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SavageCDN

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Everything posted by SavageCDN

  1. - LIB_LUFTWAFFE - LNRD_Luft - LIB_PANZERWAFFE - LIB_WEHRMACHT - SG_STURM - LIB_RKKA - LIB_USSR_AIRFORCE - LIB_USSR_TANK_TROOPS - LIB_GUER - LIB_US_AIRFORCE - LIB_US_ARMY - LIB_US_TANK_TROOPS That looks about right to me.. the screenshot from earlier in the thread is the CQB module set to 50%. What you are seeing in your screenshot is the marker areas for civilian locations generated by the Civ Placement module
  2. Well it is Arma 3 so yeah.. another 200 units on the map (spawned) will definitely affect performance. 200 possible spawn locations however will not. For help with group configs I would join the ALiVE skype channel (old MSO channel) one of the devs will help you out. In the latest release you can define a custom location for OPCOM to take into account. Place a Game Logic location (any type) and sync it to an OPCOM module. Now OPCOM will send troops to attack / defend that objective. You can also add these variables to the game logic init field: this setVariable ["priority",50]; this setVariable ["size",150]; Note that you cannot use a game logic to spawn in units like a placement module - it only adds that location as an objective for OPCOM.
  3. Someone will ask for a list at some point so here are the maps currently supported by ALiVE Altis Baranow * Celle Chernarus Clafghan Desert_E ** Fallujah Fata Podagorsk Sangin Capraia Ivachev * Koplic Hazarkot Namalsk Panovo * Proving Grounds ** Shapur Staszow * Stratis Takistan Thirsk Tigeria Tora Bora Quom Utes Zargabad * Iron Front ** ALiVE works but finds no locations.. CQB works though
  4. ALiVE team is not responsible for damage caused to your CPU by opening the changelog :p
  5. Please don't be too harsh that was my first time being an FTL :p Congrats on the update release!!
  6. ^ Blasted doctor!! I was hoping for #1000 :936: I believe it was hlfritz who did the legwork of submitting a ticket.
  7. Ah thanks good to know about BTC Revive... I assume you are not using the ALiVE Multispawn module? As for force compositions as HH said those features will come in time.
  8. It's possible that there are conflicts with BTC Revive as well if you still can't get it to work try disabling to see if that solves it.
  9. I would first turn on the debug option in all modules (double-click module, Debug - set to YES) to see what it might spit out. Did he edit the existing "Foursome" mission or start from scratch? Try creating a new mission, place all the ALiVE stuff first (modules, markers, etc) with debug on then a single player unit - preview the mission. If all works then merge the original mission with this new one, save and preview again.
  10. Hmm...you are sure it only spawned CSAT units? Can you try it with just the drIrregulars and see if that works? I have yet to try those units myself. re:CQB module - yeah on Stratis it doesn't find much other than the town Agia Maria. Altis though it has TONS of CQB positions. Next update will allow you to tweak this further as they've added a 2nd density parameter in addition to the percentage one... in addition to supporting a whole whack of maps. Just for information to others: Unit addon faction names that will be supported Very Soonâ„¢ Arma 3 - drIrregulars - http://www.armaholic.com/page.php?id=23308 - mas_afr_rebl_b - http://www.armaholic.com/page.php?id=21897 - mas_afr_rebl_i - http://www.armaholic.com/page.php?id=21897 - mas_afr_rebl_o - http://www.armaholic.com/page.php?id=21897 - mas_ukf_sftg - http://www.armaholic.com/page.php?id=19345 - mas_usa_delta - http://www.armaholic.com/forums.php?m=posts&q=21125 - mas_usa_devg - http://www.armaholic.com/forums.php?m=posts&q=21125 - mas_usa_rang - http://www.armaholic.com/forums.php?m=posts&q=21125 - mas_usa_usoc - http://www.armaholic.com/forums.php?m=posts&q=21125 Iron Front - LIB_LUFTWAFFE - LNRD_Luft - LIB_PANZERWAFFE - LIB_WEHRMACHT - SG_STURM - LIB_RKKA - LIB_USSR_AIRFORCE - LIB_USSR_TANK_TROOPS - LIB_GUER - LIB_US_AIRFORCE - LIB_US_ARMY - LIB_US_TANK_TROOPS
  11. SavageCDN

    SP Mission Editing

    ^ Great set of links!!
  12. SavageCDN

    SP Mission Editing

    OK might stick to notepad++ then....thanks
  13. SavageCDN

    Totally at a lost....intros....

    Hmmm....done this many times in the past. Have you tried assignAsCargo first then moveInCargo?
  14. SavageCDN

    SP Mission Editing

    Yeah that editor looks great might have to try it out. It was my understanding that this was not possible (but I ain't that smart).... any chance you'd be willing to share this or perhaps contact Shay and see if it can be added as a 'feature'? This would save a ton of editor time!!
  15. SHK works fine in any setup including dedicated server
  16. SavageCDN

    Irish Armed forces Mod

    Excellent!! "Arrows cost money....send the Irish.. .the dead cost nothing"
  17. SavageCDN

    Best Arma 3 server to rent?

    You will find prices in US/Canada to be much higher than what you can get in EU. I'm in Ontario and our server is in Germany and I don't really notice any ping-related problems... but of course YMMW :p
  18. SavageCDN

    Best Arma 3 server to rent?

    While I agree with above poster and we too use Hetzner... if you are not familiar with running a server (remotely) and setting up game services then I'd recommend a slot server instead (provider does all the work to setup the system and games). Cheaper and usually less powerful than controlling your own box.. but much simpler. It may also depend on what type of Arma you plan to run - DayZ and similar mods that require a database backend are more complicated to setup and not all slot server providers will offer such a thing.
  19. Currently no there is no way to change force composition although I believe it has been discussed. I'll add a request ticket if there isn't one already on the tracker. edit; https://dev.withsix.com/issues/73754 No you should be able to spawn CSAT, AAF, or NATO guys for CQB... if that's not the case something is not setup properly.
  20. Ah ok well when you place the module observe what is there as default and follow that syntax (pretty sure it's no quotes or brackets) :p Strategic will spawn guys at military installations whereas regular will spawn in houses and other civilian structures. That one will have to wait for a dev to respond.
  21. No problem I'll probably get flogged again but hey.... take one for the team :p We'll wait to see what one of the devs says.. it may be like that for a reason. It's really not that hard to remember and besides if you hover your mouse over the field it will show you an example. I believe it's the same as the placement modules.. open the module and do a mouse-over it should show a hint.
  22. SavageCDN

    Player and vehicle respawn

    Respawn http://sandbox.darrenbrant.com/arma_ii/how-to-setup-respawn-in-an-arma2-mission Vehicle respawn http://forums.bistudio.com/showthread.php?76445-Simple-Vehicle-Respawn-Script
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