-
Content Count
3307 -
Joined
-
Last visited
-
Medals
-
Medals
Everything posted by SavageCDN
-
ALiVE - Advanced Light Infantry Virtual Environment
SavageCDN replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
For your first point yes I have noticed this recently as well... it seems that if you have the same marker set for example in a CQB and a placement module, one of the modules "uses up" the marker and prevents the other from using it (perhaps it gets deleted or renamed?). The easy fix as you mentioned is to use different markers for each module. edit: were you in SP editor when you noticed this? -
ALiVE - Advanced Light Infantry Virtual Environment
SavageCDN replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Currently no there is no way to integrate UPSMON script into ALiVE as profiling the unit breaks anything in their init field. You can try using bCombat or ASR_AI to get more advanced AI behaviour. As for your other question this is the first I've heard of this (ALiVE not working with performance binary).. can anyone else confirm this? -
ALiVE - Advanced Light Infantry Virtual Environment
SavageCDN replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ok this error is caused by too many profiles and objectives in the mission... try lowering the # of AI profiles or reduce the amount of objectives. It's basically saying that it's been analysing for a long duration and has 'timed out' -
ALiVE - Advanced Light Infantry Virtual Environment
SavageCDN replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Not supported at this time... it is on the radar for future versions. -
ALiVE - Advanced Light Infantry Virtual Environment
SavageCDN replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Personally I have set module prob % to zero before and did not have any issues... I'd probably have to see your mission to troubleshoot further. Unknown... the Game Logic solution was a quick fix for this request at the time but I'm not sure if it is possible to do the same with MP/CIV modules themselves. If memory serves there was a technical problem with adding this feature... perhaps a dev can better respond to this question. I've been told it's Coming Soonâ„¢ 1 - I don't think this is possible. You can put down a gamelogic to create an objective for OPCOM but I don't know any way to force OPCOM to send all units to that objective. 2 - Not sure about this one either.. at least I've never tried this myself. I'd guess this is not possible ATM but let's see what a dev says. -
ALiVE - Advanced Light Infantry Virtual Environment
SavageCDN replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
As someone mentioned the custom locations are merely objectives for OPCOM - no units will spawn there. You can't really place the HQ in a specific spot however ALiVE will try to place it closest to where your MP placement module is in the editor. It has to find either a mil barracks of some sort, mil HQ building, or other significant military structure. I think you should be able to use the drop-down for CSAT units and the custom field for the aggressors... either that or put OPF_F in the custom field as well and leave the drop downs empty -
ALiVE - Advanced Light Infantry Virtual Environment
SavageCDN replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Sorry bad Simpsons reference ;) Try with just vanilla units to see if it does the same. Are you using @AiA or @A3MP to run Takistan? -
ALiVE - Advanced Light Infantry Virtual Environment
SavageCDN replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
For sure OPCOM does work on a dedicated server so there must be something wrong with the mission. Do these errors appear right after mission startup? Are you sure you have units spawning for OPCOM to control? Have you tried a simple test mission with one OPCOM, placement module on dedi? Remember that you will see waypoints for profiled groups but not for those that are actually spawned in on the map. I don't think any of those functions/etc have been 'revealed' yet but I'm sure they will be in time. Yes. I've been told it's Coming Soonâ„¢ ---------- Post added at 12:54 PM ---------- Previous post was at 12:47 PM ---------- Maybe lay off the Guatemalan Insanity Peppers? :p Seriously though I've never seen that one can you PM me a repro? What units were you using? -
ALiVE - Advanced Light Infantry Virtual Environment
SavageCDN replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yeah got that error too... not really an ALiVE error and it doesn't seem to affect anything as you said. -
ALiVE - Advanced Light Infantry Virtual Environment
SavageCDN replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
not sure... note that groups that are spawned in do NOT show waypoints like the profiled 'virtual' groups. If you like PM me your mission (vanilla ALiVE please..no other addons) and I'll take a look at it. -
N'Ziwasogo A3 terrain (Released)
SavageCDN replied to makhno's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This scared the crap out of me the first time I heard it ;) -
ALiVE - Advanced Light Infantry Virtual Environment
SavageCDN replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is your OPCOM module synced to both blufor and opfor placement modules (so OPCOM knows what to attack/defend)? Otherwise units will spawn but only hang around their objective. I think those hints are from a previous version of ALiVE. -
ALiVE - Advanced Light Infantry Virtual Environment
SavageCDN replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
find out the classname of the FA18 and use that place empty FA18 - classname is in top right of unit window.. copy/paste Charliereddog - an old teacher of mine used to say there are no stupid questions... just stupid answers :p -
ALiVE - Advanced Light Infantry Virtual Environment
SavageCDN replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
lalalala nothing to see here -
N'Ziwasogo A3 terrain (Released)
SavageCDN replied to makhno's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Can't wait to try this out!! -
ALiVE - Advanced Light Infantry Virtual Environment
SavageCDN replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I believe setObjectViewDistance is broken current - I'm assuming this is the cause. http://feedback.arma3.com/view.php?id=11835 If you can give me a repro mission (just ALiVE and CBA) I'll add it to the issue tracker and it will get looked at. -
ALiVE - Advanced Light Infantry Virtual Environment
SavageCDN replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You can't really 'make' an HQ... if you have the HQ option set to yes then ALiVE will try and assign a military structure to be the HQ (it must be one of the following: military cargo HQ, military barracks (any kind), military bigass tower.... might be another one I'm forgetting. ALiVE will try and place the HQ in the location nearest to where you have placed the MP module itself if I'm not mistaken. -
ALiVE - Advanced Light Infantry Virtual Environment
SavageCDN replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@redarmy - it's hard to say really.. if others are running MCC and ALiVE together with no issues then it must be something on your end however short of a re-install of Arma 3 and all the mods (which I believe you've already done?) I'm not sure where to go with this. Have you tried with just CBA, ALiVE and MCC? ie: no unit addons? Yep thanks to Jman he is providing me with something to test out. -
^ don't poke the angry bear :p
-
F.A.T.A. - Federally Administred Tribal Areas, Pakistán
SavageCDN replied to minimalaco's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Request has been submitted to include Afghan Village in the ALiVE map index... hopefully for next release. -
ALiVE - Advanced Light Infantry Virtual Environment
SavageCDN replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
If it makes you feel any better I have seen this before with another player during testing. We just assumed he was crazy and/or on crystal meth :p IIRC the mods we were using were @CBA_A3, @ALiVE, @tmr, @TFR, probably a few client side as well. I don't think this is possible at the current time.. side missions are not a priority for the devs at the moment but this may be expanded in the future. I'll be testing a method of checking for profiled units as this is something that mission makers are going to want. Check back in a day or two I'll post up the results and sample script (and add to wiki). -
Antoine Flemming's Mediterranean Operations (NATOSOC + SCOJFC bundle)
SavageCDN replied to antoineflemming's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi Antoine... you should be able to do editing in the SP editor and preview without any issues.. I'm curious as to what was not working for you. .. and thanks for making these ALiVE compatible :) -
ALiVE - Advanced Light Infantry Virtual Environment
SavageCDN replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
** oops nevermind You could use your trigger and manually place some non-profiled units so that the trigger won't fire at mission start, then once you get close enough to the objective the profiled groups will spawn in as well. -
The classnames for the factions are in the 1st post (which is what you need for ALiVE). :rage:
-
ALiVE - Advanced Light Infantry Virtual Environment
SavageCDN replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You're probably seeing "No groups available" which is a TACOM reply to an OPCOM request to send forces to an objective.. usually means all available groups already have orders or there aren't enough to send to an attack. Nothing to do with the logistics stuff :p Reinforcement point nearby - just a spot near a friendly objective where the logistics module can re-spawn the dead/deleted/etc group. I'm not sure how it decides where these points are.. I assume further from the front get higher priority or something similar. It is not recommended to profile units that you need to be in an exact location or facing such as static guns in a bunker. What happens is on respawn ALiVE uses a function to determine a safe location to spawn and it has problems with tight spaces like bunkers. Just don't profile these guys and you'll be OK