAC? check You've pushed all the right buttons! :p -
Will be Setting up an Arma 3 Server soon (Questions)
SavageCDN replied to MANTIA's topic in ARMA 3 - SERVERS & ADMINISTRATION
nevermind ninja'd by Terox -
A.C.R.E - Advanced Combat Radio Environment for Arma 3
SavageCDN replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Perhaps I'm mis-understanding you but just running ACRE server-side does not force the client to also have ACRE running, whereas adding an ACRE object to the mission does. -
Terminator Rising (WIP)
SavageCDN replied to liukang168's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Great work.. I was so frustrated trying to make the old A1 Terminator mod work in A2!! Can't wait to try this out!!! -
Thanks for release and for AI smoke block!! May I use this gem for my sig?
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Guerra do Ultramar
SavageCDN replied to dimitri_harkov's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Sorry my bad... makes sense after checking out the mod.... and it's already on SU network @DIH_Africa2 :) -
Guerra do Ultramar
SavageCDN replied to dimitri_harkov's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
This looks great!! Thanks for including mission-maker friendly modules as well as ACE/ACRE support Any chance of putting this on Six-Updater network? -
Fast Sea Frame - Sea Fighter - Assault Craft
SavageCDN replied to [aps]gnat's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Voted up tickets thanks for releasing this. Short video (A2 version) -
ALiVE - Advanced Light Infantry Virtual Environment
SavageCDN replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
naw it's -30C here today so just opened a window :p -
Arma 3 Dedicated Server v1.8.113.494 Auto Kicks All Players Connecting
SavageCDN replied to Vigil Vindex's topic in ARMA 3 - TROUBLESHOOTING
I don't see any steam ports definded in your server.cfg file could it be that? http://community.bistudio.com/wiki/server.cfg#Arma_III_-_STEAM_ports_configuration -
ALiVE - Advanced Light Infantry Virtual Environment
SavageCDN replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
If you are not limiting the MP module to a specific TAOR defined by a marker then it will spawn units at every objective across the map. With regards to the actual placement in the editor of the MP module: - set to Occupation - ALiVE will try and create the HQ (if enabled) near the module - set to Invasion - ALiVE will attempt to place the bulk of the 'invasion force' near the module Coming Soon.... -
[CO-15][ACE] Riot in the City of Fallujah
SavageCDN replied to Persian MO's topic in ARMA 2 & OA - USER MISSIONS
Fallujah and ACE? Definitely will be trying this... thanks for releasing it!! -
ALiVE - Advanced Light Infantry Virtual Environment
SavageCDN replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
:butbut: But.. but... I'm hungry... and cold.... and Kremator keeps winking at me in a weird way. You said we could make at least one phone call!!! -
Cheers Smokedog good to hear :) I see what you mean about the Insurgency-style of MSO... although I think you'll be able to do something similar with ALiVE once the next few updates are released. One of the ALiVE dev team members can help you out if you have problems with group configs.. they have done it for a few unit mods already. Join the ALiVE skype channel or send me a PM. BTW thanks for this great map and the work for A3!!
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ALiVE devs have potentially fixed this and should be there for next public release. Yeah it's called ALiVE now and in order for custom units to work properly with ALiVE they must have proper group configs set up. I can give you more info / point you in the right direction if needed. Also your terrain has to conform to certain BIS standards or else ALiVE won't detect military/civilian/infrastructure areas. If Sangin worked for A2 MSO you should be OK.
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Iron Front: Liberation 1944 - community patches (Arma version only)
SavageCDN replied to .kju's topic in IRON FRONT: LIBERATION 1944 - GENERAL
What are you trying to say then? If you're pissed off at the game developers/publishers that is fine but this is not the place for that anger to be directed. The work here has been done FOR FREE by other community members. -
UPSMON Updated to ArmaIII
SavageCDN replied to cool=azroul13's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks for keeping this up-to-date (and for a new thread!) -
ALiVE - Advanced Light Infantry Virtual Environment
SavageCDN replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
^ such a tease! :partytime: -
ALiVE - Advanced Light Infantry Virtual Environment
SavageCDN replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
CAF_TW (woodland) and CAF_AR (arid) are the two factions you will need to use for CAF mod. In the editor under your OPCOM module there is a section at the bottom for defining custom units, add the desired faction there. Also in any Military Placement, Military Civilian Placement, and CQB module you will need to add the CAF factions in the appropriate field. -
Helipad Light Script
SavageCDN replied to joejoe87577's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Very nice.. what about the ability to also 'delete' the lights say via trigger or some other way of toggling on/off? -
haha yes!! Big thanks to Kju and I know Gunter has put a lot of time and effort into this as well. For the DLC (I don't have it) do you have an affiliate link or is it only available through Steam directly? @ALiVE and IF - anyone try it yet?
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The key folder and .bikey files are only needed for servers that enable signature checking. So as a player you don't need to worry about .bikey files.
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The only one I know about is Lingor which is being ported - the others I'm not sure. The AiA mod is not large - 20mb I think? Unless you are referring to the A3MP mod which is around 5GB.
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New Server stuck at tthe stratis loading screen
SavageCDN replied to Brandhor's topic in ARMA 3 - SERVERS & ADMINISTRATION
-gtqueryport=2314 is that a valid startup param? try removing that.... Also move your steam ports away from the game ports (ie: not 2314) they are most likely conflicting... see this helpful Terox post for more info: http://forums.bistudio.com/showthread.php?147537-Tutorial-How-to-run-ArmA3-on-a-dedicated-server