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Everything posted by SavageCDN
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Kremator presents ... BattleZone, MSO, PatrolOps2 & ATCRabbit
SavageCDN replied to kremator's topic in ARMA 2 & OA - USER MISSIONS
Yes that was fun.. good to meet up with fellow Arma addicts!! Thanks for the new update... gonna try invading the Irish countryside tonight!! -
Kremator presents ... BattleZone, MSO, PatrolOps2 & ATCRabbit
SavageCDN replied to kremator's topic in ARMA 2 & OA - USER MISSIONS
Of course!!! What was I thinking :confused: -
Kremator presents ... BattleZone, MSO, PatrolOps2 & ATCRabbit
SavageCDN replied to kremator's topic in ARMA 2 & OA - USER MISSIONS
^ there are magic bunnies???? :bounce3: -
Dynamic-AI-Creator (DAC) V3.0 released
SavageCDN replied to silola's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Well after a quick test I'm sure it's not the same problem. What happens is that once German units start respawning they will get 'blocked up'.. the camp shows # of respawns and # of groups in the queue waiting to respawn... after the first group or two respawn the queue gets stuck.. number of waiting groups increases for both camps. Then it gets weird and difficult to describe.. marker shows a large group of 42 units but only for about 5 seconds then it disappears and somewhere else on the map appears a 102 unit group :confused: I'm going to assume it must be something with the other scripts and DAC, or just outright bad config on my part...or maybe something to do with moving the zones. Using F2 framework (but I've used this before with DAC and no issues), Norrin's revive, and some ambient scripts...arty and smoke This particular mission was more of a mash of things I was trying out and didn't spend too much time troubleshooting. Few things I did notice: - after the unit/wp zones were moved to a new location, the little line that connects the camp zone to the unit zone was still pointing to where the unit zone used to be, not where it was currently (does that even make sense?? hope so...) - the first few german units that did respawn were given waypoints INSIDE the camp zone (which had different zone ID than the unit/wp zone the unit was originally from) Not sure if this is at all helpful but hey... -
Kremator presents ... BattleZone, MSO, PatrolOps2 & ATCRabbit
SavageCDN replied to kremator's topic in ARMA 2 & OA - USER MISSIONS
Nah.. we're just sucking up in the hopes of more free cookies :bounce3: Can't wait to see the houselight script... saw it on Armaholic yesterday and thought "why didn't i think of that?" -
Dynamic-AI-Creator (DAC) V3.0 released
SavageCDN replied to silola's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Yes it would seem the situations were similar although I think the large group actual moved around the map not stuck in one place.. but I'll have to see if I can repro the problem as my mind is getting fuzzy with age. I will plop down an observer and see what happens. I44 was the only mod running and I was using the built-in DAC for I44 (with my own DAC\configfiles.sqf stuff). I was also running some other scripts (ambient artillery, smoke columns, probably something else I can't remember). I'll post some more info when I dig up the mission files. Edit; there is soo much good stuff in this thread I have to re-read the whole thing now.. hmm.. why don't I make a document that lists all the little tidbits (undocumented features, incorrect info in manual, etc) and we can post it in the configs thread or somewhere easy to see? -
Kremator presents ... BattleZone, MSO, PatrolOps2 & ATCRabbit
SavageCDN replied to kremator's topic in ARMA 2 & OA - USER MISSIONS
Yes +1 thanks.. my apologies I didn't have much time for testing last night so hopefully everything went OK -
Dynamic-AI-Creator (DAC) V3.0 released
SavageCDN replied to silola's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
^ Yes I hadn't thought of checking that.. I'm not 100% sure but I believe I had it set to 2 (_setJoin). I still have the mission around somewhere I'll fire it up and see if I can reproduce it. Now that I think about it a bit more I'm sure that a respawning group would appear at the camp for a few seconds then disappear (marker) from the map and merge with the big group (ie: big group's unit count would go up by # of units in spawned group).. so you might be on to something. In my mission there were only vehicle and armor groups spawning in the German DAC zones. Also note that I didn't actually 'see' this big group with my own virtual eyes.. I'm just going off of what the markers were displaying. -
Dynamic-AI-Creator (DAC) V3.0 released
SavageCDN replied to silola's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Just a stab but are you using the optional WP config [0,0,0,0,0] in the zone? Is it the same camp that does this all the time? Are the camps placed randomly or specific locations? Yes I have run into a similar problem in an I44 mission. Merderet map using DAC zones for both sides.. Germans had 2 camps in 2 separate camp-only zones and 2 German unit spawn/wp zones (unit zones were moved after init to another location). Similar setup for Allies but with only one camp zone and one spawn/wp zone. After a while when German units started respawning I noticed FPS would drop so turned markers on and noticed a single German group with over 100 units (at least that's what the DAC marker was reporting). There were other Ger groups still alive however when they died and respawned they were lumped into the massive group. Not sure how that helps but at least you're not crazy? :p -
HETMAN - Artificial Commander
SavageCDN replied to Rydygier's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Sounds bloody awesome can't wait to see how you've done it!! See this post for info: http://forums.bistudio.com/showthread.php?105919-Getting-precise-control-of-quot-Fleeing-quot -
Carraigdubh, County Leitrim. - A 5x5km Geotypical Irish Terrain
SavageCDN replied to bushlurker's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks for the heads up on the driving fix edit: unfortunately Saku's fix no longer works with a recent patch :( -
TVT or TDM Briefing Help
SavageCDN replied to eaglezero6205's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I hear ya briefings are such a pain for a seemingly simple thing. -
TVT or TDM Briefing Help
SavageCDN replied to eaglezero6205's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
You might want to check out the F2 Mission Framework for your briefing needs it is quite extensive: http://www.ferstaberinde.com/f2/en/index.php?title=Main_Page -
Allow Binoculars to function in the same manner as weapon optics
SavageCDN replied to -=seany=-'s topic in ARMA 2 & OA - SUGGESTIONS
NP... also there used to be a mod called Andy's Binoculars which did exactly this..not sure if it's still out there but it might be useful -
Allow Binoculars to function in the same manner as weapon optics
SavageCDN replied to -=seany=-'s topic in ARMA 2 & OA - SUGGESTIONS
You can lower the laser marker.... -
Kremator presents ... BattleZone, MSO, PatrolOps2 & ATCRabbit
SavageCDN replied to kremator's topic in ARMA 2 & OA - USER MISSIONS
I'd vote for whatever means less work for you :p Edit: Someone mentioned this to me while we were running around on a ZK mission.. is there a way for players to join up in one group (in COOP), rather than be individual SL? Or would that completely screw things up? -
Kremator presents ... BattleZone, MSO, PatrolOps2 & ATCRabbit
SavageCDN replied to kremator's topic in ARMA 2 & OA - USER MISSIONS
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Valley of Banran - Beta v1.0
SavageCDN replied to Donny's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
This looks well done can't wait to try it out!! Thanks for the quick tour vid Jedra -
[COOP32-I44] Operation Goulash Bridge
SavageCDN replied to fleepee's topic in ARMA 2 & OA - USER MISSIONS
I think the paradrop issue is an Arma problem as I've seen that before in other missions? -
[COOP32-I44] Operation Goulash Bridge
SavageCDN replied to fleepee's topic in ARMA 2 & OA - USER MISSIONS
Hi Fleepee, We actually haven't had a chance to try it yet but will do so... our i44 weekend is coming up soon. -
Arma Edit - Not working
SavageCDN replied to Skelt's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I guess I'll give it another chance.. I have tried it before but found it too.. difficult to quickly edit a few files. -
Arma Edit - Not working
SavageCDN replied to Skelt's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Sorry to raise this thread but has anyone else figured out a fix for this problem? Running as admin, etc does not appear to help at all and after the 5th time re-installing ArmaEdit in the last two weeks I'm getting angry :p Win7 32bit -
Briefings not showing for missions on gameserver but show when hosted on my computer
SavageCDN replied to Gunter Severloh's topic in ARMA 2 & OA - TROUBLESHOOTING
Hi Gunter sorry I was away for a few days.. replied to your PM. I guess no further resolution? -
Briefings not showing for missions on gameserver but show when hosted on my computer
SavageCDN replied to Gunter Severloh's topic in ARMA 2 & OA - TROUBLESHOOTING
That's great glad I could help pinpoint the problem... still an Arma 'noob' compared to some but trying to give back to this GREAT community. I PM'ed you with my original 2.6 copy of that mission - I would try it out and see if you get the same results. Perhaps changing the respawn time did some other kind of damage?? Just guessing here :) -
Briefings not showing for missions on gameserver but show when hosted on my computer
SavageCDN replied to Gunter Severloh's topic in ARMA 2 & OA - TROUBLESHOOTING
Answered my own question :) Gunter I sent you a PM. .think I found the problem