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SavageCDN

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Everything posted by SavageCDN

  1. Yes that was fun.. good to meet up with fellow Arma addicts!! Thanks for the new update... gonna try invading the Irish countryside tonight!!
  2. Of course!!! What was I thinking :confused:
  3. ^ there are magic bunnies???? :bounce3:
  4. Well after a quick test I'm sure it's not the same problem. What happens is that once German units start respawning they will get 'blocked up'.. the camp shows # of respawns and # of groups in the queue waiting to respawn... after the first group or two respawn the queue gets stuck.. number of waiting groups increases for both camps. Then it gets weird and difficult to describe.. marker shows a large group of 42 units but only for about 5 seconds then it disappears and somewhere else on the map appears a 102 unit group :confused: I'm going to assume it must be something with the other scripts and DAC, or just outright bad config on my part...or maybe something to do with moving the zones. Using F2 framework (but I've used this before with DAC and no issues), Norrin's revive, and some ambient scripts...arty and smoke This particular mission was more of a mash of things I was trying out and didn't spend too much time troubleshooting. Few things I did notice: - after the unit/wp zones were moved to a new location, the little line that connects the camp zone to the unit zone was still pointing to where the unit zone used to be, not where it was currently (does that even make sense?? hope so...) - the first few german units that did respawn were given waypoints INSIDE the camp zone (which had different zone ID than the unit/wp zone the unit was originally from) Not sure if this is at all helpful but hey...
  5. Nah.. we're just sucking up in the hopes of more free cookies :bounce3: Can't wait to see the houselight script... saw it on Armaholic yesterday and thought "why didn't i think of that?"
  6. Yes it would seem the situations were similar although I think the large group actual moved around the map not stuck in one place.. but I'll have to see if I can repro the problem as my mind is getting fuzzy with age. I will plop down an observer and see what happens. I44 was the only mod running and I was using the built-in DAC for I44 (with my own DAC\configfiles.sqf stuff). I was also running some other scripts (ambient artillery, smoke columns, probably something else I can't remember). I'll post some more info when I dig up the mission files. Edit; there is soo much good stuff in this thread I have to re-read the whole thing now.. hmm.. why don't I make a document that lists all the little tidbits (undocumented features, incorrect info in manual, etc) and we can post it in the configs thread or somewhere easy to see?
  7. Yes +1 thanks.. my apologies I didn't have much time for testing last night so hopefully everything went OK
  8. ^ Yes I hadn't thought of checking that.. I'm not 100% sure but I believe I had it set to 2 (_setJoin). I still have the mission around somewhere I'll fire it up and see if I can reproduce it. Now that I think about it a bit more I'm sure that a respawning group would appear at the camp for a few seconds then disappear (marker) from the map and merge with the big group (ie: big group's unit count would go up by # of units in spawned group).. so you might be on to something. In my mission there were only vehicle and armor groups spawning in the German DAC zones. Also note that I didn't actually 'see' this big group with my own virtual eyes.. I'm just going off of what the markers were displaying.
  9. Just a stab but are you using the optional WP config [0,0,0,0,0] in the zone? Is it the same camp that does this all the time? Are the camps placed randomly or specific locations? Yes I have run into a similar problem in an I44 mission. Merderet map using DAC zones for both sides.. Germans had 2 camps in 2 separate camp-only zones and 2 German unit spawn/wp zones (unit zones were moved after init to another location). Similar setup for Allies but with only one camp zone and one spawn/wp zone. After a while when German units started respawning I noticed FPS would drop so turned markers on and noticed a single German group with over 100 units (at least that's what the DAC marker was reporting). There were other Ger groups still alive however when they died and respawned they were lumped into the massive group. Not sure how that helps but at least you're not crazy? :p
  10. Sounds bloody awesome can't wait to see how you've done it!! See this post for info: http://forums.bistudio.com/showthread.php?105919-Getting-precise-control-of-quot-Fleeing-quot
  11. Thanks for the heads up on the driving fix edit: unfortunately Saku's fix no longer works with a recent patch :(
  12. SavageCDN

    TVT or TDM Briefing Help

    I hear ya briefings are such a pain for a seemingly simple thing.
  13. SavageCDN

    TVT or TDM Briefing Help

    You might want to check out the F2 Mission Framework for your briefing needs it is quite extensive: http://www.ferstaberinde.com/f2/en/index.php?title=Main_Page
  14. NP... also there used to be a mod called Andy's Binoculars which did exactly this..not sure if it's still out there but it might be useful
  15. You can lower the laser marker....
  16. I'd vote for whatever means less work for you :p Edit: Someone mentioned this to me while we were running around on a ZK mission.. is there a way for players to join up in one group (in COOP), rather than be individual SL? Or would that completely screw things up?
  17. This looks well done can't wait to try it out!! Thanks for the quick tour vid Jedra
  18. I think the paradrop issue is an Arma problem as I've seen that before in other missions?
  19. Hi Fleepee, We actually haven't had a chance to try it yet but will do so... our i44 weekend is coming up soon.
  20. I guess I'll give it another chance.. I have tried it before but found it too.. difficult to quickly edit a few files.
  21. Sorry to raise this thread but has anyone else figured out a fix for this problem? Running as admin, etc does not appear to help at all and after the 5th time re-installing ArmaEdit in the last two weeks I'm getting angry :p Win7 32bit
  22. Hi Gunter sorry I was away for a few days.. replied to your PM. I guess no further resolution?
  23. That's great glad I could help pinpoint the problem... still an Arma 'noob' compared to some but trying to give back to this GREAT community. I PM'ed you with my original 2.6 copy of that mission - I would try it out and see if you get the same results. Perhaps changing the respawn time did some other kind of damage?? Just guessing here :)
  24. Answered my own question :) Gunter I sent you a PM. .think I found the problem
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