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SavageCDN

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Everything posted by SavageCDN

  1. I have not seen it crash on dedicated server. Not sure which maps exactly that it crashes for me in editor switch but I could make a list :)
  2. yes many people experience that... did it in A3MP as well See here for more info re: Lingor: http://forums.bistudio.com/showthread.php?100135-Jungle-Wars-Island-of-Lingor&p=2750706&viewfull=1#post2750706
  3. SavageCDN

    XLib - by X39

    Thanks for the update!
  4. As Gunter said the server's RPT file, your startup parameters along with your server.cfg are more useful for us to troubleshoot. Only BIS can help with crash dumps.. if you can replicate the crash in vanilla A3 then you can post it to the feedback tracker.
  5. SavageCDN

    [SP] HETMAN: War Stories

    Ah thanks Rydygier although your link does not seem to work for me... I think I have this PDF already from HAL download.
  6. SavageCDN

    [SP] HETMAN: War Stories

    Ah OK I will try with 'rush' activated and let you know how it goes... or just switch to team leader and give my own orders :p Do you have a list somewhere of variables we can set in the Advanced window?
  7. Great suggestion added to tracker: https://dev.withsix.com/issues/75016
  8. SavageCDN

    ArmA 3 Mod Documetation?

    AFAIK (and I am not a modder) there is no single complete source of documentation for Arma 3 modding. As you mentioned the wiki and taking apart existing mods are your best tools... Here's a link to the Community Modding Bible: https://dev.withsix.com/projects/cmb/wiki
  9. SavageCDN

    [SP] HETMAN: War Stories

    Great mission Rydygier!! I played about 6 times last Friday 3 with @ASR_AI and 3 with @bCombat... didn't really notice any negative effects with either mod. FPS was approximately the same although I only played Medium or Small sized missions. Certainly the firefights were more drawn out than just vanilla AI. I'll add my two cents as well although looking at the recent beta updates it seems my complaints have been addressed :) For 3 of the 6 'sessions' I played I did not fire a single round. The squad I was in was either tasked with rear defence (once) or for the other two times my squad was sent into the combat area they did a short patrol and were then ordered to fall back and I suppose act as rear echelon or reserves. One of my sessions our squad walked to the AO (20 minutes at slow speed walk), shots were fired, then ordered back to start position (another 20 mins of walking to the rear). So I think the ability to switch to any other friendly unit will solve this issue.. that or have groups move at a quicker pace when following waypoints. I don't know if perhaps the AI mods had any effect on this.. but I don't think so. Edit: I should have added.. the other 3 sessions were very good.. the best one was as a mechanized recon force that made first contact with the enemy.. lots of action and we even had to fall back before we got overrun!! Also the idea of having the results of battles matter on future conflicts is great!!
  10. Not finished yet but I have the VC and NVA units done. Will work on US forces next week. https://github.com/SavageCDN/DAC_A2
  11. SavageCDN

    Arma2 dedicated server howto

    Well having never used Steam's tool I'm not sure what else to suggest other than don't use it :p There isn't much to go on in the RPT you posted I've seen that error on perfectly functional servers as well (Player without identity). You can verify your server is talking to Steam by using this link and putting your server's IP address at the end: http://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=[b]EnterYourServerIpHere[/b] You should get a response like: { "response": { "success": true, "servers": [ { "addr": "x.x.x.x:2303", "gmsindex": 65534, "appid": 33930, "gamedir": "arma2arrowpc", "region": -1, "secure": false, "lan": false, "gameport": 2302, "specport": 0 }, ] } }
  12. SavageCDN

    Arma2 dedicated server howto

    Usually the instant "Connection Lost" message is due to a bad .bikey file for one of the mods but if you are loading no mods then obviously that is not the case (and verifySignatures=0 would have allowed you to connect). Do you have desktop access to your server (ie: you can see the console window when the server starts)? If so does the title bar of the console window say: Arma 2 OA Console version 1.63 : port 2302 Also I would try disabling these 2 lines in your server.cfg: requiredBuild = 125548; requiredSecureId = 2;
  13. 0.6.8.1406181 should be latest (public) version Website link has been updated thanks for reporting!!
  14. SavageCDN

    Arma2 dedicated server howto

    Try without any mods first and verifySignatures = 0
  15. SavageCDN

    Effects

    Blastcore is client-side only.
  16. If you didn't add the mods to the -mod line in startup then your server was not loading those mods.... unless you are using some kind of control panel software which does this for you automagically?
  17. My random guess is that you have a GPS in your inventory? What if you remove it?
  18. SavageCDN

    Rearming squad

    Additionally the @ASR_AI mod comes with this feature (AI rearming) and can be configured for how far (metres) they will go to find ammo amongst other things.
  19. SavageCDN

    Russian Naval Infantry

    If your units are spawning using the ALiVE placement modules (civ or mil) then you are good to go!! These use cfgGroups entries where the CQB module does not.
  20. SavageCDN

    [SP] HETMAN: War Stories

    Thanks Rydygier I'll try both ASR_AI and bCombat (separately) and report back.
  21. SavageCDN

    Russian Naval Infantry

    Thanks for the update! Previously in testing I could not get the units to spawn with ALiVE profile modules (CQB worked fine)... will report back if I run into any problems. :p
  22. SavageCDN

    Arma 3 Server DLC activation

    Maybe try re-downloading the entire A3 Dedicated Server package through Steam?
  23. Also your mission will not start on it's own.. until a player actually joins the server it will state "Creating" You can force a mission to start when that player joins (instead of giving the list to choose from) in your server.cfg file under Class Missions. See Terox's tutorial for more info. If you force persistence (in server.cfg) the mission will still run after the last player disconnects.
  24. SavageCDN

    I'm sorta new but I have a few questions

    Thanks for my new sig BL1P :p
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