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Everything posted by SavageCDN
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ALiVE - Advanced Light Infantry Virtual Environment
SavageCDN replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hehe... I AM THREAD MASTOR!! Yeah I know what you mean but using a game logic is currently the only way around areas that are not detected as 'objectives'. You could also use another AI spawn script to handle that particular objective (ie: UPSMON, DAC, etc) -
Rooftop Static Weapons Script
SavageCDN replied to Gudsawn's topic in ARMA 3 - MISSION EDITING & SCRIPTING
^ exactly!! Thanks a lot for releasing this to the masses :o -
ALiVE - Advanced Light Infantry Virtual Environment
SavageCDN replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You can also manually place groups at these locations and sync them to OPCOM (or not) so that you have troops defending these objectives at mission start -
Top notch!
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Excellent work!!
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How to force COOP mission to Veteran difficulty
SavageCDN replied to chondo999's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You can also copy/paste the Veteran settings in your .profile to all the other options (recruit, regular, etc) -
DAC V3.1 (Dynamic-AI-Creator) released
SavageCDN replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks.. if you do can you fwd me the custom DAC_Config_Units.sqf you create (or add it here: https://github.com/SavageCDN/DAC_A3)? I don't have any massi units yet.. -
DAC V3.1 (Dynamic-AI-Creator) released
SavageCDN replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
How so? Using Events.sqf with a custom script? -
DAC V3.1 (Dynamic-AI-Creator) released
SavageCDN replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
As far as I know you cannot customize uniforms, etc using the standard DAC config files (you can customize weapons and ammo however using DAC_Config_Weapons.sqf). You would have to write your own script to change the uniforms then apply it to the units at spawn time using DAC_Config_Events.sqf -
Getting this MCC item placement code into a useable format
SavageCDN replied to miketim's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You only need MCC to create the mission.sqm file... your mission won't depend on MCC to function and players will not need to load MCC :) -
Getting this MCC item placement code into a useable format
SavageCDN replied to miketim's topic in ARMA 3 - MISSION EDITING & SCRIPTING
With MCC you can export to mission.sqm format - paste it into an emtpy mission.sqm and re-load in the editor. -
ALiVE - Advanced Light Infantry Virtual Environment
SavageCDN replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
OHally did you get this sorted out? 1 - http://forums.bistudio.com/showthread.php?169350-ALiVE-Advanced-Light-Infantry-Virtual-Environment&p=2719299&viewfull=1#post2719299 Note that SP saving is not officially supported and on larger missions it will cause Out of Memory errors. Your best bet is to use a dedicated server. 2 - you can check Armaholic or the Steam workshop for more missions... other than that I don't know where else you'd find them. It's also pretty easy to create your own mission in the editor using the ALiVE modules 3 - Read the ALiVE wiki :p http://alivemod.com/wiki/index.php?title=Main_Page 4 - Open the mission in the editor and add these modules: - Requires ALiVE - Profiles - Admin Actions (optional) - CAS Support then add whatever CAS modules you wish (transport) and sync them to the main CAS module - check here for more info: http://alivemod.com/wiki/index.php?title=Combat_Support -
Thanks added Kalu Khan as well: https://dev.withsix.com/issues/74734
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ZBE_Cache AI & Vehicle caching script/addon
SavageCDN replied to zorrobyte's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Excellent work congrats!! -
DAC V3.1 (Dynamic-AI-Creator) released
SavageCDN replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
If you want the same DAC zone to respawn or not respawn units depending on another factor/variable I think you would have to delete the zone and create a new one... I don't think there is a way to change the respawn behaviour of a zone "on the fly" -
I know there was a similar problem if you go up on the balcony 2nd floor the further down the balcony you go the more you sink into the floor. I think the (new) building fixes this.. or maybe it's the camo one can't recall. I can't check my PC at the moment sorry :)
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^ map needs to be added to the @ALiVE index for it to work.. already opened a ticket for it https://dev.withsix.com/issues/74719
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ALiVE - Advanced Light Infantry Virtual Environment
SavageCDN replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
https://dev.withsix.com/issues/74719 It's on the todo list :p -
crosshair, third person and zoom needs to be rookie difficulty
SavageCDN replied to defk0n_NL's topic in ARMA 3 - GENERAL
^ very serious... DO NOT F**K WITH THIS MAN's UNICORNS!!! -
ALiVE - Advanced Light Infantry Virtual Environment
SavageCDN replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
https://dev.withsix.com/projects/alive/issues You'll need to create an account on Dev Heaven. You can normally just PM me with the details and link to the RPT file but I am leaving town today and won't be able to check PMs until early next week. Spaces or no spaces both should work. I would try creating a blacklist for each module (ie: don't use the same BL marker for 2 or more modules) to see if that fixes it. Remember if you are having strange issues with your existing ALiVE missions please delete and replace any affected modules in the editor. -
Setting Trigger Height
SavageCDN replied to chimaerazone's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This is from a repair trigger which only works for helicopters: ("Helicopter" countType thislist > 0) && count (thislist unitsBelowHeight 1) > 0 -
triggers repeat doesnt works with execVM in onActivation
SavageCDN replied to Ford555's topic in ARMA 3 - MISSION EDITING & SCRIPTING
There is a limit of 144 groups.. and if you spawn individual soldiers each one is it's own group... I bet you are hitting that 144 limit. -
ALiVE - Advanced Light Infantry Virtual Environment
SavageCDN replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
^ not sure about your 2nd question but for the 1st.. if you want and endless supply of fresh fodder troops you need to add a Military Logistics module (one per OPCOM) and sync it to the OPCOM module. -
ooooh... .can you add more splosions and/or Michael Bay effects? http://youtu.be/dT0J0rcJTLo
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Custom server keys on dedicated server problem
SavageCDN replied to zombinate's topic in ARMA 3 - SERVERS & ADMINISTRATION
You might be able to add the mod as a requirement in the mission.sqm file under Addons and AddonsAuto but I haven't tried that before. For optional mods yes just place the bikey files in the Keys folder.